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Make P_PlayLivesJingle player optional in Lua
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parent
c23e8d2cbd
commit
d55ef8db71
2 changed files with 9 additions and 5 deletions
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@ -1674,11 +1674,15 @@ static int lib_pPlayVictorySound(lua_State *L)
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static int lib_pPlayLivesJingle(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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player_t *player = NULL;
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//NOHUD
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//INLEVEL
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
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{
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player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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}
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P_PlayLivesJingle(player);
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return 0;
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}
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@ -392,7 +392,7 @@ void P_GiveFinishFlags(player_t *player)
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mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
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flag->angle = angle;
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angle += FixedAngle(120*FRACUNIT);
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P_SetTarget(&flag->target, player->mo);
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}
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}
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@ -1533,7 +1533,7 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype)
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void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UINT16 status)
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{
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// If gamestate != GS_LEVEL, always play the jingle (1-up intermission)
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if (gamestate == GS_LEVEL && !P_IsLocalPlayer(player))
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if (gamestate == GS_LEVEL && player && !P_IsLocalPlayer(player))
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return;
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S_RetainMusic(musname, musflags, looping, 0, status);
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