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Was still too slow
7/4s to 2x outright
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@ -332,7 +332,7 @@ static boolean SPBSeekSoundPlaying(mobj_t *spb)
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static void SPBSeek(mobj_t *spb, mobj_t *bestMobj)
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{
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const fixed_t desiredSpeed = SPB_DEFAULTSPEED*(7/4); // Seeks the player out 175% faster than its usual speed when locked in
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const fixed_t desiredSpeed = SPB_DEFAULTSPEED*(2); // Seeks the player out 2x faster than its usual speed when locked in
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waypoint_t *curWaypoint = NULL;
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waypoint_t *destWaypoint = NULL;
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