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Better Grow odds
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1 changed files with 4 additions and 4 deletions
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@ -464,8 +464,8 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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{
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{
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//P-Odds 0 1 2 3 4 5 6 7 8
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//P-Odds 0 1 2 3 4 5 6 7 8
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/*Sneaker*/ {20, 0, 0, 3, 6, 5, 0, 0, 0 }, // Sneaker
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/*Sneaker*/ {20, 0, 0, 3, 6, 5, 0, 0, 0 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 3, 6, 5, 0 }, // Rocket Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 5, 4, 0 }, // Rocket Sneaker
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/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 6, 8,16 }, // Invincibility
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/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 5, 6,16 }, // Invincibility
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/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 0, 6, 5, 4, 2, 0, 0, 0, 0 }, // Orbinaut
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/*Orbinaut*/ { 0, 6, 5, 4, 2, 0, 0, 0, 0 }, // Orbinaut
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@ -473,13 +473,13 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 1, 1, 1, 2, 2, 3, 2 }, // Self-Propelled Bomb
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/*Self-Propelled Bomb*/ { 0, 0, 1, 1, 1, 2, 2, 3, 2 }, // Self-Propelled Bomb
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/*Grow*/ { 0, 0, 0, 0, 0, 0, 1, 2, 4 }, // Grow
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/*Grow*/ { 0, 0, 0, 0, 0, 2, 4, 6, 4 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 0, 1, 0 }, // Shrink
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 0, 1, 0 }, // Shrink
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/*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Hyudoro*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0 }, // Hyudoro
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/*Hyudoro*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0 }, // Hyudoro
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Sneaker x3*/ { 0, 0, 0, 0, 3, 7, 6, 4, 0 }, // Sneaker x3
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/*Sneaker x3*/ { 0, 0, 0, 0, 3, 6, 5, 3, 0 }, // Sneaker x3
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/*Banana x3*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x3*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x10*/ { 0, 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Banana x10*/ { 0, 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Orbinaut x3*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Orbinaut x3
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/*Orbinaut x3*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Orbinaut x3
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