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Expose K_Sliptiding to Lua
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1 changed files with 12 additions and 1 deletions
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@ -4626,6 +4626,16 @@ static int lib_kPlayerEBrake(lua_State *L)
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return 1;
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}
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static int lib_kSliptiding(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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INLEVEL
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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lua_pushinteger(L, K_Sliptiding(player));
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return 1;
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}
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static int lib_kGetCollideAngle(lua_State *L)
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{
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mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -5099,8 +5109,9 @@ static luaL_Reg lib[] = {
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{"K_GetInvincibilityItemFrame",lib_kGetInvincibilityItemFrame},
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{"K_GetOrbinautItemFrame",lib_kGetOrbinautItemFrame},
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{"K_UpdateMobjItemOverlay",lib_kUpdateMobjItemOverlay},
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{"K_PlayerEBrake",lib_kPlayerEBrake},
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{"K_Sliptiding",lib_kSliptiding},
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{"K_GetCollideAngle",lib_kGetCollideAngle},
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{"K_AddHitLag",lib_kAddHitLag},
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