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GP bonus round: do not spawn duel mode items TWICE
Level load ordering's a bitch, I explain in the code comments.
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3 changed files with 12 additions and 10 deletions
10
src/k_kart.c
10
src/k_kart.c
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@ -125,11 +125,6 @@ void K_TimerReset(void)
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g_pointlimit = 0;
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}
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boolean K_ShouldSpawnDuelItems(void)
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{
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return (inDuel == true || (grandprixinfo.gp && grandprixinfo.eventmode == GPEVENT_BONUS));
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}
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static void K_SpawnItemCapsules(void)
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{
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mapthing_t *mt = mapthings;
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@ -281,7 +276,10 @@ void K_TimerInit(void)
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timelimitintics = K_TimeLimitForGametype();
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g_pointlimit = K_PointLimitForGametype();
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if (K_ShouldSpawnDuelItems())
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// K_TimerInit is called after all mapthings are spawned,
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// so they didn't know if it's supposed to be a duel
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// (inDuel is always false before K_TimerInit is called).
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if (inDuel)
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{
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K_SpawnDuelOnlyItems();
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}
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@ -233,8 +233,6 @@ void K_KartEbrakeVisuals(player_t *p);
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void K_HandleDirectionalInfluence(player_t *player);
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fixed_t K_DefaultPlayerRadius(player_t *player);
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boolean K_ShouldSpawnDuelItems(void);
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// sound stuff for lua
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void K_PlayAttackTaunt(mobj_t *source);
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void K_PlayBoostTaunt(mobj_t *source);
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10
src/p_mobj.c
10
src/p_mobj.c
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@ -12486,12 +12486,18 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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break;
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}
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if (!K_ShouldSpawnDuelItems())
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// This duel check is tricky.
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// At map load, inDuel is always false, because
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// K_TimerInit is called afterward. K_TimerInit will then
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// spawn all the duel mode objects itself, which ends up
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// calling this function again.
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// So that's why this check is even here.
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if (inDuel == false && (grandprixinfo.gp == false || grandprixinfo.eventmode != GPEVENT_BONUS))
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{
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if (K_IsDuelItem(i) == true
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&& K_DuelItemAlwaysSpawns(mthing) == false)
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{
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// Only spawns in Duels.
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// Only spawns in Duels or GP bonus rounds.
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return false;
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}
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}
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