Expose K_Sliptiding to Lua

This commit is contained in:
JugadorXEI 2025-08-21 10:10:46 +02:00
parent b8b36eea68
commit d497c64faf

View file

@ -4626,6 +4626,16 @@ static int lib_kPlayerEBrake(lua_State *L)
return 1;
}
static int lib_kSliptiding(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_Sliptiding(player));
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5099,8 +5109,9 @@ static luaL_Reg lib[] = {
{"K_GetInvincibilityItemFrame",lib_kGetInvincibilityItemFrame},
{"K_GetOrbinautItemFrame",lib_kGetOrbinautItemFrame},
{"K_UpdateMobjItemOverlay",lib_kUpdateMobjItemOverlay},
{"K_PlayerEBrake",lib_kPlayerEBrake},
{"K_Sliptiding",lib_kSliptiding},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},