From d2d57a774b92922f1c1a79a43533e71ab553b5ce Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 9 Mar 2024 04:56:33 -0800 Subject: [PATCH] Fix multiple Jawz reticles spawning on top of each other while player is in hitlag --- src/objects/jawz.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/objects/jawz.c b/src/objects/jawz.c index 562e6848b..8a18af97f 100644 --- a/src/objects/jawz.c +++ b/src/objects/jawz.c @@ -132,6 +132,7 @@ static void JawzChase(mobj_t *th, boolean grounded) ret->frame |= ((leveltime % 10) / 2) + 5; ret->color = jawz_retcolor(th); ret->renderflags = (ret->renderflags & ~RF_DONTDRAW) | (th->renderflags & RF_DONTDRAW); + ret->hitlag = 0; // spawns every tic, so don't inherit player hitlag } else {