mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-23 18:44:18 +00:00
Correct some issues with the previous commit.
- Unlock explosions should occour relative to the highlighted coords, not the selected coords. (Yes, they can be disjoint.) - I got the comments for left and right on challenge tile auto focus swapped. - The rightwards cap on auto focus scroll for large tiles was handled incorrectly.
This commit is contained in:
parent
358305d872
commit
d2c9c7027d
2 changed files with 15 additions and 12 deletions
|
|
@ -4615,8 +4615,8 @@ void M_DrawChallenges(void)
|
|||
|
||||
if (challengegridloops)
|
||||
{
|
||||
if (!challengesmenu.col && challengesmenu.hilix)
|
||||
x -= gamedata->challengegridwidth*16;
|
||||
//if (!challengesmenu.col && challengesmenu.hilix)
|
||||
//x -= gamedata->challengegridwidth*16;
|
||||
i = challengesmenu.col + challengesmenu.focusx;
|
||||
explodex = x - (i*16);
|
||||
|
||||
|
|
|
|||
|
|
@ -6924,7 +6924,16 @@ static void M_ChallengesAutoFocus(UINT8 unlockid, boolean fresh)
|
|||
|
||||
if (work > 0)
|
||||
{
|
||||
// Offset left, scroll right?
|
||||
// We only need to scroll as far as the rightward edge.
|
||||
if (unlockables[unlockid].majorunlock)
|
||||
{
|
||||
work--;
|
||||
challengesmenu.col++;
|
||||
if (challengesmenu.col >= gamedata->challengegridwidth)
|
||||
challengesmenu.col = 0;
|
||||
}
|
||||
|
||||
// Offset right, scroll left?
|
||||
if (work > LEFTUNLOCKSCROLL)
|
||||
{
|
||||
work -= LEFTUNLOCKSCROLL;
|
||||
|
|
@ -6938,13 +6947,7 @@ static void M_ChallengesAutoFocus(UINT8 unlockid, boolean fresh)
|
|||
}
|
||||
else if (work < 0)
|
||||
{
|
||||
// We only need to scroll as far as the rightward edge.
|
||||
if (unlockables[unlockid].majorunlock)
|
||||
{
|
||||
work++;
|
||||
}
|
||||
|
||||
// Offset right, scroll left?
|
||||
// Offset left, scroll right?
|
||||
if (work < -RIGHTUNLOCKSCROLL)
|
||||
{
|
||||
challengesmenu.focusx = -RIGHTUNLOCKSCROLL;
|
||||
|
|
@ -7113,10 +7116,10 @@ void M_ChallengesTick(void)
|
|||
}
|
||||
|
||||
i = (ref->majorunlock && M_RandomChance(FRACUNIT/2)) ? 1 : 0;
|
||||
M_SetupReadyExplosions(false, challengesmenu.col, challengesmenu.row+i, bombcolor);
|
||||
M_SetupReadyExplosions(false, challengesmenu.hilix, challengesmenu.hiliy+i, bombcolor);
|
||||
if (ref->majorunlock)
|
||||
{
|
||||
M_SetupReadyExplosions(false, challengesmenu.col+1, challengesmenu.row+(1-i), bombcolor);
|
||||
M_SetupReadyExplosions(false, challengesmenu.hilix+1, challengesmenu.hiliy+(1-i), bombcolor);
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_s3k4e);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue