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https://github.com/KartKrewDev/RingRacers.git
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Remove mapmusflags
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a578f9b37c
commit
d3f9c6e826
5 changed files with 0 additions and 17 deletions
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@ -43,7 +43,6 @@ extern "C" {
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// Selected by user.
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extern INT16 gamemap;
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extern char mapmusname[7];
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extern UINT16 mapmusflags;
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extern UINT32 mapmusposition;
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extern UINT32 mapmusresume;
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extern UINT8 mapmusrng;
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@ -105,7 +105,6 @@ static void G_DoWorldDone(void);
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static void G_DoStartVote(void);
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char mapmusname[7]; // Music name
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UINT16 mapmusflags; // Track and reset bit
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UINT32 mapmusposition; // Position to jump to
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UINT32 mapmusresume;
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UINT8 mapmusrng; // Random selection result
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@ -5928,9 +5927,6 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
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gamemap = map;
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// Don't carry over custom music change to another map.
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mapmusflags |= MUSIC_RELOADRESET;
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automapactive = false;
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imcontinuing = false;
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@ -1034,8 +1034,6 @@ void K_ResetCeremony(void)
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{
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mapmusrng--;
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}
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mapmusflags |= MUSIC_RELOADRESET;
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}
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if (!grandprixinfo.cup)
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@ -299,9 +299,6 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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} else if (fastcmp(word,"mapmusname")) {
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lua_pushstring(L, mapmusname);
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return 1;
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} else if (fastcmp(word,"mapmusflags")) {
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lua_pushinteger(L, mapmusflags);
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return 1;
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} else if (fastcmp(word,"mapmusposition")) {
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lua_pushinteger(L, mapmusposition);
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return 1;
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@ -424,8 +421,6 @@ int LUA_WriteGlobals(lua_State *L, const char *word)
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strncpy(mapmusname, str, strlength);
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}
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else if (fastcmp(word, "mapmusflags"))
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mapmusflags = (UINT16)luaL_checkinteger(L, 2);
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else if (fastcmp(word, "mapmusrng"))
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mapmusrng = (UINT8)luaL_checkinteger(L, 2);
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// SRB2Kart
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@ -6428,11 +6428,6 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
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if (!gamemap || gamemap > nummapheaders || !mapheaderinfo[gamemap-1])
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I_Error("P_NetUnArchiveMisc: Internal map ID %d not found (nummapheaders = %d)", gamemap-1, nummapheaders);
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// tell the sound code to reset the music since we're skipping what
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// normally sets this flag
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if (!reloading)
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mapmusflags |= MUSIC_RELOADRESET;
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G_SetGamestate(READINT16(save->p));
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gametype = READINT16(save->p);
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