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Sphere Box: use extravalue2 for sphere count
extravalue1 is already used by timer
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parent
219f3407cb
commit
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2 changed files with 2 additions and 2 deletions
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@ -256,7 +256,7 @@ mobj_t *K_SpawnSphereBox(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 f
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drop->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
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drop->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT);
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drop->extravalue1 = amount;
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drop->extravalue2 = amount;
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return drop;
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return drop;
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}
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}
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@ -383,7 +383,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->target, toucher);
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P_SetTarget(&special->target, toucher);
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// P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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// P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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P_ItemPop(special);
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P_ItemPop(special);
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P_GivePlayerSpheres(player, special->extravalue1);
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P_GivePlayerSpheres(player, special->extravalue2);
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return;
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return;
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case MT_ITEMCAPSULE:
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case MT_ITEMCAPSULE:
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if (special->scale < special->extravalue1) // don't break it while it's respawning
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if (special->scale < special->extravalue1) // don't break it while it's respawning
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