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ah, forgot to do this
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@ -12028,7 +12028,10 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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actor->z -= hackoffset;
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actor->z -= hackoffset;
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if (!numwaypoints)
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if (!numwaypoints)
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{
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Z_Free(waypoints); // free table
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goto nowaypoints; // ???
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goto nowaypoints; // ???
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}
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key = P_RandomKey(numwaypoints);
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key = P_RandomKey(numwaypoints);
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