Input Display: force on in Tutorials

This commit is contained in:
James R 2024-03-02 00:27:25 -08:00
parent 6988fbcf3e
commit d4ab1a3272

View file

@ -5167,7 +5167,7 @@ static void K_drawInput(void)
UINT8 viewnum = R_GetViewNumber();
boolean freecam = camera[viewnum].freecam; //disable some hud elements w/ freecam
if (!cv_drawinput.value && !modeattacking)
if (!cv_drawinput.value && !modeattacking && gametype != GT_TUTORIAL)
return;
if (stplyr->spectator || freecam || demo.attract)