diff --git a/src/k_collide.c b/src/k_collide.c index 92b6c6e47..482b67fa3 100644 --- a/src/k_collide.c +++ b/src/k_collide.c @@ -492,12 +492,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) if (t1Condition == true && t2Condition == false) { - P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE); + P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO); return true; } else if (t1Condition == false && t2Condition == true) { - P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE); + P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO); return true; } @@ -507,12 +507,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) if (t1Condition == true && t2Condition == false) { - P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE); + P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO); return true; } else if (t1Condition == false && t2Condition == true) { - P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE); + P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO); return true; } @@ -522,12 +522,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) if (t1Condition == true && t2Condition == false) { - P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT); + P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_WOMBO); return true; } else if (t1Condition == false && t2Condition == true) { - P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT); + P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_WOMBO); return true; } @@ -540,12 +540,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) if (t1Condition == true && t2Condition == false) { - P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL); + P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO); return true; } else if (t1Condition == false && t2Condition == true) { - P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL); + P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO); return true; } } @@ -558,7 +558,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) { if (t2->player->rings <= 0) { - P_DamageMobj(t2, t1, t1, 1, DMG_STING); + P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO); stungT2 = true; } @@ -569,7 +569,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2) { if (t1->player->rings <= 0) { - P_DamageMobj(t1, t2, t2, 1, DMG_STING); + P_DamageMobj(t1, t2, t2, 1, DMG_STING|DMG_WOMBO); stungT1 = true; }