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Disable the v1 Manual for now
I really wanted to make a new manual work in time for launch. But no. It would likely be an irresponsible timesink at this stage.
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3 changed files with 6 additions and 0 deletions
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@ -1132,7 +1132,9 @@ char *M_AddonsHeaderPath(void);
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extern consvar_t cv_dummyaddonsearch;
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extern consvar_t cv_dummyextraspassword;
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#ifdef TODONEWMANUAL
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void M_Manual(INT32 choice);
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#endif
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void M_HandleImageDef(INT32 choice);
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// K_MENUDRAW.C
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@ -31,8 +31,10 @@ menuitem_t OPTIONS_Main[] =
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{IT_STRING | IT_SUBMENU, "Data Options", "Miscellaneous data options such as the screenshot format.",
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NULL, {.submenu = &OPTIONS_DataDef}, 0, 0},
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#ifdef TODONEWMANUAL
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{IT_STRING | IT_CALL, "Tricks & Secrets", "Those who bother reading a game manual always get the edge over those who don't!",
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NULL, {.routine = M_Manual}, 0, 0},
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#endif
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};
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// For options menu, the 'extra1' field will determine the background colour to use for... the background! (What a concept!)
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@ -64,6 +64,7 @@ void M_HandleImageDef(INT32 choice)
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}
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// Opening manual
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#ifdef TODONEWMANUAL
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void M_Manual(INT32 choice)
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{
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(void)choice;
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@ -71,3 +72,4 @@ void M_Manual(INT32 choice)
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MISC_ManualDef.prevMenu = (choice == INT32_MAX ? NULL : currentMenu);
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M_SetupNextMenu(&MISC_ManualDef, true);
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}
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#endif
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