Team damage downgrade grants invincibility

This commit is contained in:
Antonio Martinez 2025-09-13 17:51:07 -04:00
parent f732f301a3
commit d5914d53d7

View file

@ -2875,6 +2875,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player_t *playerInflictor;
boolean force = false;
boolean spbpop = false;
boolean downgraded = false;
INT32 laglength = 6;
@ -3304,7 +3305,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (G_SameTeam(source->player, player))
{
if (type != DMG_EXPLODE)
{
type = DMG_STUMBLE;
downgraded = true;
}
}
else
{
@ -3458,8 +3462,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_PopPlayerShield(player);
}
boolean downgraded = false;
if (!(gametyperules & GTR_SPHERES) && player->tripwireLeniency && !P_PlayerInPain(player))
{
switch (type)