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so is the accumulation buffer (deprecated)
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1 changed files with 1 additions and 4 deletions
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@ -515,7 +515,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglTexEnvi, glTexEnvi)
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GETOPENGLFUNC(pglTexEnvi, glTexEnvi)
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GETOPENGLFUNC(pglTexParameteri, glTexParameteri)
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GETOPENGLFUNC(pglTexParameteri, glTexParameteri)
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GETOPENGLFUNC(pglTexImage2D, glTexImage2D)
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GETOPENGLFUNC(pglTexImage2D, glTexImage2D)
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GETOPENGLFUNC(pglTexSubImage2D , glTexSubImage2D)
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GETOPENGLFUNC(pglTexSubImage2D, glTexSubImage2D)
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GETOPENGLFUNC(pglGenTextures, glGenTextures)
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GETOPENGLFUNC(pglGenTextures, glGenTextures)
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GETOPENGLFUNC(pglDeleteTextures, glDeleteTextures)
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GETOPENGLFUNC(pglDeleteTextures, glDeleteTextures)
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@ -1181,9 +1181,6 @@ void SetModelView(GLint w, GLint h)
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screen_height = h;
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screen_height = h;
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pglViewport(0, 0, w, h);
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pglViewport(0, 0, w, h);
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#ifdef GL_ACCUM_BUFFER_BIT
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pglClear(GL_ACCUM_BUFFER_BIT);
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#endif
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pglMatrixMode(GL_PROJECTION);
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pglMatrixMode(GL_PROJECTION);
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pglLoadIdentity();
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pglLoadIdentity();
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