mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-01 20:52:47 +00:00
Merge branch 'r-segs-cpp' into 'master'
r_segs.c C++ conversion + cleanup See merge request KartKrew/Kart!1151
This commit is contained in:
commit
d2ab07c10e
3 changed files with 80 additions and 163 deletions
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@ -71,7 +71,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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r_fps.c
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r_main.c
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r_plane.c
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r_segs.c
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r_segs.cpp
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r_skins.c
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r_sky.c
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r_splats.c
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@ -246,26 +246,6 @@ void R_PortalClearClipSegs(INT32 start, INT32 end)
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newend = solidsegs + 2;
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}
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// R_DoorClosed
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//
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// This function is used to fix the automap bug which
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// showed lines behind closed doors simply because the door had a dropoff.
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//
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// It assumes that Doom has already ruled out a door being closed because
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// of front-back closure (e.g. front floor is taller than back ceiling).
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static INT32 R_DoorClosed(void)
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{
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return
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// if door is closed because back is shut:
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backsector->ceilingheight <= backsector->floorheight
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// preserve a kind of transparent door/lift special effect:
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&& (backsector->ceilingheight >= frontsector->ceilingheight || curline->sidedef->toptexture)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
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}
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//
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// If player's view height is underneath fake floor, lower the
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// drawn ceiling to be just under the floor height, and replace
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@ -589,16 +569,12 @@ static void R_AddLine(seg_t *line)
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// same for floors
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if (!bothceilingssky && !bothfloorssky)
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{
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if ((backc1 <= frontf1 && backc2 <= frontf2)
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|| (backf1 >= frontc1 && backf2 >= frontc2))
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{
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goto clipsolid;
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}
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doorclosed = (backc1 <= frontf1 && backc2 <= frontf2)
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|| (backf1 >= frontc1 && backf2 >= frontc2)
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = (backc1 <= backf1 && backc2 <= backf2
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&& ((backc1 >= frontc1 && backc2 >= frontc2) || curline->sidedef->toptexture)
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&& ((backf1 <= frontf1 && backf2 >= frontf2) || curline->sidedef->bottomtexture));
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|| (backc1 <= backf1 && backc2 <= backf2
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&& ((backc1 >= frontc1 && backc2 >= frontc2) || curline->sidedef->toptexture)
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&& ((backf1 <= frontf1 && backf2 >= frontf2) || curline->sidedef->bottomtexture));
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if (doorclosed)
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goto clipsolid;
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@ -618,14 +594,22 @@ static void R_AddLine(seg_t *line)
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// same for floors
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if (!bothceilingssky && !bothfloorssky)
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{
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if (backsector->ceilingheight <= frontsector->floorheight
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|| backsector->floorheight >= frontsector->ceilingheight)
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{
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goto clipsolid;
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}
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doorclosed = backsector->ceilingheight <= frontsector->floorheight
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|| backsector->floorheight >= frontsector->ceilingheight
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// Check for automap fix. Store in doorclosed for r_segs.c
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doorclosed = R_DoorClosed();
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//
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// This is used to fix the automap bug which
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// showed lines behind closed doors simply because the door had a dropoff.
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//
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// It assumes that Doom has already ruled out a door being closed because
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// of front-back closure (e.g. front floor is taller than back ceiling).
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//
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// if door is closed because back is shut:
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|| (backsector->ceilingheight <= backsector->floorheight
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// preserve a kind of transparent door/lift special effect:
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&& (backsector->ceilingheight >= frontsector->ceilingheight || curline->sidedef->toptexture)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture));
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if (doorclosed)
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goto clipsolid;
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}
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@ -138,7 +138,7 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
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{
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if (alpha >= FRACUNIT)
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{
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return 0;
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return static_cast<transnum_t>(0);
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}
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else if (alpha <= 0)
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{
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@ -146,7 +146,7 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
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}
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else
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{
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return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
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return static_cast<transnum_t>((20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1));
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}
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}
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@ -177,7 +177,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
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ldef = curline->linedef;
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tripwire = P_IsLineTripWire(ldef);
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range = max(ds->x2-ds->x1, 1);
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range = std::max(ds->x2-ds->x1, 1);
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// Setup lighting based on the presence/lack-of 3D floors.
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dc_numlights = 0;
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@ -187,7 +187,9 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
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if (dc_numlights >= dc_maxlights)
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{
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dc_maxlights = dc_numlights;
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dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
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dc_lightlist = static_cast<r_lightlist_t*>(
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Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
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);
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}
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for (i = 0; i < dc_numlights; i++)
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@ -209,7 +211,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
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rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
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rlight->lightlevel = *light->lightlevel;
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rlight->extra_colormap = *light->extra_colormap;
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rlight->flags = light->flags;
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rlight->flags = static_cast<ffloortype_e>(light->flags);
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if ((R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == false)
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|| (rlight->flags & FOF_FOG)
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@ -561,7 +563,7 @@ static INT32 R_GetTwoSidedMidTexture(seg_t *line)
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static boolean R_CheckBlendMode(const line_t *ldef, INT32 bmnum)
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{
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transnum_t transtable = NUMTRANSMAPS;
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patchalphastyle_t blendmode = 0;
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patchalphastyle_t blendmode = AST_COPY;
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transtable = R_GetLinedefTransTable(ldef->alpha);
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if (transtable == NUMTRANSMAPS)
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@ -570,11 +572,11 @@ static boolean R_CheckBlendMode(const line_t *ldef, INT32 bmnum)
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return false;
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}
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blendmode = ldef->blendmode;
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blendmode = static_cast<patchalphastyle_t>(ldef->blendmode);
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if (blendmode == AST_MODULATE || blendmode == AST_FOG)
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{
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// These blend modes don't use translucency
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transtable = 0;
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transtable = static_cast<transnum_t>(0);
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}
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if (blendmode == AST_FOG)
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@ -790,7 +792,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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R_SetColumnFunc(COLDRAWFUNC_FOG, bmnum != 0);
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}
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range = max(ds->x2-ds->x1, 1);
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range = std::max(ds->x2-ds->x1, 1);
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//SoM: Moved these up here so they are available for my lightlist calculations
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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@ -802,7 +804,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (dc_numlights > dc_maxlights)
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{
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dc_maxlights = dc_numlights;
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dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
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dc_lightlist = static_cast<r_lightlist_t*>(
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Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
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);
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}
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for (i = p = 0; i < dc_numlights; i++)
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@ -849,7 +853,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test;
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else rlight->heightstep = CLAMPMIN;
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rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
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rlight->flags = light->flags;
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rlight->flags = static_cast<ffloortype_e>(light->flags);
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if (light->flags & FOF_CUTLEVEL)
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{
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SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
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@ -1275,6 +1279,18 @@ UINT32 nombre = 100000;
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#endif
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//profile stuff ---------------------------------------------------------
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static void R_DrawWallColumn(INT32 yl, INT32 yh, fixed_t mid, fixed_t texturecolumn, INT32 texture, INT32 brightmap)
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{
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dc_yl = yl;
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dc_yh = yh;
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dc_texturemid = mid;
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dc_source = R_GetColumn(texture, texturecolumn);
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dc_brightmap = (brightmap ? R_GetColumn(brightmap, texturecolumn) : NULL);
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dc_texheight = textureheight[texture] >> FRACBITS;
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R_SetColumnFunc(colfunctype, dc_brightmap != NULL);
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colfunc();
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}
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static void R_RenderSegLoop (void)
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{
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angle_t angle;
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@ -1547,29 +1563,7 @@ static void R_RenderSegLoop (void)
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// single sided line
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if (yl <= yh && yh >= 0 && yl < viewheight)
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{
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dc_yl = yl;
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dc_yh = yh;
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dc_texturemid = rw_midtexturemid;
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dc_source = R_GetColumn(midtexture,texturecolumn);
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dc_brightmap = (midbrightmap ? R_GetColumn(midbrightmap, texturecolumn) : NULL);
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dc_texheight = textureheight[midtexture]>>FRACBITS;
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R_SetColumnFunc(colfunctype, dc_brightmap != NULL);
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//profile stuff ---------------------------------------------------------
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#ifdef TIMING
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ProfZeroTimer();
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#endif
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colfunc();
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#ifdef TIMING
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RDMSR(0x10,&mycount);
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mytotal += mycount; //64bit add
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if (nombre--==0)
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I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
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(INT32)mytotal);
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#endif
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//profile stuff ---------------------------------------------------------
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R_DrawWallColumn(yl, yh, rw_midtexturemid, texturecolumn, midtexture, midbrightmap);
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// dont draw anything more for this column, since
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// a midtexture blocks the view
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@ -1608,14 +1602,7 @@ static void R_RenderSegLoop (void)
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}
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else if (mid >= 0) // safe to draw top texture
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{
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dc_yl = yl;
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dc_yh = mid;
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dc_texturemid = rw_toptexturemid;
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dc_source = R_GetColumn(toptexture,texturecolumn);
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dc_brightmap = (topbrightmap ? R_GetColumn(topbrightmap, texturecolumn) : NULL);
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dc_texheight = textureheight[toptexture]>>FRACBITS;
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R_SetColumnFunc(colfunctype, dc_brightmap != NULL);
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colfunc();
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R_DrawWallColumn(yl, mid, rw_toptexturemid, texturecolumn, toptexture, topbrightmap);
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ceilingclip[rw_x] = (INT16)mid;
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}
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else if (!rw_ceilingmarked) // entirely off top of screen
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@ -1646,14 +1633,7 @@ static void R_RenderSegLoop (void)
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}
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else if (mid < viewheight) // safe to draw bottom texture
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{
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dc_yl = mid;
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dc_yh = yh;
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dc_texturemid = rw_bottomtexturemid;
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dc_source = R_GetColumn(bottomtexture,texturecolumn);
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dc_brightmap = (bottombrightmap ? R_GetColumn(bottombrightmap, texturecolumn) : NULL);
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dc_texheight = textureheight[bottomtexture]>>FRACBITS;
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R_SetColumnFunc(colfunctype, dc_brightmap != NULL);
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colfunc();
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R_DrawWallColumn(mid, yh, rw_bottomtexturemid, texturecolumn, bottomtexture, bottombrightmap);
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floorclip[rw_x] = (INT16)mid;
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}
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else if (!rw_floormarked) // entirely off bottom of screen
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@ -1674,8 +1654,8 @@ static void R_RenderSegLoop (void)
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if (maskedtextureheight != NULL) {
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maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
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max(rw_midtexturemid, rw_midtextureback) :
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min(rw_midtexturemid, rw_midtextureback);
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std::max(rw_midtexturemid, rw_midtextureback) :
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std::min(rw_midtexturemid, rw_midtextureback);
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}
|
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}
|
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|
||||
|
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@ -1766,7 +1746,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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size_t newmax = maxdrawsegs ? maxdrawsegs*2 : 128;
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if (firstseg)
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firstseg = (drawseg_t *)(firstseg - drawsegs);
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drawsegs = Z_Realloc(drawsegs, newmax*sizeof (*drawsegs), PU_STATIC, NULL);
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drawsegs = static_cast<drawseg_t*>(Z_Realloc(drawsegs, newmax*sizeof (*drawsegs), PU_STATIC, NULL));
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ds_p = drawsegs + pos;
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maxdrawsegs = newmax;
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curdrawsegs = drawsegs + curpos;
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|
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@ -1813,7 +1793,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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do
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maxopenings = maxopenings ? maxopenings*2 : 16384;
|
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while (need > maxopenings);
|
||||
openings = Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL);
|
||||
openings = static_cast<INT16*>(Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL));
|
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lastopening = openings + pos;
|
||||
|
||||
// borrowed fix from *cough* zdoom *cough*
|
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|
|
@ -2081,59 +2061,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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}
|
||||
}
|
||||
|
||||
if (!bothceilingssky && !bothfloorssky)
|
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{
|
||||
if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope)
|
||||
{
|
||||
ds_p->sprbottomclip = negonearray;
|
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ds_p->bsilheight = INT32_MAX;
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
}
|
||||
|
||||
if (worldlow >= worldtop && worldlowslope >= worldtopslope)
|
||||
{
|
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ds_p->sprtopclip = screenheightarray;
|
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ds_p->tsilheight = INT32_MIN;
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
}
|
||||
}
|
||||
|
||||
//SoM: 3/25/2000: This code fixes an automap bug that didn't check
|
||||
// frontsector->ceiling and backsector->floor to see if a door was closed.
|
||||
// Without the following code, sprites get displayed behind closed doors.
|
||||
if (!bothceilingssky && !bothfloorssky)
|
||||
if (doorclosed)
|
||||
{
|
||||
if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope))
|
||||
{
|
||||
ds_p->sprbottomclip = negonearray;
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
}
|
||||
ds_p->sprbottomclip = negonearray;
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
|
||||
if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope))
|
||||
{ // killough 1/17/98, 2/8/98
|
||||
ds_p->sprtopclip = screenheightarray;
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
}
|
||||
|
||||
//SoM: 3/25/2000: This code fixes an automap bug that didn't check
|
||||
// frontsector->ceiling and backsector->floor to see if a door was closed.
|
||||
// Without the following code, sprites get displayed behind closed doors.
|
||||
{
|
||||
if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope))
|
||||
{
|
||||
ds_p->sprbottomclip = negonearray;
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
}
|
||||
if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope))
|
||||
{ // killough 1/17/98, 2/8/98
|
||||
ds_p->sprtopclip = screenheightarray;
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
}
|
||||
}
|
||||
ds_p->sprtopclip = screenheightarray;
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
}
|
||||
|
||||
if (bothfloorssky)
|
||||
|
|
@ -2142,7 +2081,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// this is the same but for upside down thok barriers where the floor is sky and the ceiling is normal
|
||||
markfloor = false;
|
||||
}
|
||||
else if (worldlow != worldbottom
|
||||
else if (doorclosed
|
||||
|| worldlow != worldbottom
|
||||
|| worldlowslope != worldbottomslope
|
||||
|| backsector->f_slope != frontsector->f_slope
|
||||
|| backsector->floorpic != frontsector->floorpic
|
||||
|
|
@ -2177,7 +2117,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// so we can see the floor of thok barriers always regardless of sector properties
|
||||
markceiling = false;
|
||||
}
|
||||
else if (worldhigh != worldtop
|
||||
else if (doorclosed
|
||||
|| worldhigh != worldtop
|
||||
|| worldhighslope != worldtopslope
|
||||
|| backsector->c_slope != frontsector->c_slope
|
||||
|| backsector->ceilingpic != frontsector->ceilingpic
|
||||
|
|
@ -2205,16 +2146,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
markceiling = false;
|
||||
}
|
||||
|
||||
if (!bothceilingssky && !bothfloorssky)
|
||||
{
|
||||
if ((worldhigh <= worldbottom && worldhighslope <= worldbottomslope)
|
||||
|| (worldlow >= worldtop && worldlowslope >= worldtopslope))
|
||||
{
|
||||
// closed door
|
||||
markceiling = markfloor = true;
|
||||
}
|
||||
}
|
||||
|
||||
// check TOP TEXTURE
|
||||
if (!bothceilingssky // never draw the top texture if on
|
||||
&& (worldhigh < worldtop || worldhighslope < worldtopslope))
|
||||
|
|
@ -2294,10 +2225,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
|
||||
lastopening += rw_stopx - rw_x;
|
||||
|
||||
lowcut = max(worldbottom, worldlow) + viewz;
|
||||
highcut = min(worldtop, worldhigh) + viewz;
|
||||
lowcutslope = max(worldbottomslope, worldlowslope) + viewz;
|
||||
highcutslope = min(worldtopslope, worldhighslope) + viewz;
|
||||
lowcut = std::max(worldbottom, worldlow) + viewz;
|
||||
highcut = std::min(worldtop, worldhigh) + viewz;
|
||||
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
|
||||
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
|
||||
|
||||
if (frontsector->ffloors && backsector->ffloors)
|
||||
{
|
||||
|
|
@ -2487,9 +2418,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{ // use REAL front and back floors please, so midtexture rendering isn't mucked up
|
||||
rw_midtextureslide = rw_midtexturebackslide = 0;
|
||||
if (linedef->flags & ML_MIDPEG)
|
||||
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
|
||||
rw_midtexturemid = rw_midtextureback = std::max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
|
||||
else
|
||||
rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
|
||||
rw_midtexturemid = rw_midtextureback = std::min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -2498,9 +2429,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{ // Ignore slopes when texturing
|
||||
rw_midtextureslide = rw_midtexturebackslide = 0;
|
||||
if (linedef->flags & ML_MIDPEG)
|
||||
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
|
||||
rw_midtexturemid = rw_midtextureback = std::max(frontsector->floorheight, backsector->floorheight) - viewz;
|
||||
else
|
||||
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
|
||||
rw_midtexturemid = rw_midtextureback = std::min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
|
||||
|
||||
}
|
||||
else if (linedef->flags & ML_MIDPEG)
|
||||
|
|
@ -2642,7 +2573,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (dc_numlights >= dc_maxlights)
|
||||
{
|
||||
dc_maxlights = dc_numlights;
|
||||
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
|
||||
dc_lightlist = static_cast<r_lightlist_t*>(
|
||||
Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
|
||||
);
|
||||
}
|
||||
|
||||
for (i = p = 0; i < dc_numlights; i++)
|
||||
|
|
@ -2677,7 +2610,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
rlight->flags = light->flags;
|
||||
rlight->flags = static_cast<ffloortype_e>(light->flags);
|
||||
|
||||
if (light->caster && light->caster->fofflags & FOF_CUTSOLIDS)
|
||||
{
|
||||
|
|
@ -2743,7 +2676,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
pixhighstep = (topfracend-pixhigh)/(range);
|
||||
|
||||
// If the lowest part of a ceiling stretching down covers the entire screen
|
||||
if (min(pixhigh, topfracend)>>HEIGHTBITS >= viewheight-1)
|
||||
if (std::min(pixhigh, topfracend)>>HEIGHTBITS >= viewheight-1)
|
||||
g_walloffscreen = true;
|
||||
}
|
||||
|
||||
|
|
@ -2755,7 +2688,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
pixlowstep = (bottomfracend-pixlow)/(range);
|
||||
|
||||
// If the highest part of a floor stretching up covers the entire screen
|
||||
if ((max(pixlow, bottomfracend)+HEIGHTUNIT-1)>>HEIGHTBITS <= 0)
|
||||
if ((std::max(pixlow, bottomfracend)+HEIGHTUNIT-1)>>HEIGHTBITS <= 0)
|
||||
g_walloffscreen = true;
|
||||
}
|
||||
|
||||
Loading…
Add table
Reference in a new issue