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Preserve lap cheat timer between player deaths
Just being symmetrical with how safelap is preserved.
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1 changed files with 4 additions and 0 deletions
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@ -2138,6 +2138,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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boolean enteredGame;
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boolean enteredGame;
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UINT8 lastsafelap;
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UINT8 lastsafelap;
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UINT8 lastsafecheatcheck;
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UINT8 lastsafecheatcheck;
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UINT16 bigwaypointgap;
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roundconditions_t roundconditions;
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roundconditions_t roundconditions;
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boolean saveroundconditions;
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boolean saveroundconditions;
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@ -2271,6 +2272,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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cheatchecknum = 0;
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cheatchecknum = 0;
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lastsafelap = 0;
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lastsafelap = 0;
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lastsafecheatcheck = 0;
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lastsafecheatcheck = 0;
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bigwaypointgap = 0;
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saveroundconditions = false;
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saveroundconditions = false;
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tallyactive = false;
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tallyactive = false;
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@ -2318,6 +2320,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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lastsafelap = players[player].lastsafelap;
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lastsafelap = players[player].lastsafelap;
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lastsafecheatcheck = players[player].lastsafecheatcheck;
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lastsafecheatcheck = players[player].lastsafecheatcheck;
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bigwaypointgap = players[player].bigwaypointgap;
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tallyactive = players[player].tally.active;
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tallyactive = players[player].tally.active;
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if (tallyactive)
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if (tallyactive)
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@ -2391,6 +2394,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->angleturn = playerangleturn;
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p->angleturn = playerangleturn;
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p->lastsafelap = lastsafelap;
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p->lastsafelap = lastsafelap;
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p->lastsafecheatcheck = lastsafecheatcheck;
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p->lastsafecheatcheck = lastsafecheatcheck;
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p->bigwaypointgap = bigwaypointgap;
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// save player config truth reborn
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// save player config truth reborn
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p->skincolor = skincolor;
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p->skincolor = skincolor;
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