From d38004c310e3f05c492f41b403d3d35db88c436e Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 2 May 2019 13:51:40 -0400 Subject: [PATCH] Disable incomplete ring sparkle effect temporarily --- src/p_enemy.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index ffb89e9ab..23a682680 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3586,6 +3586,8 @@ void A_AttractChase(mobj_t *actor) // Base add is 3 tics for 9,9, adds 1.5 tics for each point closer to the 1,1 end actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3; S_StartSound(actor->target, sfx_s1b5); + +#if 0 // ring sparkle effect for (i = 0; i < 4; i++) { @@ -3593,7 +3595,8 @@ void A_AttractChase(mobj_t *actor) P_SetTarget(&sparkle->target, actor->target); sparkle->extravalue1 = i; } - +#endif + P_KillMobj(actor, actor->target, actor->target); return; }