mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-12 01:32:16 +00:00
Merge branch 'fix-gp-results-reload' into 'master'
Podium Results/Round Queue fixes Closes #772 and #742 See merge request KartKrew/Kart!1647
This commit is contained in:
commit
d307bd2c97
15 changed files with 331 additions and 196 deletions
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@ -36,6 +36,10 @@ extern "C" {
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// Selected map etc.
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// =============================
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#define ROUNDQUEUE_MAX 10 // sane max? maybe make dynamically allocated later
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#define ROUNDQUEUE_CLEAR UINT16_MAX // lives in gametype field of packets
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// The roundqueue itself is resident in g_game.h
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// Selected by user.
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extern INT16 gamemap;
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extern char mapmusname[7];
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13
src/g_game.c
13
src/g_game.c
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@ -3710,6 +3710,7 @@ void G_MapSlipIntoRoundQueue(UINT8 position, UINT16 map, UINT8 setgametype, bool
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roundqueue.entries[position].gametype = setgametype;
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roundqueue.entries[position].encore = setencore;
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roundqueue.entries[position].rankrestricted = rankrestricted;
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roundqueue.entries[position].overridden = false;
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}
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void G_MapIntoRoundQueue(UINT16 map, UINT8 setgametype, boolean setencore, boolean rankrestricted)
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@ -3823,6 +3824,16 @@ void G_GetNextMap(void)
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{
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nextmap = (nextmapoverride-1);
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setalready = true;
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// Roundqueue integration: Override the current entry!
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if (nextmap < nummapheaders
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&& roundqueue.position > 0
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&& roundqueue.position <= roundqueue.size)
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{
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UINT8 entry = roundqueue.position-1;
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roundqueue.entries[entry].mapnum = nextmap;
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roundqueue.entries[entry].overridden = true;
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}
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}
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else if (roundqueue.size > 0)
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{
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@ -5640,7 +5651,7 @@ void G_SaveGameData(void)
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// Can be called by the startup code or the menu task.
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//
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#define SAV_VERSIONMINOR 2
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#define SAV_VERSIONMINOR 3
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void G_LoadGame(void)
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{
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@ -54,15 +54,13 @@ typedef enum
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NEXTMAP_SPECIAL = NEXTMAP_INVALID
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} nextmapspecial_t;
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#define ROUNDQUEUE_MAX 10 // sane max? maybe make dynamically allocated later
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#define ROUNDQUEUE_CLEAR UINT16_MAX // lives in gametype field of packets
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struct roundentry_t
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{
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UINT16 mapnum; // Map number at this position
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UINT16 gametype; // Gametype we want to play this in
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boolean encore; // Whether this will be flipped
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boolean rankrestricted; // For grand prix progression
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boolean overridden; // For nextmapoverride
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};
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extern struct roundqueue
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@ -4791,36 +4791,20 @@ void M_DrawPause(void)
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standings.showrank = true;
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}
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patch_t *smallroundpatch = NULL;
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if (roundqueue.position > 0 && roundqueue.position <= roundqueue.size)
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{
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patch_t *smallroundpatch = ST_getRoundPicture(true);
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if (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE)
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{
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if (gametypes[gametype]->gppicmini[0])
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smallroundpatch = W_CachePatchName(gametypes[gametype]->gppicmini, PU_PATCH);
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else
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smallroundpatch = W_CachePatchName("TT_RNSX", PU_PATCH);
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}
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else if (roundqueue.size > 0)
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{
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if (roundqueue.roundnum > 0 && roundqueue.roundnum <= 10)
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if (smallroundpatch != NULL)
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{
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smallroundpatch =
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W_CachePatchName(
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va("TT_RNS%d", roundqueue.roundnum),
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PU_PATCH
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);
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V_DrawMappedPatch(
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24, 152 + offset/2,
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0,
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smallroundpatch,
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NULL);
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}
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}
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if (smallroundpatch != NULL)
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{
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V_DrawMappedPatch(
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24, 152 + offset/2,
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0,
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smallroundpatch,
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NULL);
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}
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Y_RoundQueueDrawer(&standings, offset/2, false, false);
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}
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}
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@ -422,7 +422,7 @@ void podiumData_s::Draw(void)
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Y_DrawIntermissionHeader(
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(BASEVIDWIDTH * transition_i * FRACUNIT),
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(header_centered + header_offset) * FRACUNIT,
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false, header, 0, false
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false, header, false, false
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);
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break;
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@ -430,7 +430,7 @@ void podiumData_s::Draw(void)
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Y_DrawIntermissionHeader(
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0,
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((header_centered * transition_i) + header_offset) * FRACUNIT,
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false, header, 0, false
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false, header, false, false
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);
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break;
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@ -438,7 +438,7 @@ void podiumData_s::Draw(void)
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Y_DrawIntermissionHeader(
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0,
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header_offset * FRACUNIT,
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false, header, 0, false
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false, header, false, false
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);
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break;
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}
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@ -714,6 +714,15 @@ void podiumData_s::Draw(void)
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true,
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(rank.position > 3)
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);
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if (state == PODIUM_ST_DONE)
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{
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Y_DrawIntermissionButton(delay, 0);
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}
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else if (state == PODIUM_ST_EXIT)
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{
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Y_DrawIntermissionButton(-1, (2*TICRATE) - delay);
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}
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}
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}
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@ -1130,9 +1139,4 @@ void K_CeremonyDrawer(void)
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}
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g_podiumData.Draw();
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if (g_podiumData.state >= PODIUM_ST_DONE)
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{
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Y_DrawIntermissionButton(0, 0);
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}
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}
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@ -364,6 +364,18 @@ void K_InitGrandPrixRank(gpRank_t *rankData)
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--------------------------------------------------*/
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void gpRank_t::Update(void)
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{
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if (nextmapoverride != 0)
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{
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// This level does not matter if the roundqueue entry will be overridden
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return;
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}
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if (numLevels >= ROUNDQUEUE_MAX)
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{
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CONS_Alert(CONS_ERROR, "gpRank_t::Update(): Too many courses recorded in rank, discarding this round");
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return;
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}
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gpRank_level_t *const lvl = &levels[numLevels];
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prisons += numtargets;
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@ -62,7 +62,7 @@ struct gpRank_t
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boolean specialWon;
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UINT8 numLevels;
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gpRank_level_t levels[8];
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gpRank_level_t levels[ROUNDQUEUE_MAX];
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#ifdef __cplusplus
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void Init(void);
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@ -386,7 +386,7 @@ void level_tally_t::Init(player_t *player)
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}
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header[0] = '\0';
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gotThru = false;
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gotThru = showRoundNum = false;
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if (player->spectator == false)
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{
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@ -426,17 +426,7 @@ void level_tally_t::Init(player_t *player)
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);
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}
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if (roundqueue.size > 0 && roundqueue.roundnum > 0)
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{
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if ((grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE))
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{
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roundNum = INTERMISSIONROUND_BONUS;
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}
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else
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{
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roundNum = roundqueue.roundnum;
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}
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}
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showRoundNum = true;
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}
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else
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{
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@ -448,15 +438,15 @@ void level_tally_t::Init(player_t *player)
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}
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else
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{
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if (roundqueue.size > 0 && roundqueue.roundnum > 0
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if (roundqueue.position > 0 && roundqueue.position <= roundqueue.size
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&& (grandprixinfo.gp == false || grandprixinfo.eventmode == GPEVENT_NONE))
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{
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snprintf(
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header, sizeof header,
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"%s", skins[player->skin].realname
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"ROUND"
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);
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roundNum = roundqueue.roundnum;
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showRoundNum = true;
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}
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else if (K_CheckBossIntro() == true && bossinfo.enemyname)
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{
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@ -981,7 +971,7 @@ void level_tally_t::Draw(void)
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Y_DrawIntermissionHeader(
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(header_x * FRACUNIT) + (v_width * transition_i * FRACUNIT * h_transition_sign),
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header_centered * FRACUNIT,
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gotThru, header, roundNum, (r_splitscreen > 0)
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gotThru, header, showRoundNum, (r_splitscreen > 0)
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);
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break;
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@ -989,7 +979,7 @@ void level_tally_t::Draw(void)
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Y_DrawIntermissionHeader(
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header_x * FRACUNIT,
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header_centered * transition_i * FRACUNIT,
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gotThru, header, roundNum, (r_splitscreen > 0)
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gotThru, header, showRoundNum, (r_splitscreen > 0)
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);
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break;
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@ -997,7 +987,7 @@ void level_tally_t::Draw(void)
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Y_DrawIntermissionHeader(
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header_x * FRACUNIT,
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0,
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gotThru, header, roundNum, (r_splitscreen > 0)
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gotThru, header, showRoundNum, (r_splitscreen > 0)
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);
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break;
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}
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|
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@ -66,7 +66,7 @@ struct level_tally_t
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UINT16 gt;
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boolean gotThru;
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char header[64];
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UINT8 roundNum;
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boolean showRoundNum;
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sfxenum_t gradeVoice;
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// Stats
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|
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228
src/p_saveg.c
228
src/p_saveg.c
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@ -733,7 +733,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT16(save->p, players[i].tally.gt);
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WRITEUINT8(save->p, players[i].tally.gotThru);
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WRITESTRINGN(save->p, players[i].tally.header, 63);
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WRITEUINT8(save->p, players[i].tally.roundNum);
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WRITEUINT8(save->p, players[i].tally.showRoundNum);
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WRITEINT32(save->p, players[i].tally.gradeVoice);
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WRITEINT32(save->p, players[i].tally.time);
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@ -1290,7 +1290,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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READSTRINGN(save->p, players[i].tally.header, 63);
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players[i].tally.header[63] = '\0';
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players[i].tally.roundNum = READUINT8(save->p);
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players[i].tally.showRoundNum = (boolean)READUINT8(save->p);
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players[i].tally.gradeVoice = READINT32(save->p);
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players[i].tally.time = READINT32(save->p);
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@ -1405,6 +1405,7 @@ static void P_NetArchiveRoundQueue(savebuffer_t *save)
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WRITEUINT8(save->p, roundqueue.entries[i].gametype);
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WRITEUINT8(save->p, (UINT8)roundqueue.entries[i].encore);
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WRITEUINT8(save->p, (UINT8)roundqueue.entries[i].rankrestricted);
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WRITEUINT8(save->p, (UINT8)roundqueue.entries[i].overridden);
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}
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}
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|
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@ -1429,6 +1430,7 @@ static void P_NetUnArchiveRoundQueue(savebuffer_t *save)
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roundqueue.entries[i].gametype = READUINT8(save->p);
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roundqueue.entries[i].encore = (boolean)READUINT8(save->p);
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roundqueue.entries[i].rankrestricted = (boolean)READUINT8(save->p);
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roundqueue.entries[i].overridden = (boolean)READUINT8(save->p);
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}
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}
|
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|
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|
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@ -5882,53 +5884,92 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
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WRITEUINT8(save->p, roundqueue.roundnum);
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|
||||
UINT8 i;
|
||||
UINT16 mapnum;
|
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for (i = 0; i < roundqueue.size; i++)
|
||||
{
|
||||
UINT16 mapnum = roundqueue.entries[i].mapnum;
|
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UINT32 val = 0; // no good default, will all-but-guarantee bad save
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
val = mapheaderinfo[mapnum]->lumpnamehash;
|
||||
mapnum = roundqueue.entries[i].mapnum;
|
||||
|
||||
WRITEUINT32(save->p, val);
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
{
|
||||
WRITEUINT8(save->p, roundqueue.entries[i].overridden);
|
||||
|
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if (roundqueue.entries[i].overridden == true)
|
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{
|
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WRITESTRINGL(save->p, mapheaderinfo[mapnum]->lumpname, MAXMAPLUMPNAME);
|
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}
|
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else
|
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{
|
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WRITEUINT32(save->p, mapheaderinfo[mapnum]->lumpnamehash);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// eh, not our problem. provide something that'll almost certainly fail on load
|
||||
WRITEUINT8(save->p, false);
|
||||
WRITEUINT32(save->p, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Rank information
|
||||
|
||||
{
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.numPlayers);
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.totalPlayers);
|
||||
const gpRank_t *rank = &grandprixinfo.rank;
|
||||
|
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WRITEUINT8(save->p, grandprixinfo.rank.position);
|
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WRITEUINT8(save->p, grandprixinfo.rank.skin);
|
||||
WRITEUINT8(save->p, rank->numPlayers);
|
||||
WRITEUINT8(save->p, rank->totalPlayers);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.winPoints);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalPoints);
|
||||
WRITEUINT8(save->p, rank->position);
|
||||
WRITEUINT8(save->p, rank->skin);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.laps);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalLaps);
|
||||
WRITEUINT32(save->p, rank->winPoints);
|
||||
WRITEUINT32(save->p, rank->totalPoints);
|
||||
|
||||
WRITEUINT32(save->p, (grandprixinfo.rank.continuesUsed + 1));
|
||||
WRITEUINT32(save->p, rank->laps);
|
||||
WRITEUINT32(save->p, rank->totalLaps);
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.prisons);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalPrisons);
|
||||
WRITEUINT32(save->p, (rank->continuesUsed + 1));
|
||||
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.rings);
|
||||
WRITEUINT32(save->p, grandprixinfo.rank.totalRings);
|
||||
WRITEUINT32(save->p, rank->prisons);
|
||||
WRITEUINT32(save->p, rank->totalPrisons);
|
||||
|
||||
WRITEUINT8(save->p, (UINT8)grandprixinfo.rank.specialWon);
|
||||
WRITEUINT32(save->p, rank->rings);
|
||||
WRITEUINT32(save->p, rank->totalRings);
|
||||
|
||||
/*
|
||||
WRITEUINT8(save->p, grandprixinfo.rank.numLevels);
|
||||
WRITEUINT8(save->p, (UINT8)rank->specialWon);
|
||||
|
||||
for (i = 0; i < grandprixinfo.rank.stages; i++)
|
||||
WRITEUINT8(save->p, rank->numLevels);
|
||||
|
||||
for (i = 0; i < rank->numLevels; i++)
|
||||
{
|
||||
UINT8 j;
|
||||
for (j = 0; j < grandprixinfo.rank.numPlayers; j++)
|
||||
const gpRank_level_t *lvl = &rank->levels[i];
|
||||
|
||||
UINT32 mapHash = 0; // no good default, will all-but-guarantee bad save
|
||||
UINT16 id = lvl->id-1; // GAMEMAP BASED AAAGH
|
||||
if (id < nummapheaders && mapheaderinfo[id] != NULL)
|
||||
{
|
||||
|
||||
mapHash = mapheaderinfo[id]->lumpnamehash;
|
||||
//CONS_Printf("wrote map \"%s\" from rank in %u/%u\n", mapheaderinfo[id]->lumpname, i, rank->numLevels);
|
||||
}
|
||||
WRITEUINT32(save->p, mapHash);
|
||||
|
||||
WRITEINT32(save->p, lvl->event);
|
||||
WRITEUINT32(save->p, lvl->time);
|
||||
WRITEUINT16(save->p, lvl->totalLapPoints);
|
||||
WRITEUINT16(save->p, lvl->totalPrisons);
|
||||
|
||||
UINT8 j;
|
||||
for (j = 0; j < rank->numPlayers; j++)
|
||||
{
|
||||
const gpRank_level_perplayer_t *plr = &lvl->perPlayer[j];
|
||||
|
||||
WRITEUINT8(save->p, plr->position);
|
||||
WRITEUINT8(save->p, plr->rings);
|
||||
WRITEUINT16(save->p, plr->lapPoints);
|
||||
WRITEUINT16(save->p, plr->prisons);
|
||||
WRITEUINT8(save->p, (UINT8)plr->gotSpecialPrize);
|
||||
WRITESINT8(save->p, (SINT8)plr->grade);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Marathon information
|
||||
|
|
@ -6042,56 +6083,141 @@ static boolean P_UnArchiveSPGame(savebuffer_t *save)
|
|||
|
||||
if (roundqueue.size != size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs in level count).\n", cupname);
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (%u expected, got %u).\n", cupname, roundqueue.size, size);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (roundqueue.position == 0 || roundqueue.position > size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Position in the round queue is invalid.\n");
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Position %u/%d in the round queue is invalid.\n", roundqueue.position, size);
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT8 i;
|
||||
UINT8 i, j;
|
||||
UINT16 mapnum;
|
||||
for (i = 0; i < roundqueue.size; i++)
|
||||
{
|
||||
UINT32 val = READUINT32(save->p);
|
||||
UINT16 mapnum = roundqueue.entries[i].mapnum;
|
||||
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
roundqueue.entries[i].overridden = (boolean)READUINT8(save->p);
|
||||
if (roundqueue.entries[i].overridden == true)
|
||||
{
|
||||
if (mapheaderinfo[mapnum]->lumpnamehash == val)
|
||||
if (i >= roundqueue.position)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition is invalid (has been overridden at entry %u/%u, ahead of the queue head %u).\n", cupname, i, roundqueue.size, roundqueue.position-1);
|
||||
return false;
|
||||
}
|
||||
|
||||
char mapname[MAXMAPLUMPNAME];
|
||||
|
||||
READSTRINGL(save->p, mapname, MAXMAPLUMPNAME);
|
||||
mapnum = G_MapNumber(mapname);
|
||||
|
||||
if (mapnum < nummapheaders)
|
||||
{
|
||||
roundqueue.entries[i].mapnum = mapnum;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT32 val = READUINT32(save->p);
|
||||
|
||||
mapnum = roundqueue.entries[i].mapnum;
|
||||
if (mapnum < nummapheaders && mapheaderinfo[mapnum] != NULL)
|
||||
{
|
||||
if (mapheaderinfo[mapnum]->lumpnamehash == val)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs at level %u).\n", cupname, i);
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (differs at queue entry %u/%u).\n", cupname, i, roundqueue.size);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Rank information
|
||||
|
||||
{
|
||||
grandprixinfo.rank.numPlayers = READUINT8(save->p);
|
||||
grandprixinfo.rank.totalPlayers = READUINT8(save->p);
|
||||
gpRank_t *const rank = &grandprixinfo.rank;
|
||||
|
||||
grandprixinfo.rank.position = READUINT8(save->p);
|
||||
grandprixinfo.rank.skin = READUINT8(save->p);
|
||||
rank->numPlayers = READUINT8(save->p);
|
||||
rank->totalPlayers = READUINT8(save->p);
|
||||
|
||||
grandprixinfo.rank.winPoints = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalPoints = READUINT32(save->p);
|
||||
rank->position = READUINT8(save->p);
|
||||
rank->skin = READUINT8(save->p);
|
||||
|
||||
grandprixinfo.rank.laps = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalLaps = READUINT32(save->p);
|
||||
rank->winPoints = READUINT32(save->p);
|
||||
rank->totalPoints = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.continuesUsed = READUINT32(save->p);
|
||||
rank->laps = READUINT32(save->p);
|
||||
rank->totalLaps = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.prisons = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalPrisons = READUINT32(save->p);
|
||||
rank->continuesUsed = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.rings = READUINT32(save->p);
|
||||
grandprixinfo.rank.totalRings = READUINT32(save->p);
|
||||
rank->prisons = READUINT32(save->p);
|
||||
rank->totalPrisons = READUINT32(save->p);
|
||||
|
||||
grandprixinfo.rank.specialWon = (boolean)READUINT8(save->p);
|
||||
rank->rings = READUINT32(save->p);
|
||||
rank->totalRings = READUINT32(save->p);
|
||||
|
||||
rank->specialWon = (boolean)READUINT8(save->p);
|
||||
|
||||
rank->numLevels = READUINT8(save->p);
|
||||
|
||||
if (rank->numLevels > roundqueue.size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (%u levels ranked VS %u).\n", cupname, rank->numLevels, roundqueue.size);
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean seeninqueue[ROUNDQUEUE_MAX];
|
||||
memset(seeninqueue, 0, sizeof (boolean) * roundqueue.size);
|
||||
|
||||
for (i = 0; i < rank->numLevels; i++)
|
||||
{
|
||||
gpRank_level_t *const lvl = &rank->levels[i];
|
||||
|
||||
UINT32 mapHash = READUINT32(save->p);
|
||||
|
||||
// Hidden Palace can adjust cup composition, and this level stuff is
|
||||
// purely visual anyway, so don't be as strict as the earlier check.
|
||||
for (j = 0; j < roundqueue.size; j++)
|
||||
{
|
||||
// Simple handling to accomodate collisions
|
||||
if (seeninqueue[j] == true)
|
||||
continue;
|
||||
|
||||
UINT16 id = roundqueue.entries[j].mapnum;
|
||||
|
||||
if (mapheaderinfo[id]->lumpnamehash != mapHash)
|
||||
continue;
|
||||
|
||||
lvl->id = id+1;
|
||||
seeninqueue[j] = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (j == roundqueue.size)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_UnArchiveSPGame: Cup \"%s\"'s level composition has changed between game launches (ranked level %u/%u not found in queue).\n", cupname, i, rank->numLevels);
|
||||
return false;
|
||||
}
|
||||
|
||||
lvl->event = READINT32(save->p);
|
||||
lvl->time = READUINT32(save->p);
|
||||
lvl->totalLapPoints = READUINT16(save->p);
|
||||
lvl->totalPrisons = READUINT16(save->p);
|
||||
|
||||
for (j = 0; j < rank->numPlayers; j++)
|
||||
{
|
||||
gpRank_level_perplayer_t *const plr = &lvl->perPlayer[j];
|
||||
|
||||
plr->position = READUINT8(save->p);
|
||||
plr->rings = READUINT8(save->p);
|
||||
plr->lapPoints = READUINT16(save->p);
|
||||
plr->prisons = READUINT16(save->p);
|
||||
plr->gotSpecialPrize = (boolean)READUINT8(save->p);
|
||||
plr->grade = (gp_rank_e)READSINT8(save->p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Marathon information
|
||||
|
|
|
|||
|
|
@ -23,7 +23,8 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
// ...but we'll be accomodating of a heavily replaced Round Queue.
|
||||
#define SAVEGAMESIZE (2048)
|
||||
|
||||
// For netgames
|
||||
#define NETSAVEGAMESIZE (768*1024)
|
||||
|
|
|
|||
|
|
@ -573,8 +573,8 @@ static patch_t *tccirclebg;
|
|||
static patch_t *tcbanner;
|
||||
static patch_t *tcbanner2;
|
||||
|
||||
static patch_t *tcroundnum[10];
|
||||
static patch_t *tcroundbonus;
|
||||
static patch_t *tcroundnum[10], *tsroundnum[10];
|
||||
static patch_t *tcroundbonus, *tsroundbonus;
|
||||
|
||||
static patch_t *tcactnum[10];
|
||||
static patch_t *tcact;
|
||||
|
|
@ -644,13 +644,20 @@ static void ST_cacheLevelTitle(void)
|
|||
ttext[1] = (patch_t *)W_CachePatchName("K_BOST02", PU_HUDGFX);
|
||||
|
||||
// Cache round #
|
||||
for (i=1; i < 11; i++)
|
||||
for (i=1; i <= 10; i++)
|
||||
{
|
||||
sprintf(buf, "TT_RND%d", i);
|
||||
tcroundnum[i-1] = (patch_t *)W_CachePatchName(buf, PU_HUDGFX);
|
||||
}
|
||||
tcroundbonus = (patch_t *)W_CachePatchName("TT_RNDX", PU_HUDGFX);
|
||||
|
||||
for (i=1; i <= 10; i++)
|
||||
{
|
||||
sprintf(buf, "TT_RNS%d", i);
|
||||
tsroundnum[i-1] = (patch_t *)W_CachePatchName(buf, PU_HUDGFX);
|
||||
}
|
||||
tsroundbonus = (patch_t *)W_CachePatchName("TT_RNSX", PU_HUDGFX);
|
||||
|
||||
// Cache act #
|
||||
for (i=0; i < 10; i++)
|
||||
{
|
||||
|
|
@ -708,6 +715,34 @@ void ST_preDrawTitleCard(void)
|
|||
// Kart: nothing
|
||||
}
|
||||
|
||||
patch_t *ST_getRoundPicture(boolean small)
|
||||
{
|
||||
patch_t *roundico = NULL;
|
||||
|
||||
if (roundqueue.position > 0 && roundqueue.position <= roundqueue.size)
|
||||
{
|
||||
if (roundqueue.entries[roundqueue.position-1].overridden == true)
|
||||
{
|
||||
roundico = small ? tsroundbonus : tcroundbonus;
|
||||
}
|
||||
else if (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE)
|
||||
{
|
||||
const char *gppic = (small ? gametypes[gametype]->gppicmini : gametypes[gametype]->gppic);
|
||||
if (gppic[0])
|
||||
roundico = W_CachePatchName(gppic, PU_PATCH);
|
||||
else
|
||||
roundico = tcroundbonus;
|
||||
}
|
||||
else if (roundqueue.roundnum > 0 && roundqueue.roundnum <= 10)
|
||||
{
|
||||
patch_t **source = small ? tsroundnum : tcroundnum;
|
||||
roundico = source[roundqueue.roundnum-1];
|
||||
}
|
||||
}
|
||||
|
||||
return roundico;
|
||||
}
|
||||
|
||||
//
|
||||
// Run the title card.
|
||||
// Called from ST_Ticker.
|
||||
|
|
@ -716,7 +751,7 @@ void ST_runTitleCard(void)
|
|||
{
|
||||
boolean run = !(paused || P_AutoPause());
|
||||
INT32 auxticker;
|
||||
boolean doroundicon = (marathonmode || (roundqueue.size > 0 && roundqueue.position > 0));
|
||||
boolean doroundicon = (ST_getRoundPicture(false) != NULL);
|
||||
|
||||
if (run && lt_fade < 16)
|
||||
{
|
||||
|
|
@ -930,7 +965,6 @@ void ST_drawTitleCard(void)
|
|||
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
|
||||
char *zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
|
||||
UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
boolean doroundicon = (marathonmode || (roundqueue.size > 0 && roundqueue.position > 0));
|
||||
|
||||
INT32 acttimer;
|
||||
fixed_t actscale;
|
||||
|
|
@ -1069,14 +1103,17 @@ void ST_drawTitleCard(void)
|
|||
V_DrawFixedPatch((chev1x)*FRACUNIT, (chev1y)*FRACUNIT, FRACUNIT, chevtflag, tcchev1, NULL);
|
||||
V_DrawFixedPatch((chev2x)*FRACUNIT, (chev2y)*FRACUNIT, FRACUNIT, chevtflag, tcchev2, NULL);
|
||||
|
||||
patch_t *roundico = ST_getRoundPicture(false);
|
||||
|
||||
// Draw ROUND bar, scroll it downwards.
|
||||
V_DrawFixedPatch(roundx*FRACUNIT, ((-32) + (lt_ticker%32))*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, tcroundbar, NULL);
|
||||
// Draw ROUND text
|
||||
if (doroundicon)
|
||||
if (roundico)
|
||||
{
|
||||
V_DrawFixedPatch((roundx+10)*FRACUNIT, roundy*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT,
|
||||
((grandprixinfo.gp && grandprixinfo.eventmode != GPEVENT_NONE) ? tcbonus : tcround),
|
||||
NULL);
|
||||
}
|
||||
|
||||
// round num background
|
||||
V_DrawFixedPatch(roundnumx*FRACUNIT, roundnumy*FRACUNIT, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, tccirclebg, NULL);
|
||||
|
|
@ -1094,26 +1131,9 @@ void ST_drawTitleCard(void)
|
|||
}
|
||||
|
||||
// If possible, draw round number/icon
|
||||
if (doroundicon)
|
||||
if (roundico)
|
||||
{
|
||||
patch_t *roundico = NULL;
|
||||
if (marathonmode)
|
||||
; // TODO: Ruby
|
||||
else if (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE)
|
||||
{
|
||||
if (gametypes[gametype]->gppic[0])
|
||||
roundico = W_CachePatchName(gametypes[gametype]->gppic, PU_PATCH);
|
||||
else
|
||||
roundico = tcroundbonus; // Generic star
|
||||
}
|
||||
else if (roundqueue.size > 0)
|
||||
{
|
||||
if (roundqueue.roundnum > 0 && roundqueue.roundnum < 11) // We DEFINITELY need to check boundaries.
|
||||
roundico = tcroundnum[roundqueue.roundnum-1];
|
||||
}
|
||||
|
||||
if (roundico)
|
||||
V_DrawFixedPatch(roundnumx*FRACUNIT, roundnumy*FRACUNIT, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, roundico, NULL);
|
||||
V_DrawFixedPatch(roundnumx*FRACUNIT, roundnumy*FRACUNIT, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, roundico, NULL);
|
||||
}
|
||||
|
||||
// Draw both halves of the egg
|
||||
|
|
|
|||
|
|
@ -72,6 +72,8 @@ void ST_drawTitleCard(void);
|
|||
void ST_preDrawTitleCard(void);
|
||||
void ST_preLevelTitleCardDrawer(void);
|
||||
|
||||
patch_t *ST_getRoundPicture(boolean small);
|
||||
|
||||
extern tic_t lt_ticker, lt_lasttic;
|
||||
extern tic_t lt_exitticker, lt_endtime;
|
||||
extern tic_t lt_fade;
|
||||
|
|
|
|||
101
src/y_inter.c
101
src/y_inter.c
|
|
@ -188,7 +188,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
|
|||
memset(data.character, 0, sizeof (data.character));
|
||||
memset(completed, 0, sizeof (completed));
|
||||
data.numplayers = 0;
|
||||
data.roundnum = 0;
|
||||
data.showroundnum = false;
|
||||
|
||||
data.isduel = (numplayersingame <= 2);
|
||||
|
||||
|
|
@ -381,17 +381,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
|
|||
skins[players[i].skin].realname);
|
||||
}
|
||||
|
||||
if (roundqueue.size > 0 && roundqueue.roundnum > 0)
|
||||
{
|
||||
if ((grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE))
|
||||
{
|
||||
data.roundnum = INTERMISSIONROUND_BONUS;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.roundnum = roundqueue.roundnum;
|
||||
}
|
||||
}
|
||||
data.showroundnum = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -402,17 +392,14 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
|
|||
}
|
||||
else
|
||||
{
|
||||
if (roundqueue.size > 0
|
||||
&& roundqueue.roundnum > 0
|
||||
&& (grandprixinfo.gp == false
|
||||
|| grandprixinfo.eventmode == GPEVENT_NONE)
|
||||
)
|
||||
if (roundqueue.position > 0 && roundqueue.position <= roundqueue.size
|
||||
&& (grandprixinfo.gp == false || grandprixinfo.eventmode == GPEVENT_NONE))
|
||||
{
|
||||
snprintf(data.headerstring,
|
||||
sizeof data.headerstring,
|
||||
"ROUND");
|
||||
|
||||
data.roundnum = roundqueue.roundnum;
|
||||
data.showroundnum = true;
|
||||
}
|
||||
else if (K_CheckBossIntro() == true && bossinfo.enemyname)
|
||||
{
|
||||
|
|
@ -1036,7 +1023,8 @@ void Y_RoundQueueDrawer(y_data_t *standings, INT32 offset, boolean doanimations,
|
|||
}
|
||||
|
||||
// 24 pixels when all is said and done
|
||||
playerx += through * 3;
|
||||
if (!nextmapoverride)
|
||||
playerx += through * 3;
|
||||
|
||||
if (upwa == false)
|
||||
{
|
||||
|
|
@ -1299,8 +1287,10 @@ void Y_RoundQueueDrawer(y_data_t *standings, INT32 offset, boolean doanimations,
|
|||
// This shouldn't show up in regular play, but don't hide it entirely.
|
||||
chose_dot = prize_dot;
|
||||
}
|
||||
else if (grandprixinfo.gp == true
|
||||
&& roundqueue.entries[i].gametype != roundqueue.entries[0].gametype
|
||||
else if (
|
||||
roundqueue.entries[i].overridden == true
|
||||
|| (grandprixinfo.gp == true
|
||||
&& roundqueue.entries[i].gametype != roundqueue.entries[0].gametype)
|
||||
)
|
||||
{
|
||||
if ((gametypes[roundqueue.entries[i].gametype]->rules & GTR_PRISONS) == GTR_PRISONS)
|
||||
|
|
@ -1436,7 +1426,7 @@ void Y_DrawIntermissionButton(INT32 startslide, INT32 through)
|
|||
}
|
||||
}
|
||||
|
||||
void Y_DrawIntermissionHeader(fixed_t x, fixed_t y, boolean gotthrough, const char *headerstring, UINT8 roundnum, boolean small)
|
||||
void Y_DrawIntermissionHeader(fixed_t x, fixed_t y, boolean gotthrough, const char *headerstring, boolean showroundnum, boolean small)
|
||||
{
|
||||
const INT32 v_width = (small ? BASEVIDWIDTH/2 : BASEVIDWIDTH);
|
||||
const fixed_t frac = (small ? FRACUNIT/2 : FRACUNIT);
|
||||
|
|
@ -1473,40 +1463,24 @@ void Y_DrawIntermissionHeader(fixed_t x, fixed_t y, boolean gotthrough, const ch
|
|||
}
|
||||
|
||||
// Draw round numbers
|
||||
patch_t *roundpatch = NULL;
|
||||
|
||||
if (roundnum == INTERMISSIONROUND_BONUS)
|
||||
if (showroundnum == true)
|
||||
{
|
||||
const char *gppic = (small ? gametypes[gametype]->gppicmini : gametypes[gametype]->gppic);
|
||||
if (gppic[0])
|
||||
roundpatch = W_CachePatchName(gppic, PU_PATCH);
|
||||
else
|
||||
roundpatch = W_CachePatchName(
|
||||
va("TT_RN%cX", (small ? 'S' : 'D')),
|
||||
PU_PATCH
|
||||
);
|
||||
}
|
||||
else if (roundnum > 0 && roundnum <= 10)
|
||||
{
|
||||
roundpatch = W_CachePatchName(
|
||||
va("TT_RN%c%d", (small ? 'S' : 'D'), roundnum),
|
||||
PU_PATCH
|
||||
);
|
||||
}
|
||||
patch_t *roundpatch = ST_getRoundPicture(small);
|
||||
|
||||
if (roundpatch)
|
||||
{
|
||||
fixed_t roundx = (v_width * 3 * FRACUNIT) / 4;
|
||||
|
||||
if (headerwidth != 0)
|
||||
if (roundpatch)
|
||||
{
|
||||
const fixed_t roundoffset = (8 * frac) + (roundpatch->width * FRACUNIT);
|
||||
fixed_t roundx = (v_width * 3 * FRACUNIT) / 4;
|
||||
|
||||
roundx = headerx + roundoffset;
|
||||
headerx -= roundoffset/2;
|
||||
if (headerwidth != 0)
|
||||
{
|
||||
const fixed_t roundoffset = (8 * frac) + (roundpatch->width * FRACUNIT);
|
||||
|
||||
roundx = headerx + roundoffset;
|
||||
headerx -= roundoffset/2;
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(x + roundx, (39 * frac) + y, FRACUNIT, small_flag, roundpatch, NULL);
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(x + roundx, (39 * frac) + y, FRACUNIT, small_flag, roundpatch, NULL);
|
||||
}
|
||||
|
||||
V_DrawTitleCardStringFixed(x + headerx, y + headery, FRACUNIT, headerstring, small_flag, false, 0, 0, small);
|
||||
|
|
@ -1599,7 +1573,7 @@ void Y_IntermissionDrawer(void)
|
|||
}
|
||||
|
||||
// Draw the header bar
|
||||
Y_DrawIntermissionHeader(x << FRACBITS, 0, data.gotthrough, data.headerstring, data.roundnum, false);
|
||||
Y_DrawIntermissionHeader(x << FRACBITS, 0, data.gotthrough, data.headerstring, data.showroundnum, false);
|
||||
|
||||
// Returns early if there's no players to draw
|
||||
Y_PlayerStandingsDrawer(&data, x);
|
||||
|
|
@ -1773,14 +1747,16 @@ void Y_Ticker(void)
|
|||
}
|
||||
|
||||
// Animation sounds for roundqueue, see Y_RoundQueueDrawer
|
||||
if (roundqueue.size != 0
|
||||
if (roundqueue.size > 1
|
||||
&& roundqueue.position != 0
|
||||
&& (timer - 1) <= 2*TICRATE)
|
||||
{
|
||||
const INT32 through = ((2*TICRATE) - (timer - 1));
|
||||
|
||||
UINT8 workingqueuesize = roundqueue.size - 1;
|
||||
|
||||
if (data.showrank == true
|
||||
&& roundqueue.position == roundqueue.size-1)
|
||||
&& roundqueue.position == workingqueuesize)
|
||||
{
|
||||
// Handle special entry on the end
|
||||
if (through == data.linemeter && timer > 2)
|
||||
|
|
@ -1793,11 +1769,20 @@ void Y_Ticker(void)
|
|||
S_StartSound(NULL, sfx_gpmetr);
|
||||
}
|
||||
}
|
||||
else if (through == 9
|
||||
&& roundqueue.position < roundqueue.size)
|
||||
else
|
||||
{
|
||||
// Impactful landing
|
||||
S_StartSound(NULL, sfx_kc50);
|
||||
if (data.showrank == false
|
||||
&& roundqueue.entries[workingqueuesize].rankrestricted == true)
|
||||
{
|
||||
workingqueuesize--;
|
||||
}
|
||||
|
||||
if (through == 9
|
||||
&& roundqueue.position <= workingqueuesize)
|
||||
{
|
||||
// Impactful landing
|
||||
S_StartSound(NULL, sfx_kc50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,8 +16,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define INTERMISSIONROUND_BONUS UINT8_MAX
|
||||
|
||||
typedef struct
|
||||
{
|
||||
boolean rankingsmode; // rankings mode
|
||||
|
|
@ -25,7 +23,7 @@ typedef struct
|
|||
boolean showrank; // show rank-restricted queue entry at the end, if it exists
|
||||
boolean encore; // encore mode
|
||||
boolean isduel; // duel mode
|
||||
UINT8 roundnum; // round number
|
||||
boolean showroundnum; // round number
|
||||
|
||||
char headerstring[64]; // holds levelnames up to 64 characters
|
||||
|
||||
|
|
@ -47,7 +45,7 @@ typedef struct
|
|||
INT32 linemeter; // For GP only
|
||||
} y_data_t;
|
||||
|
||||
void Y_DrawIntermissionHeader(INT32 x, INT32 y, boolean gotthrough, const char *headerstring, UINT8 roundnum, boolean small);
|
||||
void Y_DrawIntermissionHeader(INT32 x, INT32 y, boolean gotthrough, const char *headerstring, boolean showroundnum, boolean small);
|
||||
void Y_IntermissionDrawer(void);
|
||||
void Y_Ticker(void);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue