Use vanilla hw_bsp.c

This commit is contained in:
Sally Coolatta 2020-08-10 15:47:19 -04:00
parent 4e5d397eea
commit d2ecf0dd92

View file

@ -1,11 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
<<<<<<< HEAD
// Copyright (C) 1993-1996 by id Software, Inc.
=======
>>>>>>> srb2/next
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -17,7 +12,6 @@
#include "../doomdef.h"
#include "../doomstat.h"
#ifdef HWRENDER
#include "hw_main.h"
#include "hw_glob.h"
#include "../r_local.h"
#include "../z_zone.h"
@ -59,8 +53,6 @@ static INT32 totalsubsecpolys = 0;
// --------------------------------------------------------------------------
// Polygon fast alloc / free
// --------------------------------------------------------------------------
<<<<<<< HEAD
=======
//hurdler: quick fix for those who wants to play with larger wad
#define ZPLANALLOC
@ -109,15 +101,13 @@ void HWR_FreePolyPool(void)
gl_polypool = NULL;
#endif
}
>>>>>>> srb2/next
static poly_t *HWR_AllocPoly(INT32 numpts)
{
poly_t *p;
size_t size = sizeof (poly_t) + sizeof (polyvertex_t) * numpts;
#ifdef ZPLANALLOC
p = Z_Malloc(size, PU_HWRPLANE, NULL);
<<<<<<< HEAD
=======
#else
#ifdef PARANOIA
if (!gl_polypool)
@ -134,7 +124,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
gl_ppcurrent += size;
gl_ppfree -= size;
#endif
>>>>>>> srb2/next
p->numpts = numpts;
return p;
}
@ -143,9 +132,8 @@ static polyvertex_t *HWR_AllocVertex(void)
{
polyvertex_t *p;
size_t size = sizeof (polyvertex_t);
#ifdef ZPLANALLOC
p = Z_Malloc(size, PU_HWRPLANE, NULL);
<<<<<<< HEAD
=======
#else
if (gl_ppfree < size)
I_Error("HWR_AllocVertex(): no more memory %u bytes left, %u bytes needed\n\n%s\n",
@ -155,7 +143,6 @@ static polyvertex_t *HWR_AllocVertex(void)
gl_ppcurrent += size;
gl_ppfree -= size;
#endif
>>>>>>> srb2/next
return p;
}
@ -163,9 +150,16 @@ static polyvertex_t *HWR_AllocVertex(void)
/// for now don't free because it doesn't free in reverse order
static void HWR_FreePoly(poly_t *poly)
{
#ifdef ZPLANALLOC
Z_Free(poly);
#else
const size_t size = sizeof (poly_t) + sizeof (polyvertex_t) * poly->numpts;
memset(poly, 0x00, size);
//mempoly -= polysize;
#endif
}
// Return interception along bsp line,
// with the polygon segment
//
@ -580,8 +574,8 @@ static inline void SearchDivline(node_t *bsp, fdivline_t *divline)
divline->dy = FIXED_TO_FLOAT(bsp->dy);
}
//Hurdler: implement a loading status
#ifdef HWR_LOADING_SCREEN
//Hurdler: implement a loading status
static size_t ls_count = 0;
static UINT8 ls_percent = 0;