Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rename-kart-commands

# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
This commit is contained in:
toaster 2022-10-10 17:34:28 +01:00
commit d364e5a5f6
39 changed files with 817 additions and 361 deletions

View file

@ -117,20 +117,21 @@ set(SRB2_SDL2_EXE_NAME ringracers CACHE STRING "Executable binary output name")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
if(NOT ${SRB2_CONFIG_DEV_BUILD})
add_subdirectory(assets)
endif()
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}")
git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
git_working_tree_dirty(SRB2_COMP_UNCOMMITTED "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
add_subdirectory(src)
if(NOT ${SRB2_CONFIG_DEV_BUILD})
add_subdirectory(assets)
endif()
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")

View file

@ -40,4 +40,20 @@ function(git_latest_commit variable path)
)
set(${variable} "${output}" PARENT_SCOPE)
endfunction()
function(git_working_tree_dirty variable path)
execute_process(COMMAND ${GIT_EXECUTABLE} "status" "--porcelain" "-uno"
WORKING_DIRECTORY "${path}"
RESULT_VARIABLE result
OUTPUT_VARIABLE output
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(output STREQUAL "")
set(${variable} FALSE PARENT_SCOPE)
else()
set(${variable} TRUE PARENT_SCOPE)
endif()
endfunction()

View file

@ -139,7 +139,7 @@ skins
// Gametypes
gametypes
{
-1 = "Single Player";
-1 = "Grand Prix";
0 = "Race";
1 = "Battle";
}
@ -5113,6 +5113,7 @@ thingtypes
height = 92;
}
}
waypoints
{
color = 4; // Red
@ -5161,6 +5162,80 @@ thingtypes
fixedrotation = 1;
}
}
duel
{
color = 4; // Red
arrow = 0;
title = "Duel Objects";
sprite = "SPBMA2A8";
flags1text = "[1] Spawn in all modes";
2050
{
title = "Duel Bomb";
width = 24;
height = 48;
arrow = 1;
flags8text = "[8] Flip strafe";
}
2051
{
title = "Banana";
sprite = "BANAA2A8";
width = 16;
height = 32;
}
2052
{
title = "Eggman Item";
sprite = "FITMA0";
width = 24;
height = 32;
}
2053
{
title = "Proximity Mine";
sprite = "SSMNA0";
width = 16;
height = 24;
}
2054
{
title = "Land Mine";
sprite = "LNDMALAR";
width = 24;
height = 32;
}
2055
{
title = "Hyudoro";
sprite = "HYUUA2A8";
width = 32;
height = 24;
}
2056
{
title = "Drop Target";
sprite = "DTRGALAR";
width = 45;
height = 32;
}
2057
{
title = "Pogo Spring";
sprite = "POGSA0";
width = 48;
height = 32;
}
}
}
//Default things filters
@ -5183,24 +5258,6 @@ thingsfilters
}
filter2
{
name = "Enemies";
category = "enemies";
type = -1;
}
filter3
{
name = "NiGHTS Track";
category = "nightstrk";
type = -1;
}
filter4
{
name = "Normal Gravity";
category = "";
@ -5213,8 +5270,7 @@ thingsfilters
}
filter5
filter3
{
name = "Reverse Gravity";
category = "";
@ -5226,11 +5282,4 @@ thingsfilters
}
}
filter6
{
name = "Boss Waypoints";
category = "";
type = 292;
}
}

View file

@ -15,6 +15,12 @@ const char *comprevision = SRB2_COMP_REVISION;
#elif (defined(COMPVERSION))
#include "comptime.h"
#else
const char *compbranch = "Unknown";
const char *comprevision = "illegal";
#endif
const int compuncommitted =
#if (defined(COMPVERSION_UNCOMMITTED))
1;
@ -22,11 +28,5 @@ const int compuncommitted =
0;
#endif
#else
const char *compbranch = "Unknown";
const char *comprevision = "illegal";
#endif
const char *compdate = __DATE__;
const char *comptime = __TIME__;

View file

@ -22,6 +22,12 @@
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
// This is done with configure_file instead of defines in order to avoid
// recompiling the whole target whenever the working directory state changes
#cmakedefine SRB2_COMP_UNCOMMITTED
#ifdef SRB2_COMP_UNCOMMITTED
#define COMPVERSION_UNCOMMITTED
#endif
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"

View file

@ -875,7 +875,8 @@ void D_SRB2Loop(void)
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
S_UpdateClosedCaptions();
if (realtics > 0 || singletics)
S_UpdateClosedCaptions();
#ifdef HW3SOUND
HW3S_EndFrameUpdate();

View file

@ -83,7 +83,6 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Pause(UINT8 **cp, INT32 playernum);
@ -445,10 +444,10 @@ consvar_t cv_kartdebughuddrop = CVAR_INIT ("debugitemdrop", "Off", CV_NETVAR|CV_
static CV_PossibleValue_t kartdebugwaypoint_cons_t[] = {{0, "Off"}, {1, "Forwards"}, {2, "Backwards"}, {0, NULL}};
consvar_t cv_kartdebugwaypoints = CVAR_INIT ("debugwaypoints", "Off", CV_NETVAR|CV_CHEAT, kartdebugwaypoint_cons_t, NULL);
consvar_t cv_kartdebugbotpredict = CVAR_INIT ("debugbotpredict", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
consvar_t cv_kartdebugnodes = CVAR_INIT ("debugnodes", "Off", CV_CHEAT, CV_OnOff, NULL);
consvar_t cv_kartdebugcolorize = CVAR_INIT ("debugcolorize", "Off", CV_CHEAT, CV_OnOff, NULL);
consvar_t cv_kartdebugdirector = CVAR_INIT ("debugdirector", "Off", CV_CHEAT, CV_OnOff, NULL);
consvar_t cv_spbtest = CVAR_INIT ("spbtest", "Off", CV_CHEAT|CV_NETVAR, CV_OnOff, NULL);
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_votetime = CVAR_INIT ("votetime", "20", CV_NETVAR, votetime_cons_t, NULL);
@ -613,14 +612,13 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"ACCEPTPARTYINVITE", // XD_ACCEPTPARTYINVITE
"LEAVEPARTY", // XD_LEAVEPARTY
"CANCELPARTYINVITE", // XD_CANCELPARTYINVITE
"GIVEITEM", // XD_GIVEITEM
"CHEAT", // XD_CHEAT
"ADDBOT", // XD_ADDBOT
"DISCORD", // XD_DISCORD
"PLAYSOUND", // XD_PLAYSOUND
"SCHEDULETASK", // XD_SCHEDULETASK
"SCHEDULECLEAR", // XD_SCHEDULECLEAR
"AUTOMATE", // XD_AUTOMATE
"CHEAT", // XD_CHEAT
};
// =========================================================================
@ -667,8 +665,6 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_MODIFYVOTE, Got_ModifyVotecmd);
RegisterNetXCmd(XD_PICKVOTE, Got_PickVotecmd);
RegisterNetXCmd(XD_GIVEITEM, Got_GiveItemcmd);
RegisterNetXCmd(XD_SCHEDULETASK, Got_ScheduleTaskcmd);
RegisterNetXCmd(XD_SCHEDULECLEAR, Got_ScheduleClearcmd);
RegisterNetXCmd(XD_AUTOMATE, Got_Automatecmd);
@ -729,7 +725,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("downloads", Command_Downloads_f);
COM_AddCommand("kartgiveitem", Command_KartGiveItem_f);
COM_AddCommand("give", Command_KartGiveItem_f);
COM_AddCommand("schedule_add", Command_Schedule_Add);
COM_AddCommand("schedule_clear", Command_Schedule_Clear);
@ -2062,6 +2058,11 @@ void D_Cheat(INT32 playernum, INT32 cheat, ...)
case CHEAT_DEVMODE:
COPY(WRITEUINT32, UINT32);
break;
case CHEAT_GIVEITEM:
COPY(WRITESINT8, int);
COPY(WRITEUINT8, unsigned int);
break;
}
#undef COPY
@ -5382,41 +5383,6 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
Y_SetupVoteFinish(pick, level);
}
static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
{
int item;
int amt;
item = READSINT8 (*cp);
amt = READUINT8 (*cp);
if (
( !CV_CheatsEnabled() ) ||
( item < KITEM_SAD || item >= NUMKARTITEMS )
)
{
CONS_Alert(CONS_WARNING,
M_GetText ("Illegal give item received from %s\n"),
player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
K_StripItems(&players[playernum]);
players[playernum].itemroulette = 0;
players[playernum].itemtype = item;
players[playernum].itemamount = amt;
CV_CheaterWarning(
playernum,
(amt != 1) // FIXME: we should have actual KITEM_ name array
? va("kartgiveitem %s %d", cv_kartdebugitem.PossibleValue[item+1].strvalue, amt)
: va("kartgiveitem %s", cv_kartdebugitem.PossibleValue[item+1].strvalue)
);
}
static void Got_ScheduleTaskcmd(UINT8 **cp, INT32 playernum)
{
char command[MAXTEXTCMD];
@ -5676,6 +5642,35 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
break;
}
case CHEAT_GIVEITEM: {
SINT8 item = READSINT8(*cp);
UINT8 amt = READUINT8(*cp);
item = max(item, KITEM_SAD);
item = min(item, NUMKARTITEMS - 1);
K_StripItems(player);
// Cancel roulette if rolling
player->itemroulette = 0;
player->itemtype = item;
player->itemamount = amt;
if (amt == 0)
{
CV_CheaterWarning(playernum, "delete my items");
}
else
{
// FIXME: we should have actual KITEM_ name array
const char *itemname = cv_kartdebugitem.PossibleValue[1 + item].strvalue;
CV_CheaterWarning(playernum, va("give item %s x%d", itemname, amt));
}
break;
}
case NUMBER_OF_CHEATS:
break;
}
@ -5837,11 +5832,9 @@ static void Command_Archivetest_f(void)
*/
static void Command_KartGiveItem_f(void)
{
char buf[2];
int ac;
const char *name;
int item;
INT32 item;
const char * str;
@ -5853,7 +5846,7 @@ static void Command_KartGiveItem_f(void)
if (ac < 2)
{
CONS_Printf(
"kartgiveitem <item> [amount]: Give yourself an item\n"
"give <item> [amount]: Give yourself an item\n"
);
}
else
@ -5868,26 +5861,33 @@ static void Command_KartGiveItem_f(void)
}
else
{
for (i = 0; ( str = kartdebugitem_cons_t[i].strvalue ); ++i)
/* first check exact match */
if (!CV_CompleteValue(&cv_kartdebugitem, &name, &item))
{
if (strcasecmp(name, str) == 0)
CONS_Printf("\x83" "Autocomplete:\n");
/* then do very loose partial matching */
for (i = 0; ( str = kartdebugitem_cons_t[i].strvalue ); ++i)
{
item = kartdebugitem_cons_t[i].value;
break;
if (strcasestr(str, name) != NULL)
{
CONS_Printf("\x83\t%s\n", str);
item = kartdebugitem_cons_t[i].value;
}
}
}
}
if (item < NUMKARTITEMS)
{
buf[0] = item;
INT32 amt;
if (ac > 2)
buf[1] = atoi(COM_Argv(2));
amt = atoi(COM_Argv(2));
else
buf[1] = 1;/* default to one quantity */
amt = (item != KITEM_NONE);/* default to one quantity, or zero, if KITEM_NONE */
SendNetXCmd(XD_GIVEITEM, buf, 2);
D_Cheat(consoleplayer, CHEAT_GIVEITEM, item, amt);
}
else
{

View file

@ -120,7 +120,7 @@ extern consvar_t cv_kartusepwrlv;
extern consvar_t cv_votetime;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugdistribution, cv_kartdebughuddrop;
extern consvar_t cv_kartdebugnodes, cv_kartdebugcolorize, cv_kartdebugdirector;
extern consvar_t cv_kartdebugnodes, cv_kartdebugcolorize, cv_kartdebugdirector, cv_spbtest;
extern consvar_t cv_kartdebugwaypoints, cv_kartdebugbotpredict;
extern consvar_t cv_itemfinder;
@ -193,14 +193,13 @@ typedef enum
XD_ACCEPTPARTYINVITE, // 29
XD_LEAVEPARTY, // 30
XD_CANCELPARTYINVITE, // 31
XD_GIVEITEM, // 32
XD_CHEAT, // 32
XD_ADDBOT, // 33
XD_DISCORD, // 34
XD_PLAYSOUND, // 35
XD_SCHEDULETASK, // 36
XD_SCHEDULECLEAR, // 37
XD_AUTOMATE, // 38
XD_CHEAT, // 39
MAXNETXCMD
} netxcmd_t;

View file

@ -5372,6 +5372,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SINK_SHIELD",
"MT_SINKTRAIL",
"MT_DUELBOMB", // Duel mode bombs
"MT_BATTLEBUMPER", // Battle Mode bumper
"MT_BATTLEBUMPER_DEBRIS",
"MT_BATTLEBUMPER_BLAST",

View file

@ -668,6 +668,7 @@ extern boolean thwompsactive;
extern UINT8 lastLowestLap;
extern SINT8 spbplace;
extern boolean rainbowstartavailable;
extern boolean inDuel;
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
extern boolean legitimateexit;

View file

@ -311,6 +311,7 @@ boolean thwompsactive; // Thwomps activate on lap 2
UINT8 lastLowestLap; // Last lowest lap, for activating race lap executors
SINT8 spbplace; // SPB exists, give the person behind better items
boolean rainbowstartavailable; // Boolean, keeps track of if the rainbow start was gotten
boolean inDuel; // Boolean, keeps track of if it is a 1v1
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.

View file

@ -8315,7 +8315,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_POGOSPRING
-1, // doomednum
2057, // doomednum
S_POGOSPRING1, // spawnstate
1000, // spawnhealth
S_POGOSPRING2B, // seestate
@ -23317,7 +23317,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_EGGMANITEM
-1, // doomednum
2052, // doomednum
S_EGGMANITEM1, // spawnstate
2, // spawnhealth
S_NULL, // seestate
@ -23371,7 +23371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_BANANA
-1, // doomednum
2051, // doomednum
S_BANANA, // spawnstate
2, // spawnhealth
S_NULL, // seestate
@ -23560,7 +23560,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_SSMINE
-1, // doomednum
2053, // doomednum
S_SSMINE_AIR1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
@ -23695,7 +23695,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_LANDMINE
-1, // doomednum
2054, // doomednum
S_LANDMINE, // spawnstate
2, // spawnhealth
S_NULL, // seestate
@ -23722,7 +23722,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_DROPTARGET
-1, // doomednum
2056, // doomednum
S_DROPTARGET, // spawnstate
3, // spawnhealth
S_NULL, // seestate
@ -24154,7 +24154,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_HYUDORO_CENTER
-1, // doomednum
2055, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -24423,6 +24423,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DUELBOMB
2050, // doomednum
S_SPB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
64*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
S_NULL // raisestate
},
{ // MT_BATTLEBUMPER
-1, // doomednum
S_BATTLEBUMPER1,// spawnstate

View file

@ -6418,6 +6418,8 @@ typedef enum mobj_type
MT_SINK_SHIELD,
MT_SINKTRAIL,
MT_DUELBOMB, // Duel mode bombs
MT_BATTLEBUMPER, // Battle Mode bumpers
MT_BATTLEBUMPER_DEBRIS,
MT_BATTLEBUMPER_BLAST,

View file

@ -267,7 +267,7 @@ mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 f
{
mobj_t *drop = P_SpawnMobj(x, y, z, MT_SPHEREBOX);
P_InitAngle(drop, angle);
drop->angle = angle;
P_Thrust(drop,
FixedAngle(P_RandomFixed(PR_ITEM_ROULETTE) * 180) + angle,
P_RandomRange(PR_ITEM_ROULETTE, 4, 12) * mapobjectscale);
@ -605,7 +605,7 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
mo->eflags |= MFE_VERTICALFLIP;
}
P_InitAngle(mo, R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90);
mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
mo->renderflags |= (RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player)));
P_SetScale(mo, scale);

View file

@ -422,6 +422,7 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
case MT_BALLHOG:
case MT_SPB:
case MT_BUBBLESHIELDTRAP:
case MT_DUELBOMB:
K_AddDodgeObject(thing, side, 20);
break;
case MT_SHRINK_GUN:

View file

@ -479,7 +479,7 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
if (t2deflect < ANG10)
P_InstaThrust(t2, t2angle, t2speed);
P_InitAngle(t1, R_PointToAngle2(0, 0, t1->momx, t1->momy));
t1->angle = t1->old_angle = R_PointToAngle2(0, 0, t1->momx, t1->momy);
t1->reactiontime = 7*(t1speed+t2speed)/FRACUNIT;
if (t1->reactiontime < 10)
@ -526,7 +526,6 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
{
blast->angle += ANGLE_90;
}
P_InitAngle(blast, blast->angle);
blast->destscale *= 10;
}

View file

@ -330,7 +330,7 @@ void K_HandleFollower(player_t *player)
K_UpdateFollowerState(player->follower, fl.idlestate, FOLLOWERSTATE_IDLE);
P_SetTarget(&player->follower->target, player->mo); // we need that to know when we need to disappear
P_InitAngle(player->follower, player->mo->angle);
player->follower->angle = player->follower->old_angle = player->mo->angle;
// This is safe to only spawn it here, the follower is removed then respawned when switched.
if (bubble)

View file

@ -49,10 +49,53 @@
// battlewanted is an array of the WANTED player nums, -1 for no player in that slot
// mapreset is set when enough players fill an empty server
boolean K_IsDuelItem(mobjtype_t type)
{
switch (type)
{
case MT_DUELBOMB:
case MT_BANANA:
case MT_EGGMANITEM:
case MT_SSMINE:
case MT_LANDMINE:
case MT_HYUDORO_CENTER:
case MT_DROPTARGET:
case MT_POGOSPRING:
return true;
default:
return false;
}
}
boolean K_DuelItemAlwaysSpawns(mapthing_t *mt)
{
return (mt->options & MTF_EXTRA);
}
static void K_SpawnDuelOnlyItems(void)
{
mapthing_t *mt = NULL;
size_t i;
mt = mapthings;
for (i = 0; i < nummapthings; i++, mt++)
{
mobjtype_t type = P_GetMobjtype(mt->type);
if (K_IsDuelItem(type) == true
&& K_DuelItemAlwaysSpawns(mt) == false)
{
P_SpawnMapThing(mt);
}
}
}
void K_TimerReset(void)
{
starttime = introtime = 3;
numbulbs = 1;
inDuel = false;
}
void K_TimerInit(void)
@ -78,6 +121,9 @@ void K_TimerInit(void)
numPlayers++;
}
// 1v1 activates DUEL rules!
inDuel = (numPlayers == 2);
if (numPlayers >= 2)
{
rainbowstartavailable = true;
@ -106,6 +152,12 @@ void K_TimerInit(void)
// NOW you can try to spawn in the Battle capsules, if there's not enough players for a match
K_BattleInit();
if (inDuel == true)
{
K_SpawnDuelOnlyItems();
}
//CONS_Printf("numbulbs set to %d (%d players, %d spectators) on tic %d\n", numbulbs, numPlayers, numspec, leveltime);
}
@ -263,6 +315,7 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartdebugnodes);
CV_RegisterVar(&cv_kartdebugcolorize);
CV_RegisterVar(&cv_kartdebugdirector);
CV_RegisterVar(&cv_spbtest);
}
//}
@ -1433,6 +1486,7 @@ fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
break;
case MT_ORBINAUT:
case MT_ORBINAUT_SHIELD:
case MT_DUELBOMB:
if (against->player)
weight = K_PlayerWeight(against, NULL);
break;
@ -2272,7 +2326,7 @@ void K_SpawnDashDustRelease(player_t *player)
dust = P_SpawnMobj(newx, newy, player->mo->z, MT_FASTDUST);
P_SetTarget(&dust->target, player->mo);
P_InitAngle(dust, travelangle - ((i&1) ? -1 : 1) * ANGLE_45);
dust->angle = travelangle - (((i&1) ? -1 : 1) * ANGLE_45);
dust->destscale = player->mo->scale;
P_SetScale(dust, player->mo->scale);
@ -2444,7 +2498,7 @@ static void K_SpawnGenericSpeedLines(player_t *player, boolean top)
if (top)
{
P_InitAngle(fast, player->mo->angle);
fast->angle = player->mo->angle;
P_SetScale(fast, (fast->destscale =
3 * fast->destscale / 2));
@ -2452,7 +2506,7 @@ static void K_SpawnGenericSpeedLines(player_t *player, boolean top)
}
else
{
P_InitAngle(fast, K_MomentumAngle(player->mo));
fast->angle = K_MomentumAngle(player->mo);
if (player->tripwireLeniency)
{
@ -2517,7 +2571,7 @@ void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
P_SetMobjState(fast, S_KARTINVLINES1);
P_SetTarget(&fast->target, mo);
P_InitAngle(fast, K_MomentumAngle(mo));
fast->angle = K_MomentumAngle(mo);
fast->momx = 3*mo->momx/4;
fast->momy = 3*mo->momy/4;
@ -3515,7 +3569,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
// underlay
water = P_SpawnMobj(x1, y1,
((mobj->eflags & MFE_VERTICALFLIP) ? mobj->waterbottom - FixedMul(mobjinfo[MT_WATERTRAILUNDERLAY].height, mobj->scale) : mobj->watertop), MT_WATERTRAILUNDERLAY);
P_InitAngle(water, forwardangle - ANGLE_180 - ANGLE_22h);
water->angle = forwardangle - ANGLE_180 - ANGLE_22h;
water->destscale = trailScale;
water->momx = mobj->momx;
water->momy = mobj->momy;
@ -3526,7 +3580,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
// overlay
water = P_SpawnMobj(x1, y1,
((mobj->eflags & MFE_VERTICALFLIP) ? mobj->waterbottom - FixedMul(mobjinfo[MT_WATERTRAIL].height, mobj->scale) : mobj->watertop), MT_WATERTRAIL);
P_InitAngle(water, forwardangle - ANGLE_180 - ANGLE_22h);
water->angle = forwardangle - ANGLE_180 - ANGLE_22h;
water->destscale = trailScale;
water->momx = mobj->momx;
water->momy = mobj->momy;
@ -3538,7 +3592,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
// Underlay
water = P_SpawnMobj(x2, y2,
((mobj->eflags & MFE_VERTICALFLIP) ? mobj->waterbottom - FixedMul(mobjinfo[MT_WATERTRAILUNDERLAY].height, mobj->scale) : mobj->watertop), MT_WATERTRAILUNDERLAY);
P_InitAngle(water, forwardangle - ANGLE_180 + ANGLE_22h);
water->angle = forwardangle - ANGLE_180 + ANGLE_22h;
water->destscale = trailScale;
water->momx = mobj->momx;
water->momy = mobj->momy;
@ -3549,7 +3603,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
// Overlay
water = P_SpawnMobj(x2, y2,
((mobj->eflags & MFE_VERTICALFLIP) ? mobj->waterbottom - FixedMul(mobjinfo[MT_WATERTRAIL].height, mobj->scale) : mobj->watertop), MT_WATERTRAIL);
P_InitAngle(water, forwardangle - ANGLE_180 + ANGLE_22h);
water->angle = forwardangle - ANGLE_180 + ANGLE_22h;
water->destscale = trailScale;
water->momx = mobj->momx;
water->momy = mobj->momy;
@ -4885,7 +4939,7 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
P_SetTarget(&newmo->tracer, victim->mo);
P_SetTarget(&newmo->target, player->mo);
P_InitAngle(newmo, (diff * (newbumper-1)));
newmo->angle = (diff * (newbumper-1));
newmo->color = victim->skincolor;
if (newbumper+1 < 2)
@ -4973,7 +5027,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
{
dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
P_SetMobjState(dust, S_OPAQUESMOKE1);
P_InitAngle(dust, (ANGLE_180/16) * i);
dust->angle = (ANGLE_180/16) * i;
P_SetScale(dust, source->scale);
dust->destscale = source->scale*10;
dust->scalespeed = source->scale/12;
@ -5141,7 +5195,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
th->z = th->floorz;
}
P_InitAngle(th, an);
th->angle = an;
th->momx = FixedMul(finalspeed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(finalspeed, FINESINE(an>>ANGLETOFINESHIFT));
@ -5302,7 +5356,7 @@ static void K_SpawnDriftElectricity(player_t *player)
y = P_ReturnThrustY(mo, verticalangle, verticalradius)
+ P_ReturnThrustY(mo, horizonatalangle, horizontalradius);
spark = P_SpawnMobjFromMobj(mo, x, y, 0, MT_DRIFTELECTRICITY);
P_InitAngle(spark, sparkangle);
spark->angle = sparkangle;
spark->momx = mo->momx;
spark->momy = mo->momy;
spark->momz = mo->momz;
@ -5343,7 +5397,7 @@ void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave)
fixed_t yoff = P_ReturnThrustY(mo, sparkangle, sparkradius);
mobj_t *spark = P_SpawnMobjFromMobj(mo, x + xoff, y + yoff, z, MT_DRIFTELECTRICSPARK);
P_InitAngle(spark, sparkangle);
spark->angle = sparkangle;
spark->color = color;
P_InstaThrust(spark, mo->angle + ANGLE_90, hspeed);
P_SetObjectMomZ(spark, vspeed, false);
@ -5399,7 +5453,7 @@ static void K_SpawnDriftSparks(player_t *player)
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
P_SetTarget(&spark->target, player->mo);
P_InitAngle(spark, travelangle-(ANGLE_45/5)*player->drift);
spark->angle = travelangle-((ANGLE_45/5)*player->drift);
spark->destscale = player->mo->scale;
P_SetScale(spark, player->mo->scale);
@ -5543,7 +5597,7 @@ static void K_SpawnAIZDust(player_t *player)
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle - (player->aizdriftstrat*ANGLE_45), FixedMul(24*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_AIZDRIFTSTRAT);
P_InitAngle(spark, travelangle+(player->aizdriftstrat*ANGLE_90));
spark->angle = travelangle+(player->aizdriftstrat*ANGLE_90);
P_SetScale(spark, (spark->destscale = (3*player->mo->scale)>>2));
spark->momx = (6*player->mo->momx)/5;
@ -5595,7 +5649,7 @@ void K_SpawnBoostTrail(player_t *player)
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
P_SetTarget(&flame->target, player->mo);
P_InitAngle(flame, travelangle);
flame->angle = travelangle;
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
@ -5642,7 +5696,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
P_InitAngle(sparkle, R_PointToAngle2(mo->x, mo->y, sparkle->x, sparkle->y));
sparkle->angle = R_PointToAngle2(mo->x, mo->y, sparkle->x, sparkle->y);
sparkle->movefactor = R_PointToDist2(mo->x, mo->y, sparkle->x, sparkle->y); // Save the distance we spawned away from the player.
//CONS_Printf("movefactor: %d\n", sparkle->movefactor/FRACUNIT);
@ -5692,7 +5746,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo)
mo->z, MT_WIPEOUTTRAIL);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, K_MomentumAngle(mo));
dust->angle = K_MomentumAngle(mo);
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
K_FlipFromObject(dust, mo);
@ -5758,7 +5812,7 @@ void K_SpawnDraftDust(mobj_t *mo)
P_SetMobjState(dust, S_DRAFTDUST1 + foff);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
dust->angle = ang - (ANGLE_90 * sign); // point completely perpendicular from the player
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
K_FlipFromObject(dust, mo);
@ -6272,7 +6326,7 @@ static void K_DoLightningShield(player_t *player)
for (i=0; i<7; i++)
{
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
P_InitAngle(mo, P_RandomRange(PR_DECORATION, 0, 359)*ANG1);
mo->angle = P_RandomRange(PR_DECORATION, 0, 359)*ANG1;
mo->fuse = P_RandomRange(PR_DECORATION, 20, 50);
P_SetTarget(&mo->target, player->mo);
P_SetMobjState(mo, S_KLIT1);
@ -6285,7 +6339,7 @@ static void K_DoLightningShield(player_t *player)
sx = player->mo->x + FixedMul((player->mo->scale*THUNDERRADIUS), FINECOSINE((an*i)>>ANGLETOFINESHIFT));
sy = player->mo->y + FixedMul((player->mo->scale*THUNDERRADIUS), FINESINE((an*i)>>ANGLETOFINESHIFT));
mo = P_SpawnMobj(sx, sy, player->mo->z, MT_THOK);
P_InitAngle(mo, an*i);
mo->angle = an*i;
mo->extravalue1 = THUNDERRADIUS; // Used to know whether we should teleport by radius or something.
mo->scale = player->mo->scale*3;
P_SetTarget(&mo->target, player->mo);
@ -6495,7 +6549,7 @@ static void K_ThrowLandMine(player_t *player)
P_SetScale(landMine, player->mo->scale);
landMine->destscale = player->mo->destscale;
P_InitAngle(landMine, player->mo->angle);
landMine->angle = player->mo->angle;
landMine->momz = (30 * mapobjectscale * P_MobjFlip(player->mo)) + player->mo->momz;
landMine->color = player->skincolor;
@ -6821,7 +6875,7 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
P_SetScale(drop, drop->scale>>4);
drop->destscale = (3*drop->destscale)/2;
P_InitAngle(drop, angle);
drop->angle = angle;
P_Thrust(drop,
FixedAngle(P_RandomFixed(PR_ITEM_ROULETTE) * 180) + angle,
16*mapobjectscale);
@ -8316,7 +8370,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
ring->extravalue1 = 1; // Ring collect animation timer
P_InitAngle(ring, player->mo->angle); // animation angle
ring->angle = player->mo->angle; // animation angle
P_SetTarget(&ring->target, player->mo); // toucher for thinker
player->pickuprings++;
if (player->superring <= 3)
@ -9351,7 +9405,7 @@ void K_SpawnDriftBoostExplosion(player_t *player, int stage)
{
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
P_InitAngle(overlay, K_MomentumAngle(player->mo));
overlay->angle = K_MomentumAngle(player->mo);
P_SetTarget(&overlay->target, player->mo);
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
K_FlipFromObject(overlay, player->mo);
@ -10059,9 +10113,9 @@ static void K_KartSpindashWind(mobj_t *parent)
P_SetTarget(&wind->target, parent);
if (parent->momx || parent->momy)
P_InitAngle(wind, R_PointToAngle2(0, 0, parent->momx, parent->momy));
wind->angle = R_PointToAngle2(0, 0, parent->momx, parent->momy);
else
P_InitAngle(wind, parent->player->drawangle);
wind->angle = parent->player->drawangle;
wind->momx = 3 * parent->momx / 4;
wind->momy = 3 * parent->momy / 4;
@ -10111,7 +10165,7 @@ static void K_KartSpindash(player_t *player)
mobj_t *grease;
grease = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_TIREGREASE);
P_SetTarget(&grease->target, player->mo);
P_InitAngle(grease, K_MomentumAngle(player->mo));
grease->angle = K_MomentumAngle(player->mo);
grease->extravalue1 = i;
}
}
@ -10595,7 +10649,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
K_MatchGenericExtraFlags(mo, player->mo);
mo->flags |= MF_NOCLIPTHING;
P_InitAngle(mo, player->mo->angle);
mo->angle = player->mo->angle;
mo->threshold = 10;
mo->movecount = moloop%2;
mo->movedir = mo->lastlook = moloop+1;
@ -10695,7 +10749,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
break;
}
mo->flags |= MF_NOCLIPTHING;
P_InitAngle(mo, newangle);
mo->angle = newangle;
mo->threshold = 10;
mo->movecount = player->itemamount;
mo->movedir = mo->lastlook = moloop+1;
@ -10737,7 +10791,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
break;
}
mo->flags |= MF_NOCLIPTHING;
P_InitAngle(mo, newangle);
mo->angle = newangle;
mo->threshold = 10;
mo->movecount = player->itemamount;
mo->movedir = mo->lastlook = moloop+1;
@ -11273,7 +11327,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
spdl = P_SpawnMobj(sx, sy, sz, MT_FASTLINE);
P_SetTarget(&spdl->target, player->mo);
P_InitAngle(spdl, R_PointToAngle2(spdl->x, spdl->y, player->mo->x, player->mo->y));
spdl->angle = R_PointToAngle2(spdl->x, spdl->y, player->mo->x, player->mo->y);
spdl->rollangle = -ANG1*90*P_MobjFlip(player->mo); // angle them downwards relative to the player's gravity...
spdl->spriteyscale = player->trickboostpower+FRACUNIT;
spdl->momx = player->mo->momx;

View file

@ -38,6 +38,9 @@ angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t
void K_RegisterKartStuff(void);
boolean K_IsDuelItem(mobjtype_t type);
boolean K_DuelItemAlwaysSpawns(mapthing_t *mt);
void K_TimerReset(void);
void K_TimerInit(void);
UINT32 K_GetPlayerDontDrawFlag(player_t *player);

View file

@ -3,6 +3,7 @@
#define k_objects_H
/* Hyudoro */
void Obj_InitHyudoroCenter(mobj_t *center, mobj_t *master);
void Obj_HyudoroDeploy(mobj_t *master);
void Obj_HyudoroThink(mobj_t *actor);
void Obj_HyudoroCenterThink(mobj_t *actor);
@ -47,4 +48,10 @@ void Obj_OrbinautJawzMoveHeld(player_t *player);
void Obj_JawzThink(mobj_t *th);
void Obj_JawzThrown(mobj_t *th, fixed_t finalSpeed, SINT8 dir);
/* Duel Bomb */
void Obj_DuelBombThink(mobj_t *bomb);
void Obj_DuelBombReverse(mobj_t *bomb);
void Obj_DuelBombTouch(mobj_t *bomb, mobj_t *toucher);
void Obj_DuelBombInit(mobj_t *bomb);
#endif/*k_objects_H*/

View file

@ -370,7 +370,7 @@ static void K_DrawFinishLineBeamForLine(fixed_t offset, angle_t aiming, line_t *
P_SetMobjState(end1, S_FINISHBEAMEND1);
end1->renderflags = RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(&players[displayplayers[i]]);
P_InitAngle(end1, lineangle);
end1->angle = lineangle;
end2 = P_SpawnMobj(
v->x + (8*sx),
@ -381,7 +381,7 @@ static void K_DrawFinishLineBeamForLine(fixed_t offset, angle_t aiming, line_t *
P_SetMobjState(end2, S_FINISHBEAMEND2);
end2->renderflags = RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(&players[displayplayers[i]]);
P_InitAngle(end2, lineangle);
end2->angle = lineangle;
P_SetTarget(&end2->tracer, end1);
end2->flags2 |= MF2_LINKDRAW;

View file

@ -582,7 +582,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
P_SetTarget(&lasermo->target, player->mo);
P_InitAngle(lasermo, stepha + ANGLE_90);
lasermo->angle = stepha + ANGLE_90;
P_SetScale(lasermo, (lasermo->destscale = player->mo->scale));
}
}
@ -645,7 +645,7 @@ static void K_DropDashWait(player_t *player)
P_SetTarget(&laser->target, player->mo);
P_InitAngle(laser, newangle + ANGLE_90);
laser->angle = newangle + ANGLE_90;
laser->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo);
P_SetScale(laser, (laser->destscale = player->mo->scale));
}

View file

@ -1483,6 +1483,46 @@ static int lib_pMoveOrigin(lua_State *L)
return 2;
}
static int lib_pSetAngle(lua_State *L)
{
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t newValue = luaL_checkangle(L, 2);
NOHUD
INLEVEL
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
//P_SetAngle(thing, newValue);
thing->angle = thing->old_angle = newValue;
return 0;
}
static int lib_pSetPitch(lua_State *L)
{
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t newValue = luaL_checkangle(L, 2);
NOHUD
INLEVEL
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
//P_SetPitch(thing, newValue);
thing->pitch = thing->old_pitch = newValue;
return 0;
}
static int lib_pSetRoll(lua_State *L)
{
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t newValue = luaL_checkangle(L, 2);
NOHUD
INLEVEL
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
//P_SetRoll(thing, newValue);
thing->roll = thing->old_roll = newValue;
return 0;
}
static int lib_pSlideMove(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -3914,6 +3954,9 @@ static luaL_Reg lib[] = {
{"P_TeleportMove",lib_pTeleportMove},
{"P_SetOrigin",lib_pSetOrigin},
{"P_MoveOrigin",lib_pMoveOrigin},
{"P_SetAngle",lib_pSetAngle},
{"P_SetPitch",lib_pSetPitch},
{"P_SetRoll",lib_pSetRoll},
{"P_SlideMove",lib_pSlideMove},
{"P_BounceMove",lib_pBounceMove},
{"P_CheckSight", lib_pCheckSight},

View file

@ -30,6 +30,7 @@ typedef enum {
CHEAT_HURT,
CHEAT_RELATIVE_TELEPORT,
CHEAT_DEVMODE,
CHEAT_GIVEITEM,
NUMBER_OF_CHEATS
} cheat_t;

View file

@ -6,3 +6,4 @@ spb.c
manta-ring.c
orbinaut.c
jawz.c
duel-bomb.c

97
src/objects/duel-bomb.c Normal file
View file

@ -0,0 +1,97 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2022 by Sally "TehRealSalt" Cochenour
// Copyright (C) 2022 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file duel-bomb.c
/// \brief Duel mode bombs.
#include "../doomdef.h"
#include "../doomstat.h"
#include "../info.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../m_random.h"
#include "../p_local.h"
#include "../r_main.h"
#include "../s_sound.h"
#include "../g_game.h"
#include "../z_zone.h"
#include "../k_waypoint.h"
#include "../k_respawn.h"
#include "../k_collide.h"
#define bomb_dir(o) ((o)->movedir)
static fixed_t GetBombSpeed(mobj_t *bomb)
{
return FixedMul(bomb->info->speed, bomb->scale);
}
static void UpdateBombMovement(mobj_t *bomb)
{
const fixed_t spd = GetBombSpeed(bomb);
bomb->momx = FixedMul(spd, FINECOSINE(bomb_dir(bomb) >> ANGLETOFINESHIFT));
bomb->momy = FixedMul(spd, FINESINE(bomb_dir(bomb) >> ANGLETOFINESHIFT));
}
void Obj_DuelBombThink(mobj_t *bomb)
{
boolean grounded = P_IsObjectOnGround(bomb);
if (grounded == true)
{
UpdateBombMovement(bomb);
}
}
void Obj_DuelBombReverse(mobj_t *bomb)
{
bomb_dir(bomb) += ANGLE_180;
UpdateBombMovement(bomb);
}
void Obj_DuelBombTouch(mobj_t *bomb, mobj_t *toucher)
{
player_t *player = toucher->player;
mobj_t *boom = NULL;
if (bomb->health <= 0 || toucher->health <= 0)
{
return;
}
if (player->flashing > 0 || player->hyudorotimer > 0 || P_PlayerInPain(player))
{
// No interaction
return;
}
// Create explosion
boom = P_SpawnMobjFromMobj(bomb, 0, 0, 0, MT_BOOMEXPLODE);
boom->momz = 5 * boom->scale;
boom->color = SKINCOLOR_KETCHUP;
S_StartSound(boom, bomb->info->attacksound);
if (player->invincibilitytimer > 0
|| K_IsBigger(toucher, bomb) == true
|| player->flamedash > 0)
{
// Kill without damaging.
P_KillMobj(bomb, toucher, toucher, DMG_NORMAL);
return;
}
P_DamageMobj(toucher, bomb, bomb, 1, DMG_TUMBLE);
P_KillMobj(bomb, toucher, toucher, DMG_NORMAL);
}
void Obj_DuelBombInit(mobj_t *bomb)
{
bomb_dir(bomb) = bomb->angle + ANGLE_90;
UpdateBombMovement(bomb);
}

View file

@ -1,3 +1,15 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2022 by James R.
// Copyright (C) 2022 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hyudoro.c
/// \brief Hyudoro item code.
#include "../doomdef.h"
#include "../doomstat.h"
#include "../info.h"
@ -7,6 +19,7 @@
#include "../p_local.h"
#include "../r_main.h"
#include "../s_sound.h"
#include "../g_game.h"
enum {
HYU_PATROL,
@ -39,11 +52,14 @@ K_ChangePlayerItem
#define hyudoro_hover_stack(o) ((o)->threshold)
#define hyudoro_next(o) ((o)->tracer)
#define hyudoro_stackpos(o) ((o)->reactiontime)
#define hyudoro_delivered(o) (hyudoro_itemtype(o) == KITEM_NONE)
// cannot be combined
#define hyudoro_center(o) ((o)->target)
#define hyudoro_target(o) ((o)->target)
#define hyudoro_stolefrom(o) ((o)->hnext)
#define hyudoro_center_max_radius(o) ((o)->threshold)
#define hyudoro_center_master(o) ((o)->target)
@ -101,6 +117,16 @@ sine_bob
sineofs + FINESINE(a >> ANGLETOFINESHIFT));
}
static void
bob_in_place
( mobj_t * hyu,
INT32 bob_speed)
{
sine_bob(hyu,
(leveltime & (bob_speed - 1)) *
(ANGLE_MAX / bob_speed), -(3*FRACUNIT/4));
}
static void
project_hyudoro (mobj_t *hyu)
{
@ -127,8 +153,6 @@ project_hyudoro (mobj_t *hyu)
static void
project_hyudoro_hover (mobj_t *hyu)
{
const INT32 bob_speed = 64;
mobj_t *target = hyudoro_target(hyu);
// Turns a bit toward its target
@ -154,9 +178,7 @@ project_hyudoro_hover (mobj_t *hyu)
hyu->pitch = target->pitch;
hyu->roll = target->roll;
sine_bob(hyu,
(leveltime & (bob_speed - 1)) *
(ANGLE_MAX / bob_speed), -(3*FRACUNIT/4));
bob_in_place(hyu, 64);
}
static void
@ -173,6 +195,79 @@ spawn_hyudoro_shadow (mobj_t *hyu)
P_SetTarget(&shadow->tracer, hyu);
}
static mobj_t *
find_duel_target (mobj_t *ignore)
{
mobj_t *ret = NULL;
UINT8 bestPosition = UINT8_MAX;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *player = NULL;
if (playeringame[i] == false)
{
continue;
}
player = &players[i];
if (player->spectator || player->exiting)
{
continue;
}
if (!player->mo || P_MobjWasRemoved(player->mo))
{
continue;
}
if (ignore != NULL && player->mo == ignore)
{
continue;
}
if (player->position < bestPosition)
{
ret = player->mo;
bestPosition = player->position;
if (bestPosition <= 1)
{
// Can't get any lower
break;
}
}
}
return ret;
}
static void
do_confused (mobj_t *hyu)
{
// Hyudoro is confused.
// Spin around, try to find a new target.
if (hyudoro_delivered(hyu))
{
// Already delivered, not confused
return;
}
// Try to find new target
P_SetTarget(&hyudoro_target(hyu),
find_duel_target(hyudoro_stolefrom(hyu)));
// Spin in circles
hyu->angle += ANGLE_45;
// Bob very fast
bob_in_place(hyu, 32);
hyu->sprzoff += hyu->height;
}
static void
move_to_player (mobj_t *hyu)
{
@ -181,8 +276,11 @@ move_to_player (mobj_t *hyu)
angle_t angle;
fixed_t speed;
if (!target)
if (!target || P_MobjWasRemoved(target))
{
do_confused(hyu);
return;
}
angle = R_PointToAngle2(
hyu->x, hyu->y, target->x, target->y);
@ -232,6 +330,9 @@ deliver_item (mobj_t *hyu)
hyu->destscale = target->scale / 4;
hyu->scalespeed =
abs(hyu->scale - hyu->destscale) / hyu->tics;
// sets as already delivered
hyudoro_itemtype(hyu) = KITEM_NONE;
}
static void
@ -287,11 +388,14 @@ hyudoro_patrol_hit_player
mobj_t *center = hyudoro_center(hyu);
mobj_t *master = NULL;
if (!player)
return false;
// Cannot hit its master
if (toucher == get_hyudoro_master(hyu))
master = get_hyudoro_master(hyu);
if (toucher == master)
return false;
// Don't punish a punished player
@ -313,8 +417,15 @@ hyudoro_patrol_hit_player
player->hyudorotimer = hyudorotime;
player->stealingtimer = hyudorotime;
P_SetTarget(&hyudoro_target(hyu),
hyudoro_center_master(center));
P_SetTarget(&hyudoro_stolefrom(hyu), toucher);
if (master == NULL || P_MobjWasRemoved(master))
{
// if master is NULL, it is probably a DUEL
master = find_duel_target(toucher);
}
P_SetTarget(&hyudoro_target(hyu), master);
if (center)
P_RemoveMobj(center);
@ -388,11 +499,8 @@ hyudoro_hover_await_stack (mobj_t *hyu)
}
void
Obj_HyudoroDeploy (mobj_t *master)
Obj_InitHyudoroCenter (mobj_t * center, mobj_t * master)
{
mobj_t *center = P_SpawnMobjFromMobj(
master, 0, 0, 0, MT_HYUDORO_CENTER);
mobj_t *hyu = P_SpawnMobjFromMobj(
center, 0, 0, 0, MT_HYUDORO);
@ -405,20 +513,30 @@ Obj_HyudoroDeploy (mobj_t *master)
center->radius = hyu->radius;
P_InitAngle(hyu, master->angle);
hyu->angle = center->angle;
P_SetTarget(&hyudoro_center(hyu), center);
P_SetTarget(&hyudoro_center_master(center), master);
hyudoro_mode(hyu) = HYU_PATROL;
// Set splitscreen player visibility
if (master->player)
hyu->renderflags |= RF_DONTDRAW;
if (master && !P_MobjWasRemoved(master) && master->player)
{
hyu->renderflags |= RF_DONTDRAW &
~(K_GetPlayerDontDrawFlag(master->player));
hyu->renderflags &= ~(K_GetPlayerDontDrawFlag(master->player));
}
spawn_hyudoro_shadow(hyu); // this sucks btw
}
void
Obj_HyudoroDeploy (mobj_t *master)
{
mobj_t *center = P_SpawnMobjFromMobj(
master, 0, 0, 0, MT_HYUDORO_CENTER);
center->angle = master->angle;
Obj_InitHyudoroCenter(center, master);
S_StartSound(master, sfx_s3k92); // scary ghost noise
}

View file

@ -109,11 +109,11 @@ spawn_cloud
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
puff->angle = R_PointToAngle2(
collectible->x,
collectible->y,
puff->x,
puff->y));
puff->y);
P_Thrust(puff, puff->angle, 3 * puff->scale);

View file

@ -24,8 +24,6 @@
#include "../k_waypoint.h"
#include "../k_respawn.h"
// #define SPB_SEEKTEST
#define SPB_SLIPTIDEDELTA (ANG1 * 3)
#define SPB_STEERDELTA (ANGLE_90 - ANG10)
#define SPB_DEFAULTSPEED (FixedMul(mapobjectscale, K_GetKartSpeedFromStat(9) * 2))
@ -107,11 +105,7 @@ static void SPBMantaRings(mobj_t *spb)
Obj_MantaRingCreate(
spb,
spb_owner(spb),
#ifdef SPB_SEEKTEST
NULL
#else
spb_chase(spb)
#endif
cv_spbtest.value ? NULL : spb_chase(spb)
);
}
}
@ -360,8 +354,7 @@ static void SPBSeek(mobj_t *spb, player_t *bestPlayer)
spb->fuse = 2*TICRATE;
}
}
#ifndef SPB_SEEKTEST // Easy debug switch
else
else if (!cv_spbtest.value)
{
if (dist <= activeDist)
{
@ -378,7 +371,6 @@ static void SPBSeek(mobj_t *spb, player_t *bestPlayer)
return;
}
}
#endif
if (SPBSeekSoundPlaying(spb) == false)
{
@ -441,64 +433,65 @@ static void SPBSeek(mobj_t *spb, player_t *bestPlayer)
if (pathfindsuccess == true)
{
#ifdef SPB_SEEKTEST
if (pathtoplayer.numnodes > 1)
{
// Go to the next waypoint.
curWaypoint = (waypoint_t *)pathtoplayer.array[1].nodedata;
}
else if (destWaypoint->numnextwaypoints > 0)
{
// Run ahead.
curWaypoint = destWaypoint->nextwaypoints[0];
if (cv_spbtest.value) {
if (pathtoplayer.numnodes > 1)
{
// Go to the next waypoint.
curWaypoint = (waypoint_t *)pathtoplayer.array[1].nodedata;
}
else if (destWaypoint->numnextwaypoints > 0)
{
// Run ahead.
curWaypoint = destWaypoint->nextwaypoints[0];
}
else
{
// Sort of wait at the player's dest waypoint.
circling = true;
curWaypoint = destWaypoint;
}
}
else
{
// Sort of wait at the player's dest waypoint.
circling = true;
curWaypoint = destWaypoint;
}
#else
path_t reversepath = {0};
boolean reversesuccess = false;
path_t reversepath = {0};
boolean reversesuccess = false;
huntbackwards = true;
reversesuccess = K_PathfindToWaypoint(
curWaypoint, destWaypoint,
&reversepath,
useshortcuts, huntbackwards
);
huntbackwards = true;
reversesuccess = K_PathfindToWaypoint(
curWaypoint, destWaypoint,
&reversepath,
useshortcuts, huntbackwards
);
if (reversesuccess == true
&& reversepath.totaldist < pathtoplayer.totaldist)
{
// It's faster to go backwards than to chase forward.
// Keep curWaypoint the same, so the SPB waits around for them.
circling = true;
}
else if (pathtoplayer.numnodes > 1)
{
// Go to the next waypoint.
curWaypoint = (waypoint_t *)pathtoplayer.array[1].nodedata;
}
else if (spb->fuse > 0 && destWaypoint->numnextwaypoints > 0)
{
// Run ahead.
curWaypoint = destWaypoint->nextwaypoints[0];
}
else
{
// Sort of wait at the player's dest waypoint.
circling = true;
curWaypoint = destWaypoint;
}
if (reversesuccess == true
&& reversepath.totaldist < pathtoplayer.totaldist)
{
// It's faster to go backwards than to chase forward.
// Keep curWaypoint the same, so the SPB waits around for them.
circling = true;
}
else if (pathtoplayer.numnodes > 1)
{
// Go to the next waypoint.
curWaypoint = (waypoint_t *)pathtoplayer.array[1].nodedata;
}
else if (spb->fuse > 0 && destWaypoint->numnextwaypoints > 0)
{
// Run ahead.
curWaypoint = destWaypoint->nextwaypoints[0];
}
else
{
// Sort of wait at the player's dest waypoint.
circling = true;
curWaypoint = destWaypoint;
}
if (reversesuccess == true)
{
Z_Free(reversepath.array);
if (reversesuccess == true)
{
Z_Free(reversepath.array);
}
}
#endif
Z_Free(pathtoplayer.array);
}
}

View file

@ -1221,7 +1221,7 @@ void A_StatueBurst(mobj_t *actor)
if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1)))
return;
P_InitAngle(new, actor->angle);
new->angle = actor->angle;
P_SetTarget(&new->target, actor->target);
if (locvar2)
P_SetMobjState(new, (statenum_t)locvar2);
@ -2504,7 +2504,7 @@ void A_LobShot(mobj_t *actor)
P_SetTarget(&shot->target, actor); // where it came from
P_InitAngle(shot, actor->angle);
shot->angle = actor->angle;
an = actor->angle >> ANGLETOFINESHIFT;
dist = P_AproxDistance(actor->target->x - shot->x, actor->target->y - shot->y);
@ -2871,7 +2871,7 @@ void A_Boss1Laser(mobj_t *actor)
S_StartSound(actor, mobjinfo[locvar1].seesound);
point = P_SpawnMobj(x + P_ReturnThrustX(actor, actor->angle, actor->radius), y + P_ReturnThrustY(actor, actor->angle, actor->radius), actor->z - actor->height / 2, MT_EGGMOBILE_TARGET);
P_InitAngle(point, actor->angle);
point->angle = actor->angle;
point->fuse = dur+1;
P_SetTarget(&point->target, actor->target);
P_SetTarget(&actor->target, point);
@ -2881,7 +2881,7 @@ void A_Boss1Laser(mobj_t *actor)
point = P_SpawnMobj(x, y, z, locvar1);
P_SetTarget(&point->target, actor);
P_InitAngle(point, actor->angle);
point->angle = actor->angle;
speed = point->radius;
point->momz = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), speed);
point->momx = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(point->angle>>ANGLETOFINESHIFT), speed));
@ -2890,7 +2890,7 @@ void A_Boss1Laser(mobj_t *actor)
for (i = 0; i < 256; i++)
{
mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type);
P_InitAngle(mo, point->angle);
mo->angle = point->angle;
mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
P_UnsetThingPosition(mo);
mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
@ -2922,7 +2922,7 @@ void A_Boss1Laser(mobj_t *actor)
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1)
{
point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE);
P_InitAngle(point, actor->angle);
point->angle = actor->angle;
point->destscale = actor->scale;
P_SetScale(point, point->destscale);
P_SetTarget(&point->target, actor);
@ -3479,7 +3479,7 @@ bossjustdie:
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSEGLZ1);
@ -3488,7 +3488,7 @@ bossjustdie:
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSEGLZ2);
@ -3500,7 +3500,7 @@ bossjustdie:
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSTANK1);
@ -3509,7 +3509,7 @@ bossjustdie:
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
32<<FRACBITS, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
P_SetMobjState(mo2, S_BOSSTANK2);
@ -3517,7 +3517,7 @@ bossjustdie:
mo2 = P_SpawnMobjFromMobj(mo, 0, 0,
mobjinfo[MT_EGGMOBILE2].height + (32<<FRACBITS),
MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
mo2->momz += mo->momz;
P_SetMobjState(mo2, S_BOSSSPIGOT);
@ -3526,7 +3526,7 @@ bossjustdie:
case MT_EGGMOBILE3:
{
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_SetMobjState(mo2, S_BOSSSEBH1);
}
break;
@ -3578,8 +3578,8 @@ bossjustdie:
pole->tracer->flags |= MF_NOCLIPTHING;
P_SetScale(pole, (pole->destscale = 2*FRACUNIT));
P_SetScale(pole->tracer, (pole->tracer->destscale = 2*FRACUNIT));
P_InitAngle(pole, mo->tracer->angle);
P_InitAngle(pole->tracer, mo->tracer->angle);
pole->angle = mo->tracer->angle;
pole->tracer->angle = mo->tracer->angle;
pole->tracer->tracer->angle = pole->angle - ANGLE_90;
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
@ -3948,7 +3948,7 @@ void A_AttractChase(mobj_t *actor)
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
P_SetTarget(&sparkle->target, actor->target);
P_InitAngle(sparkle, (actor->target->angle + (offset>>1)) + (offset * actor->target->player->sparkleanim));
sparkle->angle = (actor->target->angle + (offset>>1)) + (offset * actor->target->player->sparkleanim);
actor->target->player->sparkleanim = (actor->target->player->sparkleanim+1) % 20;
P_KillMobj(actor, actor->target, actor->target, DMG_NORMAL);
@ -5232,7 +5232,7 @@ void A_RockSpawn(mobj_t *actor)
mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FALLINGROCK);
P_SetMobjState(mo, mobjinfo[type].spawnstate);
P_InitAngle(mo, R_PointToAngle2(line->v2->x, line->v2->y, line->v1->x, line->v1->y));
mo->angle = R_PointToAngle2(line->v2->x, line->v2->y, line->v1->x, line->v1->y);
P_InstaThrust(mo, mo->angle, dist + randomoomph);
mo->momz = dist + randomoomph;
@ -6978,7 +6978,7 @@ void A_Boss3ShockThink(mobj_t *actor)
snew->momx = (actor->momx + snext->momx) >> 1;
snew->momy = (actor->momy + snext->momy) >> 1;
snew->momz = (actor->momz + snext->momz) >> 1; // is this really needed?
P_InitAngle(snew, (actor->angle + snext->angle) >> 1);
snew->angle = (actor->angle + snext->angle) >> 1;
P_SetTarget(&snew->target, actor->target);
snew->fuse = actor->fuse;
@ -7134,7 +7134,7 @@ void A_SpawnObjectAbsolute(mobj_t *actor)
mo = P_SpawnMobj(x<<FRACBITS, y<<FRACBITS, z<<FRACBITS, type);
// Spawn objects with an angle matching the spawner's, rather than spawning Eastwards - Monster Iestyn
P_InitAngle(mo, actor->angle);
mo->angle = actor->angle;
if (actor->eflags & MFE_VERTICALFLIP)
mo->flags2 |= MF2_OBJECTFLIP;
@ -7176,7 +7176,7 @@ void A_SpawnObjectRelative(mobj_t *actor)
(actor->eflags & MFE_VERTICALFLIP) ? ((actor->z + actor->height - mobjinfo[type].height) - FixedMul(z<<FRACBITS, actor->scale)) : (actor->z + FixedMul(z<<FRACBITS, actor->scale)), type);
// Spawn objects with an angle matching the spawner's, rather than spawning Eastwards - Monster Iestyn
P_InitAngle(mo, actor->angle);
mo->angle = actor->angle;
if (actor->eflags & MFE_VERTICALFLIP)
mo->flags2 |= MF2_OBJECTFLIP;
@ -7886,7 +7886,7 @@ void A_BossJetFume(mobj_t *actor)
P_SetScale(filler, filler->destscale);
if (actor->eflags & MFE_VERTICALFLIP)
filler->flags2 |= MF2_OBJECTFLIP;
P_InitAngle(filler, actor->angle - ANGLE_180);
filler->angle = actor->angle - ANGLE_180;
P_SetTarget(&actor->tracer, filler);
}*/
@ -9639,7 +9639,7 @@ void A_TrapShot(mobj_t *actor)
S_StartSound(missile, missile->info->seesound);
P_SetTarget(&missile->target, actor);
P_InitAngle(missile, actor->angle);
missile->angle = actor->angle;
speed = FixedMul(missile->info->speed, missile->scale);
@ -10216,7 +10216,7 @@ void A_BrakLobShot(mobj_t *actor)
S_StartSound(shot, shot->info->seesound);
P_SetTarget(&shot->target, actor); // where it came from
P_InitAngle(shot, actor->angle);
shot->angle = actor->angle;
// Horizontal axes first. First parameter is initial horizontal impulse, second is to correct its angle.
shot->momx = FixedMul(FixedMul(v, FINECOSINE(theta >> ANGLETOFINESHIFT)), FINECOSINE(shot->angle >> ANGLETOFINESHIFT));
@ -10283,7 +10283,7 @@ void A_NapalmScatter(mobj_t *actor)
mo = P_SpawnMobj(actor->x, actor->y, actor->z, typeOfShot);
P_SetTarget(&mo->target, actor->target); // Transfer target so Brak doesn't hit himself like an idiot
P_InitAngle(mo, fa << ANGLETOFINESHIFT);
mo->angle = fa << ANGLETOFINESHIFT;
mo->momx = FixedMul(FINECOSINE(fa),vx);
mo->momy = FixedMul(FINESINE(fa),vx);
mo->momz = vy;
@ -10307,7 +10307,7 @@ void A_SpawnFreshCopy(mobj_t *actor)
newObject = P_SpawnMobjFromMobj(actor, 0, 0, 0, actor->type);
newObject->flags2 = actor->flags2 & MF2_AMBUSH;
P_InitAngle(newObject, actor->angle);
newObject->angle = actor->angle;
newObject->color = actor->color;
P_SetTarget(&newObject->target, actor->target);
P_SetTarget(&newObject->tracer, actor->tracer);
@ -10343,7 +10343,7 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz
}
flicky = P_SpawnMobjFromMobj(actor, offsx, offsy, 0, flickytype);
P_InitAngle(flicky, actor->angle);
flicky->angle = actor->angle;
if (flickytype == MT_SEED)
flicky->z += P_MobjFlip(actor)*(actor->height - flicky->height)/2;
@ -10493,7 +10493,7 @@ void A_FlickyCenter(mobj_t *actor)
else if (actor->flags & MF_SLIDEME) // aimless
{
actor->tracer->fuse = 0; // less than 2*TICRATE means move aimlessly.
P_InitAngle(actor->tracer, P_RandomKey(PR_UNDEFINED, 180)*ANG2);
actor->tracer->angle = P_RandomKey(PR_UNDEFINED, 180)*ANG2;
}
else //orbit
actor->tracer->fuse = FRACUNIT;
@ -11190,7 +11190,7 @@ void A_ConnectToGround(mobj_t *actor)
{
work = P_SpawnMobjFromMobj(actor, 0, 0, workz, locvar1);
if (work)
P_InitAngle(work, ang);
work->angle = ang;
ang += ANGLE_90;
workz += workh;
}
@ -11236,7 +11236,7 @@ void A_SpawnParticleRelative(mobj_t *actor)
(actor->eflags & MFE_VERTICALFLIP) ? ((actor->z + actor->height - mobjinfo[MT_PARTICLE].height) - FixedMul(z<<FRACBITS, actor->scale)) : (actor->z + FixedMul(z<<FRACBITS, actor->scale)), MT_PARTICLE);
// Spawn objects with an angle matching the spawner's, rather than spawning Eastwards - Monster Iestyn
P_InitAngle(mo, actor->angle);
mo->angle = actor->angle;
if (actor->eflags & MFE_VERTICALFLIP)
mo->flags2 |= MF2_OBJECTFLIP;
@ -11983,7 +11983,7 @@ void A_Boss5MakeJunk(mobj_t *actor)
broked->fuse = TICRATE;
else
broked->fuse = (((locvar2 & 1) ? 4 : 2)*TICRATE)/3;
P_InitAngle(broked, ang);
broked->angle = ang;
P_InstaThrust(broked, ang, ((locvar2 & 2) ? 8 : 5)*actor->scale);
P_SetObjectMomZ(broked, (((locvar2) ? 4 : 0) + P_RandomRange(PR_UNDEFINED, 2, 5))<<FRACBITS, false);
if (locvar1 > 0)
@ -12062,7 +12062,7 @@ static void P_DustRing(mobjtype_t mobjtype, UINT32 div, fixed_t x, fixed_t y, fi
mobjtype
);
P_InitAngle(dust, ang*i + ANGLE_90);
dust->angle = ang*i + ANGLE_90;
P_SetScale(dust, FixedMul(initscale, scale));
dust->destscale = FixedMul(4*FRACUNIT + P_RandomFixed(PR_UNDEFINED), scale);
dust->scalespeed = scale/24;
@ -12267,7 +12267,7 @@ static mobj_t *P_TrainSeg(mobj_t *src, fixed_t x, fixed_t y, fixed_t z, angle_t
s->fuse = 16*TICRATE;
s->sprite = spr;
s->frame = frame|FF_PAPERSPRITE;
P_InitAngle(s, ang);
s->angle = ang;
P_Thrust(s, src->angle, 7*FRACUNIT);
return s;
}
@ -12639,7 +12639,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
// One door...
if (!(door = P_SpawnMobjFromMobj(actor, c, s, 0, locvar1))) return;
P_InitAngle(door, ang + ANGLE_180);
door->angle = ang + ANGLE_180;
door->extravalue1 = AngleFixed(door->angle); // Origin angle
door->extravalue2 = 0; // Angular speed
P_SetTarget(&door->tracer, actor); // Origin door
@ -12647,7 +12647,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
// ...two door!
if (!(door = P_SpawnMobjFromMobj(actor, -c, -s, 0, locvar1))) return;
P_InitAngle(door, ang);
door->angle = ang;
door->extravalue1 = AngleFixed(door->angle); // Origin angle
door->extravalue2 = 0; // Angular speed
P_SetTarget(&door->tracer, actor); // Origin door
@ -12843,7 +12843,7 @@ void A_SpawnPterabytes(mobj_t *actor)
c = FINECOSINE(fa);
s = FINESINE(fa);
waypoint = P_SpawnMobjFromMobj(actor, FixedMul(c, rad), FixedMul(s, rad), 0, MT_PTERABYTEWAYPOINT);
P_InitAngle(waypoint, ang + ANGLE_90);
waypoint->angle = ang + ANGLE_90;
P_SetTarget(&waypoint->tracer, actor);
ptera = P_SpawnMobjFromMobj(waypoint, 0, 0, 0, MT_PTERABYTE);
ptera->angle = waypoint->angle;
@ -13017,7 +13017,7 @@ void A_DragonbomberSpawn(mobj_t *actor)
segment = P_SpawnMobjFromMobj(mo, x, y, 0, MT_DRAGONTAIL);
P_SetTarget(&segment->target, mo);
P_SetTarget(&mo->tracer, segment);
P_InitAngle(segment, mo->angle);
segment->angle = mo->angle;
mo = segment;
}
for (i = 0; i < 2; i++) // spawn wings
@ -13403,7 +13403,7 @@ void A_RandomShadowFrame(mobj_t *actor)
P_SetScale(fake, FRACUNIT*3/2);
fake->scale = FRACUNIT*3/2;
fake->destscale = FRACUNIT*3/2;
P_InitAngle(fake, actor->angle);
fake->angle = actor->angle;
fake->tics = -1;
actor->renderflags |= RF_DONTDRAW;
actor->extravalue1 = 1;
@ -13791,8 +13791,6 @@ void A_FlameShieldPaper(mobj_t *actor)
paper->frame |= framea;
}
P_InitAngle(paper, paper->angle);
paper->extravalue1 = i;
}
}
@ -13892,11 +13890,11 @@ A_SpawnItemDebrisCloud (mobj_t *actor)
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
puff->angle = R_PointToAngle2(
target->x,
target->y,
puff->x,
puff->y));
puff->y);
P_Thrust(puff, puff->angle, 3 * puff->scale);

View file

@ -356,6 +356,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
Obj_SPBTouch(special, toucher);
return;
}
case MT_DUELBOMB:
{
Obj_DuelBombTouch(special, toucher);
return;
}
case MT_EMERALD:
if (!P_CanPickupItem(player, 0))
return;
@ -1012,7 +1017,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
{
target->fuse = 2;
}
else
else if (inDuel == false)
{
UINT8 i;
@ -1184,7 +1189,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
mo->angle = FixedAngle((P_RandomKey(PR_UNDEFINED, 36)*10)<<FRACBITS);
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
P_InitAngle(mo2, mo->angle);
mo2->angle = mo->angle;
P_SetMobjState(mo2, S_BOSSSEBH2);
if (++i == 2) // we've already removed 2 of these, let's stop now
@ -1328,7 +1333,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
for (i = 0; i < 2; i++)
{
mobj_t *blast = P_SpawnMobjFromMobj(target, 0, 0, target->info->height >> 1, MT_BATTLEBUMPER_BLAST);
P_InitAngle(blast, angle + i*ANGLE_90);
blast->angle = angle + i*ANGLE_90;
P_SetScale(blast, 2*blast->scale/3);
blast->destscale = 2*blast->scale;
}
@ -1558,7 +1563,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_SPIKE);\
P_SetMobjState(chunk, target->info->xdeathstate);\
chunk->health = 0;\
P_InitAngle(chunk, angtweak);\
chunk->angle = angtweak;\
P_UnsetThingPosition(chunk);\
chunk->flags = MF_NOCLIP;\
chunk->x += xmov;\
@ -1580,7 +1585,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_SPIKE);
P_SetMobjState(chunk, target->info->deathstate);
chunk->health = 0;
P_InitAngle(chunk, ang + ANGLE_180);
chunk->angle = ang + ANGLE_180;
P_UnsetThingPosition(chunk);
chunk->flags = MF_NOCLIP;
chunk->x -= xoffs;
@ -1626,7 +1631,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
chunk = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_WALLSPIKE);\
P_SetMobjState(chunk, target->info->xdeathstate);\
chunk->health = 0;\
P_InitAngle(chunk, target->angle);\
chunk->angle = target->angle;\
P_UnsetThingPosition(chunk);\
chunk->flags = MF_NOCLIP;\
chunk->x += xmov - forwardxoffs;\
@ -1652,7 +1657,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_SetMobjState(chunk, target->info->deathstate);
chunk->health = 0;
P_InitAngle(chunk, target->angle);
chunk->angle = target->angle;
P_UnsetThingPosition(chunk);
chunk->flags = MF_NOCLIP;
chunk->x += forwardxoffs - xoffs;
@ -1776,7 +1781,7 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
boom = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FZEROBOOM);
boom->scale = player->mo->scale;
P_InitAngle(boom, player->mo->angle);
boom->angle = player->mo->angle;
P_SetTarget(&boom->target, player->mo);
}

View file

@ -419,9 +419,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
boolean P_Move(mobj_t *actor, fixed_t speed);
boolean P_SetOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
void P_InitAngle(mobj_t *thing, angle_t newValue);
void P_InitPitch(mobj_t *thing, angle_t newValue);
void P_InitRoll(mobj_t *thing, angle_t newValue);
void P_SlideMove(mobj_t *mo);
void P_BouncePlayerMove(mobj_t *mo);
void P_BounceMove(mobj_t *mo);

View file

@ -159,31 +159,6 @@ boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
return P_TeleportMove(thing, x, y, z);
}
//
// P_InitAngle - Change an object's angle, including interp values.
//
void P_InitAngle(mobj_t *thing, angle_t newValue)
{
thing->angle = thing->old_angle = newValue;
}
//
// P_InitPitch - Change an object's pitch, including interp values.
//
void P_InitPitch(mobj_t *thing, angle_t newValue)
{
thing->pitch = thing->old_pitch = newValue;
}
//
// P_InitRoll - Change an object's roll, including interp values.
//
void P_InitRoll(mobj_t *thing, angle_t newValue)
{
thing->roll = thing->old_roll = newValue;
}
// =========================================================================
// MOVEMENT ITERATOR FUNCTIONS
// =========================================================================
@ -433,7 +408,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
mobj_t *grease;
grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
P_SetTarget(&grease->target, object);
P_InitAngle(grease, K_MomentumAngle(object));
grease->angle = K_MomentumAngle(object);
grease->extravalue1 = i;
}
}

View file

@ -1707,7 +1707,13 @@ void P_XYMovement(mobj_t *mo)
if (walltransferred == false)
{
if (mo->flags & MF_SLIDEME)
if (mo->type == MT_DUELBOMB)
{
P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BUMP);
Obj_DuelBombReverse(mo);
xmove = ymove = 0;
}
else if (mo->flags & MF_SLIDEME)
{
P_SlideMove(mo);
if (P_MobjWasRemoved(mo))
@ -1759,13 +1765,13 @@ void P_XYMovement(mobj_t *mo)
}
break;
case MT_BUBBLESHIELDTRAP:
S_StartSound(mo, sfx_s3k44); // Bubble bounce
break;
default:
break;
}
// Bubble bounce
if (mo->type == MT_BUBBLESHIELDTRAP)
S_StartSound(mo, sfx_s3k44);
}
}
}
@ -2466,7 +2472,7 @@ boolean P_ZMovement(mobj_t *mo)
MT_KART_TIRE
);
P_InitAngle(tire, mo->angle);
tire->angle = mo->angle;
tire->fuse = 3*TICRATE;
P_InstaThrust(tire, tireAngle, 4 * mo->scale);
P_SetObjectMomZ(tire, 4*FRACUNIT, false);
@ -2486,7 +2492,7 @@ boolean P_ZMovement(mobj_t *mo)
MT_KART_TIRE
);
P_InitAngle(tire, mo->angle);
tire->angle = mo->angle;
tire->fuse = 3*TICRATE;
P_InstaThrust(tire, tireAngle, 4 * mo->scale);
P_SetObjectMomZ(tire, 4*FRACUNIT, false);
@ -4404,7 +4410,7 @@ static void P_SpawnItemCapsuleParts(mobj_t *mobj)
part = part->hnext;
P_SetTarget(&part->target, mobj);
P_SetMobjState(part, buttState);
P_InitAngle(part, i * ANG_CAPSULE);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = 0; // z offset
part->extravalue1 = buttScale; // relative scale
@ -4415,7 +4421,7 @@ static void P_SpawnItemCapsuleParts(mobj_t *mobj)
part = part->hnext;
P_SetTarget(&part->target, mobj);
P_SetMobjState(part, S_ITEMCAPSULE_TOP_SIDE);
P_InitAngle(part, i * ANG_CAPSULE);
part->angle = i * ANG_CAPSULE;
part->movedir = spin; // rotation speed
part->movefactor = mobj->info->height - part->info->height; // z offset
}
@ -4743,7 +4749,7 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
mobj->z -= mobj->height>>1;
// change angle
P_InitAngle(mobj, R_PointToAngle2(mobj->x, mobj->y, x, y));
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
// change slope
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
@ -5132,6 +5138,7 @@ boolean P_IsKartFieldItem(INT32 type)
case MT_POGOSPRING:
case MT_SINK:
case MT_DROPTARGET:
case MT_DUELBOMB:
return true;
default:
@ -5470,7 +5477,7 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
P_SetMobjState(flame, S_FLAMEJETFLAME4);
P_InitAngle(flame, mobj->angle);
flame->angle = mobj->angle;
if (mobj->flags2 & MF2_AMBUSH) // Wave up and down instead of side-to-side
flame->momz = mobj->fuse << (FRACBITS - 2);
@ -5959,7 +5966,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
blast->angle += ANGLE_90;
S_StartSound(blast, sfx_cdfm64);
}
P_InitAngle(blast, blast->angle);
blast->angle = blast->angle;
blast->destscale *= 4;
}
@ -6104,7 +6111,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->x = mobj->target->x;
mobj->y = mobj->target->y;
P_InitAngle (mobj, R_PointToAngle(mobj->x, mobj->y) + ANGLE_90); // literally only happened because i wanted to ^L^R the SPR_ITEM's
mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
if (!r_splitscreen && players[displayplayers[0]].mo)
{
@ -7008,6 +7015,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
case MT_LANDMINE:
mobj->friction = ORIG_FRICTION/4;
if (mobj->target && mobj->target->player)
mobj->color = mobj->target->player->skincolor;
else
mobj->color = SKINCOLOR_SAPPHIRE;
if (mobj->momx || mobj->momy || mobj->momz)
{
mobj_t *ghost = P_SpawnGhostMobj(mobj);
@ -7066,6 +7078,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
case MT_SPBEXPLOSION:
mobj->health--;
break;
case MT_DUELBOMB:
{
Obj_DuelBombThink(mobj);
break;
}
case MT_EMERALD:
{
if (battleovertime.enabled >= 10*TICRATE)
@ -7799,7 +7816,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->z + (mobj->height/2) + (P_RandomRange(PR_ITEM_BOOST, -20,20) * mobj->scale),
MT_FASTLINE);
P_InitAngle(fast, mobj->angle);
fast->angle = mobj->angle;
fast->momx = 3*mobj->target->momx/4;
fast->momy = 3*mobj->target->momy/4;
fast->momz = 3*P_GetMobjZMovement(mobj->target)/4;
@ -7861,7 +7878,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (underlayst != S_NULL)
{
mobj_t *underlay = P_SpawnMobj(mobj->target->x, mobj->target->y, mobj->target->z, MT_FLAMESHIELDUNDERLAY);
P_InitAngle(underlay, mobj->angle);
underlay->angle = mobj->angle;
P_SetMobjState(underlay, underlayst);
}
break;
@ -9307,7 +9324,7 @@ static boolean P_FuseThink(mobj_t *mobj)
for (i = 0; i < 5; i++)
{
mobj_t *debris = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_DEBRIS);
P_InitAngle(debris, FixedAngle(P_RandomRange(PR_DECORATION, 0,360)<<FRACBITS));
debris->angle = FixedAngle(P_RandomRange(PR_DECORATION, 0,360)<<FRACBITS);
P_InstaThrust(debris, debris->angle, P_RandomRange(PR_DECORATION, 3,18)*(FRACUNIT/4));
debris->momz = P_RandomRange(PR_DECORATION, 4,8)<<FRACBITS;
if (!i) // kinda hacky :V
@ -9890,6 +9907,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_SINK:
case MT_ROCKETSNEAKER:
case MT_SPB:
case MT_DUELBOMB:
thing->shadowscale = 3*FRACUNIT/2;
break;
case MT_BANANA_SHIELD:
@ -10138,7 +10156,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_CRUSHSTACEAN:
{
mobj_t *bigmeatyclaw = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_CRUSHCLAW);
P_InitAngle(bigmeatyclaw, mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270));
bigmeatyclaw->angle = mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);
P_SetTarget(&mobj->tracer, bigmeatyclaw);
P_SetTarget(&bigmeatyclaw->tracer, mobj);
mobj->reactiontime >>= 1;
@ -10147,7 +10165,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BANPYURA:
{
mobj_t *bigmeatyclaw = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_BANPSPRING);
P_InitAngle(bigmeatyclaw, mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270));
bigmeatyclaw->angle = mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);
P_SetTarget(&mobj->tracer, bigmeatyclaw);
P_SetTarget(&bigmeatyclaw->tracer, mobj);
mobj->reactiontime >>= 1;
@ -10283,7 +10301,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
break;
case MT_MINECARTEND:
P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID));
P_InitAngle(mobj->tracer, mobj->angle + ANGLE_90);
mobj->tracer->angle = mobj->angle + ANGLE_90;
break;
case MT_TORCHFLOWER:
{
@ -10405,7 +10423,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
angle_t ang = i * diff;
mobj_t *side = P_SpawnMobj(mobj->x + FINECOSINE((ang>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE((ang>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_DAYTONAPINETREE_SIDE);
P_InitAngle(side, ang);
side->angle = ang;
P_SetTarget(&side->target, mobj);
side->threshold = i;
}
@ -10422,7 +10440,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
cur = P_SpawnMobj(mobj->x + FINECOSINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_EZZPROPELLER_BLADE);
P_InitAngle(cur, mobj->angle);
cur->angle = mobj->angle;
P_SetTarget(&cur->hprev, prev);
P_SetTarget(&prev->hnext, cur);
@ -10488,7 +10506,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
cur->threshold = i;
P_MoveOrigin(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)),
cur->y + ((cur->radius>>FRACBITS) * FINESINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)), cur->z);
P_InitAngle(cur, ANGLE_90*(cur->threshold+1));
cur->angle = ANGLE_90*(cur->threshold+1);
P_SetTarget(&cur->hprev, prev);
P_SetTarget(&prev->hnext, cur);
@ -11741,10 +11759,22 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
break;
}
if (inDuel == false)
{
if (K_IsDuelItem(i) == true
&& K_DuelItemAlwaysSpawns(mthing) == false)
{
// Only spawns in Duels.
return false;
}
}
// No bosses outside of a combat situation.
// (just in case we want boss arenas to do double duty as battle maps)
if (!bossinfo.boss && (mobjinfo[i].flags & MF_BOSS))
{
return false;
}
if (metalrecording) // Metal Sonic can't use these things.
{
@ -12016,7 +12046,7 @@ static boolean P_SetupMace(mapthing_t *mthing, mobj_t *mobj, boolean *doangle)
spawnee->friction = mroll;\
spawnee->movefactor = mwidthset;\
spawnee->movecount = dist;\
P_InitAngle(spawnee, myaw);\
spawnee->angle = myaw;\
spawnee->flags |= (MF_NOGRAVITY|mflagsapply);\
spawnee->flags2 |= (mflags2apply|moreflags2);\
spawnee->eflags |= meflagsapply;\
@ -12215,29 +12245,29 @@ static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong)
statenum_t rollerstate = strong ? S_REDBOOSTERROLLER : S_YELLOWBOOSTERROLLER;
mobj_t *seg = P_SpawnMobjFromMobj(mobj, 26*x1, 26*y1, 0, MT_BOOSTERSEG);
P_InitAngle(seg, angle - ANGLE_90);
seg->angle = angle - ANGLE_90;
P_SetMobjState(seg, facestate);
seg = P_SpawnMobjFromMobj(mobj, -26*x1, -26*y1, 0, MT_BOOSTERSEG);
P_InitAngle(seg, angle + ANGLE_90);
seg->angle = angle + ANGLE_90;
P_SetMobjState(seg, facestate);
seg = P_SpawnMobjFromMobj(mobj, 21*x2, 21*y2, 0, MT_BOOSTERSEG);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, leftstate);
seg = P_SpawnMobjFromMobj(mobj, -21*x2, -21*y2, 0, MT_BOOSTERSEG);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, rightstate);
seg = P_SpawnMobjFromMobj(mobj, 13*(x1 + x2), 13*(y1 + y2), 0, MT_BOOSTERROLLER);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, 13*(x1 - x2), 13*(y1 - y2), 0, MT_BOOSTERROLLER);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, -13*(x1 + x2), -13*(y1 + y2), 0, MT_BOOSTERROLLER);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
seg = P_SpawnMobjFromMobj(mobj, -13*(x1 - x2), -13*(y1 - y2), 0, MT_BOOSTERROLLER);
P_InitAngle(seg, angle);
seg->angle = angle;
P_SetMobjState(seg, rollerstate);
return true;
@ -12414,19 +12444,19 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
case MT_THZTREE:
{ // Spawn the branches
angle_t mobjangle = FixedAngle((mthing->angle % 113) << FRACBITS);
P_InitAngle(P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_THZTREEBRANCH), mobjangle + ANGLE_22h);
P_InitAngle(P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_THZTREEBRANCH), mobjangle + ANGLE_157h);
P_InitAngle(P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_THZTREEBRANCH), mobjangle + ANGLE_270);
P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_22h;
P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_157h;
P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_270;
}
break;
case MT_CEZPOLE1:
case MT_CEZPOLE2:
{ // Spawn the banner
angle_t mobjangle = FixedAngle(mthing->angle << FRACBITS);
P_InitAngle(P_SpawnMobjFromMobj(mobj,
P_SpawnMobjFromMobj(mobj,
P_ReturnThrustX(mobj, mobjangle, 4 << FRACBITS),
P_ReturnThrustY(mobj, mobjangle, 4 << FRACBITS),
0, ((mobj->type == MT_CEZPOLE1) ? MT_CEZBANNER1 : MT_CEZBANNER2)), mobjangle + ANGLE_90);
0, ((mobj->type == MT_CEZPOLE1) ? MT_CEZBANNER1 : MT_CEZBANNER2))->angle = mobjangle + ANGLE_90;
}
break;
case MT_HHZTREE_TOP:
@ -12435,7 +12465,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
mobj_t* leaf;
#define doleaf(x, y) \
leaf = P_SpawnMobjFromMobj(mobj, x, y, 0, MT_HHZTREE_PART);\
P_InitAngle(leaf, mobjangle);\
leaf->angle = mobjangle;\
P_SetMobjState(leaf, leaf->info->seestate);\
mobjangle += ANGLE_90
doleaf(FRACUNIT, 0);
@ -12459,7 +12489,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
fixed_t xoffs = FINECOSINE(fa);
fixed_t yoffs = FINESINE(fa);
mobj_t* leaf = P_SpawnMobjFromMobj(mobj, xoffs, yoffs, 0, MT_BIGFERNLEAF);
P_InitAngle(leaf, angle);
leaf->angle = angle;
angle += ANGLE_45;
}
break;
@ -12569,7 +12599,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
mobj->x - P_ReturnThrustX(mobj, mobjangle, baseradius),
mobj->y - P_ReturnThrustY(mobj, mobjangle, baseradius),
mobj->z, MT_WALLSPIKEBASE);
P_InitAngle(base, mobjangle + ANGLE_90);
base->angle = mobjangle + ANGLE_90;
base->destscale = mobj->destscale;
P_SetScale(base, mobj->scale);
P_SetTarget(&base->target, mobj);
@ -12771,7 +12801,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
leaf = P_SpawnMobj(mobj->x + FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK), top, MT_AAZTREE_LEAF);
P_InitAngle(leaf, mobj->angle);
leaf->angle = mobj->angle;
// Small coconut for each leaf
P_SpawnMobj(mobj->x + (32 * FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK)),
@ -12903,6 +12933,33 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
// Increment no. of capsules on the map counter
maptargets++;
break;
}
case MT_DUELBOMB:
{
// Duel Bomb needs init to match real map thing's angle
mobj->angle = FixedAngle(mthing->angle << FRACBITS);
Obj_DuelBombInit(mobj);
*doangle = false;
break;
}
case MT_BANANA:
{
// Give Duel bananas a random angle
mobj->angle = FixedMul(P_RandomFixed(PR_DECORATION), ANGLE_MAX);
*doangle = false;
break;
}
case MT_HYUDORO_CENTER:
{
Obj_InitHyudoroCenter(mobj, NULL);
break;
}
case MT_POGOSPRING:
{
// Start as tumble version.
mobj->reactiontime++;
break;
}
default:
break;
@ -12943,6 +13000,11 @@ static void P_SetAmbush(mobj_t *mobj)
mobj->type != MT_NIGHTSBUMPER &&
mobj->type != MT_STARPOST)
mobj->flags2 |= MF2_AMBUSH;
if (mobj->type == MT_DUELBOMB)
{
Obj_DuelBombReverse(mobj);
}
}
static void P_SetObjectSpecial(mobj_t *mobj)
@ -12980,7 +13042,7 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
if (doangle)
{
P_InitAngle(mobj, FixedAngle(mthing->angle << FRACBITS));
mobj->angle = FixedAngle(mthing->angle << FRACBITS);
}
if ((mobj->flags & MF_SPRING)
@ -12993,8 +13055,8 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
mobj->spryoff = FixedMul(mobj->radius, FINESINE(a >> ANGLETOFINESHIFT));
}
P_InitPitch(mobj, FixedAngle(mthing->pitch << FRACBITS));
P_InitRoll(mobj, FixedAngle(mthing->roll << FRACBITS));
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
mthing->mobj = mobj;
@ -13397,7 +13459,7 @@ mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type,
P_SetTarget(&th->target, source); // where it came from
an = R_PointToAngle2(x, y, dest->x, dest->y);
P_InitAngle(th, an);
th->angle = an;
an >>= ANGLETOFINESHIFT;
th->momx = FixedMul(speed, FINECOSINE(an));
th->momy = FixedMul(speed, FINESINE(an));
@ -13459,7 +13521,7 @@ mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t
P_SetTarget(&th->target, source->target); // where it came from
an = R_PointToAngle2(0, 0, source->momx, source->momy) + (ANG1*shiftingAngle);
P_InitAngle(th, an);
th->angle = an;
an >>= ANGLETOFINESHIFT;
th->momx = FixedMul(speed, FINECOSINE(an));
th->momy = FixedMul(speed, FINESINE(an));
@ -13524,7 +13586,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
P_SetTarget(&th->target, source); // where it came from
an = R_PointToAngle2(x, y, xa, ya);
P_InitAngle(th, an);
th->angle = an;
an >>= ANGLETOFINESHIFT;
th->momx = FixedMul(speed, FINECOSINE(an));
th->momy = FixedMul(speed, FINESINE(an));
@ -13603,7 +13665,7 @@ mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
else
an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
P_InitAngle(th, an);
th->angle = an;
an >>= ANGLETOFINESHIFT;
th->momx = FixedMul(speed, FINECOSINE(an));
th->momy = FixedMul(speed, FINESINE(an));
@ -13691,7 +13753,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 allowai
speed = th->info->speed;
P_InitAngle(th, an);
th->angle = an;
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));

View file

@ -4590,6 +4590,7 @@ static void P_NetArchiveMisc(boolean resending)
WRITEUINT8(save_p, lastLowestLap);
WRITESINT8(save_p, spbplace);
WRITEUINT8(save_p, rainbowstartavailable);
WRITEUINT8(save_p, inDuel);
WRITEUINT32(save_p, introtime);
WRITEUINT32(save_p, starttime);
@ -4748,6 +4749,7 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
lastLowestLap = READUINT8(save_p);
spbplace = READSINT8(save_p);
rainbowstartavailable = (boolean)READUINT8(save_p);
inDuel = (boolean)READUINT8(save_p);
introtime = READUINT32(save_p);
starttime = READUINT32(save_p);

View file

@ -3705,7 +3705,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mobj)
{
if (line->flags & ML_EFFECT1)
P_InitAngle(mobj, R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y));
mobj->angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
}
else
@ -3999,7 +3999,7 @@ void P_SetupSignExit(player_t *player)
if (player->mo && !P_MobjWasRemoved(player->mo))
{
thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
P_InitAngle(thing, player->mo->angle);
thing->angle = player->mo->angle;
P_SetupSignObject(thing, player->mo, true); // Use :youfuckedup: sign face
}
}

View file

@ -97,7 +97,8 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
P_FlashPal(thing->player, PAL_MIXUP, 10);
}
P_InitAngle(thing, angle);
thing->old_angle += (angle-thing->angle);
thing->angle = angle;
thing->momx = thing->momy = thing->momz = 0;

View file

@ -388,7 +388,7 @@ void P_GiveFinishFlags(player_t *player)
fixed_t xoffs = FINECOSINE(fa);
fixed_t yoffs = FINESINE(fa);
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
P_InitAngle(flag, angle);
flag->angle = angle;
angle += FixedAngle(120*FRACUNIT);
P_SetTarget(&flag->target, player->mo);

View file

@ -78,13 +78,7 @@ if(${SDL2_FOUND})
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kart)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsdlsrb2kart)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kart)
endif()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ringracers)
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_LIB CoreFoundation)