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Oops, properly scale for high-res/splitscreen
prboom-plus uses 320 here always, but that's because it handles high resolutions differently apparently.
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@ -3186,7 +3186,7 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
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{
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{
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const size_t maxdrawsegs = ds_p - dsstart;
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const size_t maxdrawsegs = ds_p - dsstart;
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const INT32 cx = BASEVIDWIDTH / 2;
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const INT32 cx = viewwidth / 2;
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drawseg_t* ds;
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drawseg_t* ds;
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INT32 i;
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INT32 i;
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