Oops, properly scale for high-res/splitscreen

prboom-plus uses 320 here always, but that's because it handles high resolutions differently apparently.
This commit is contained in:
Sally Coolatta 2022-08-25 00:31:23 -04:00
parent 7c5d066684
commit d3cbf0cd6f

View file

@ -3186,7 +3186,7 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal) void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
{ {
const size_t maxdrawsegs = ds_p - dsstart; const size_t maxdrawsegs = ds_p - dsstart;
const INT32 cx = BASEVIDWIDTH / 2; const INT32 cx = viewwidth / 2;
drawseg_t* ds; drawseg_t* ds;
INT32 i; INT32 i;