mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'capsules' into 'master'
Item Capsules See merge request KartKrew/Kart!440
This commit is contained in:
commit
d5c30742dd
13 changed files with 642 additions and 11 deletions
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@ -425,7 +425,7 @@ typedef struct player_s
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UINT8 ringdelay; // (0 to 3) - 3 tic delay between every ring usage
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UINT16 ringboost; // Ring boost timer
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UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
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UINT8 superring; // Spawn rings on top of you every tic!
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UINT16 superring; // Spawn rings on top of you every tic!
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UINT8 curshield; // see kartshields_t
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UINT8 bubblecool; // Bubble Shield use cooldown
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@ -334,6 +334,7 @@ actionpointer_t actionpointers[] =
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{{A_ReaperThinker}, "A_REAPERTHINKER"},
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{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
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{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
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{{A_SpawnItemCapsuleParts}, "A_SPAWNITEMCAPSULEPARTS"},
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{{NULL}, "NONE"},
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@ -3484,6 +3485,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_ITEMICON",
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// Item capsules
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"S_ITEMCAPSULE",
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"S_ITEMCAPSULE_TOP_SIDE",
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"S_ITEMCAPSULE_BOTTOM_SIDE_AIR",
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"S_ITEMCAPSULE_BOTTOM_SIDE_GROUND",
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"S_ITEMCAPSULE_TOP",
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"S_ITEMCAPSULE_BOTTOM",
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"S_ITEMCAPSULE_INSIDE",
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// Signpost sparkles
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"S_SIGNSPARK1",
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"S_SIGNSPARK2",
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@ -5438,6 +5448,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_RANDOMITEM",
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"MT_RANDOMITEMPOP",
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"MT_FLOATINGITEM",
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"MT_ITEMCAPSULE",
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"MT_ITEMCAPSULE_PART",
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"MT_SIGNSPARKLE",
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64
src/info.c
64
src/info.c
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@ -537,6 +537,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"KINB", // Darker invincibility sparkle trail
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"KINF", // Invincibility flash
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"INVI", // Invincibility speedlines
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"ICAP", // Item capsules
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"WIPD", // Wipeout dust trail
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"DRIF", // Drift Sparks
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"BDRF", // Brake drift sparks
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@ -4065,6 +4067,14 @@ state_t states[NUMSTATES] =
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{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
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{SPR_ICAP, FF_ADD|0, -1, {A_SpawnItemCapsuleParts}, 0, 0, S_NULL}, // S_ITEMCAPSULE
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{SPR_ICAP, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP_SIDE
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{SPR_ICAP, FF_VERTICALFLIP|FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_AIR
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{SPR_ICAP, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_GROUND
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{SPR_ICAP, FF_FLOORSPRITE|3, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP
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{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
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{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
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{SPR_SGNS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
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{SPR_SGNS, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
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{SPR_SGNS, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
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@ -23055,6 +23065,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE
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2010, // doomednum
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S_ITEMCAPSULE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_INVISIBLE, // deathstate
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S_NULL, // xdeathstate
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sfx_itcaps, // deathsound
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0, // speed
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56*FRACUNIT, // radius
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112*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE_PART
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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26*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_SIGNSPARKLE
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-1, // doomednum
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S_SIGNSPARK1, // spawnstate
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14
src/info.h
14
src/info.h
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@ -287,6 +287,7 @@ enum actionnum
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A_REAPERTHINKER,
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A_FLAMESHIELDPAPER,
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A_INVINCSPARKLEROTATE,
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A_SPAWNITEMCAPSULEPARTS,
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NUMACTIONS
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};
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@ -557,6 +558,7 @@ void A_ReaperThinker();
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void A_MementosTPParticles();
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void A_FlameShieldPaper();
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void A_InvincSparkleRotate();
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void A_SpawnItemCapsuleParts();
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extern boolean actionsoverridden[NUMACTIONS];
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@ -1078,6 +1080,7 @@ typedef enum sprite
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SPR_KINB, // Darker invincibility sparkle trail
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SPR_KINF, // Invincibility flash
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SPR_INVI, // Invincibility speedlines
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SPR_ICAP, // Item capsules
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SPR_WIPD, // Wipeout dust trail
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SPR_DRIF, // Drift Sparks
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@ -4457,6 +4460,15 @@ typedef enum state
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S_ITEMICON,
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// Item capsules
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S_ITEMCAPSULE,
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S_ITEMCAPSULE_TOP_SIDE,
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S_ITEMCAPSULE_BOTTOM_SIDE_AIR,
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S_ITEMCAPSULE_BOTTOM_SIDE_GROUND,
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S_ITEMCAPSULE_TOP,
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S_ITEMCAPSULE_BOTTOM,
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S_ITEMCAPSULE_INSIDE,
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// Signpost sparkles
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S_SIGNSPARK1,
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S_SIGNSPARK2,
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@ -6448,6 +6460,8 @@ typedef enum mobj_type
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MT_RANDOMITEM,
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MT_RANDOMITEMPOP,
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MT_FLOATINGITEM,
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MT_ITEMCAPSULE,
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MT_ITEMCAPSULE_PART,
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MT_SIGNSPARKLE,
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50
src/k_kart.c
50
src/k_kart.c
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@ -1916,7 +1916,7 @@ void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
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K_FlipFromObject(mo, master);
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// visibility (usually for hyudoro)
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mo->renderflags = (master->renderflags & RF_DONTDRAW);
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mo->renderflags = (mo->renderflags & ~RF_DONTDRAW) | (master->renderflags & RF_DONTDRAW);
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}
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// same as above, but does not adjust Z height when flipping
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@ -1927,7 +1927,7 @@ void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master)
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mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
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// visibility (usually for hyudoro)
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mo->renderflags = (master->renderflags & RF_DONTDRAW);
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mo->renderflags = (mo->renderflags & ~RF_DONTDRAW) | (master->renderflags & RF_DONTDRAW);
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}
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@ -4470,7 +4470,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
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return trail;
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}
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static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow)
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mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow)
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{
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mobj_t *mo;
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INT32 dir;
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@ -9002,7 +9002,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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break;
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case KITEM_SUPERRING:
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->superring < (UINT8_MAX - (10*3)))
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->superring < (UINT16_MAX - (10*3)))
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{
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player->superring += (10*3);
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player->itemamount--;
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@ -9409,4 +9409,46 @@ void K_CheckSpectateStatus(void)
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}
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}
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UINT8 K_GetInvincibilityItemFrame(void)
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{
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return ((leveltime % (7*3)) / 3);
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}
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UINT8 K_GetOrbinautItemFrame(UINT8 count)
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{
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return min(count - 1, 3);
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}
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boolean K_IsSPBInGame(void)
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{
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UINT8 i;
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thinker_t *think;
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// is there an SPB chasing anyone?
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if (spbplace != -1)
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return true;
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// do any players have an SPB in their item slot?
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (players[i].itemtype == KITEM_SPB)
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return true;
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}
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// spbplace is still -1 until a fired SPB finds a target, so look for an in-map SPB just in case
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for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
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{
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if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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if (((mobj_t *)think)->type == MT_SPB)
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return true;
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}
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return false;
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}
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//}
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@ -74,6 +74,7 @@ void K_SpawnSparkleTrail(mobj_t *mo);
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void K_SpawnWipeoutTrail(mobj_t *mo, boolean offroad);
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void K_SpawnDraftDust(mobj_t *mo);
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void K_DriftDustHandling(mobj_t *spawner);
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mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
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void K_PuntMine(mobj_t *mine, mobj_t *punter);
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void K_DoSneaker(player_t *player, INT32 type);
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void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
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@ -118,6 +119,9 @@ SINT8 K_Sliptiding(player_t *player);
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void K_AdjustPlayerFriction(player_t *player);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CheckSpectateStatus(void);
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UINT8 K_GetInvincibilityItemFrame(void);
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UINT8 K_GetOrbinautItemFrame(UINT8 count);
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boolean K_IsSPBInGame(void);
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// sound stuff for lua
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void K_PlayAttackTaunt(mobj_t *source);
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189
src/p_enemy.c
189
src/p_enemy.c
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@ -321,6 +321,7 @@ void A_ReaperThinker(mobj_t *actor);
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void A_MementosTPParticles(mobj_t *actor);
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void A_FlameShieldPaper(mobj_t *actor);
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void A_InvincSparkleRotate(mobj_t *actor);
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void A_SpawnItemCapsuleParts(mobj_t *actor);
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//for p_enemy.c
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@ -14651,3 +14652,191 @@ void A_InvincSparkleRotate(mobj_t *actor)
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actor->angle += ANG1*10*(actor->extravalue2); // Arbitrary value, change this if you want, I suppose.
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}
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void P_RefreshItemCapsuleParts(mobj_t *mobj)
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{
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UINT8 numNumbers = 0;
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INT32 count = 0;
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INT32 itemType = mobj->threshold;
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mobj_t *part;
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skincolornum_t color;
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UINT32 newRenderFlags = 0;
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boolean colorized;
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if (itemType < 1 || itemType >= NUMKARTITEMS)
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itemType = KITEM_SAD;
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// update invincibility properties
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if (itemType == KITEM_INVINCIBILITY)
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{
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mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_FULLBRIGHT;
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mobj->colorized = true;
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}
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else
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{
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mobj->renderflags = (mobj->renderflags & ~RF_BRIGHTMASK) | RF_SEMIBRIGHT;
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mobj->color = SKINCOLOR_NONE;
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mobj->colorized = false;
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}
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// update cap colors
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if (itemType == KITEM_SUPERRING)
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{
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color = SKINCOLOR_GOLD;
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newRenderFlags |= RF_SEMIBRIGHT;
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}
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else if (mobj->spawnpoint && (mobj->spawnpoint->options & MTF_EXTRA))
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color = SKINCOLOR_SAPPHIRE;
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else if (itemType == KITEM_SPB)
|
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color = SKINCOLOR_JET;
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else
|
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color = SKINCOLOR_NONE;
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colorized = (color != SKINCOLOR_NONE);
|
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part = mobj;
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while (!P_MobjWasRemoved(part->hnext))
|
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{
|
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part = part->hnext;
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part->color = color;
|
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part->colorized = colorized;
|
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part->renderflags = (part->renderflags & ~RF_BRIGHTMASK) | newRenderFlags;
|
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}
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// update inside item frame
|
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part = mobj->tracer;
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if (P_MobjWasRemoved(part))
|
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return;
|
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|
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part->threshold = mobj->threshold;
|
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part->movecount = mobj->movecount;
|
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|
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switch (itemType)
|
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{
|
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case KITEM_ORBINAUT:
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part->sprite = SPR_ITMO;
|
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
|
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break;
|
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case KITEM_INVINCIBILITY:
|
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part->sprite = SPR_ITMI;
|
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
|
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break;
|
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case KITEM_SAD:
|
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part->sprite = SPR_ITEM;
|
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
|
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break;
|
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default:
|
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part->sprite = SPR_ITEM;
|
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
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break;
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}
|
||||
|
||||
// update number frame
|
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if (K_GetShieldFromItem(itemType) != KSHIELD_NONE) // shields don't stack, so don't show a number
|
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;
|
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else
|
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{
|
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switch (itemType)
|
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{
|
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case KITEM_ORBINAUT: // only display the number when the sprite no longer changes
|
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if (mobj->movecount - 1 > K_GetOrbinautItemFrame(mobj->movecount))
|
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count = mobj->movecount;
|
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break;
|
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case KITEM_SUPERRING: // always display the number, and multiply it by 5
|
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count = mobj->movecount * 5;
|
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break;
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case KITEM_SAD: // never display the number
|
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case KITEM_SPB:
|
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break;
|
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default:
|
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if (mobj->movecount > 1)
|
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count = mobj->movecount;
|
||||
break;
|
||||
}
|
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}
|
||||
|
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while (count > 0)
|
||||
{
|
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if (P_MobjWasRemoved(part->tracer))
|
||||
{
|
||||
P_SetTarget(&part->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
|
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P_SetTarget(&part->tracer->target, part);
|
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P_SetMobjState(part->tracer, S_INVISIBLE);
|
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part->tracer->spriteyoffset = 10*FRACUNIT;
|
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part->tracer->spritexoffset = 13*numNumbers*FRACUNIT;
|
||||
}
|
||||
part = part->tracer;
|
||||
part->sprite = SPR_ITMN;
|
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part->frame = FF_FULLBRIGHT|(count % 10);
|
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count /= 10;
|
||||
numNumbers++;
|
||||
}
|
||||
|
||||
// delete any extra overlays (I guess in case the number changes?)
|
||||
if (part->tracer)
|
||||
{
|
||||
P_RemoveMobj(part->tracer);
|
||||
P_SetTarget(&part->tracer, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
#define CAPSULESIDES 5
|
||||
#define ANG_CAPSULE (UINT32_MAX / CAPSULESIDES)
|
||||
#define ROTATIONSPEED (2*ANG2)
|
||||
void A_SpawnItemCapsuleParts(mobj_t *actor)
|
||||
{
|
||||
UINT8 i;
|
||||
mobj_t *part;
|
||||
fixed_t buttScale = 0;
|
||||
statenum_t buttState = S_ITEMCAPSULE_BOTTOM_SIDE_AIR;
|
||||
angle_t spin = ANGLE_MAX - ROTATIONSPEED;
|
||||
|
||||
if (LUA_CallAction(A_SPAWNITEMCAPSULEPARTS, actor))
|
||||
return;
|
||||
|
||||
if (P_IsObjectOnGround(actor))
|
||||
{
|
||||
buttScale = 13*FRACUNIT/10;
|
||||
buttState = S_ITEMCAPSULE_BOTTOM_SIDE_GROUND;
|
||||
spin = 0;
|
||||
}
|
||||
|
||||
// inside item
|
||||
part = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART);
|
||||
P_SetTarget(&part->target, actor);
|
||||
P_SetMobjState(part, S_ITEMICON);
|
||||
part->movedir = ROTATIONSPEED; // rotation speed
|
||||
part->extravalue1 = 175*FRACUNIT/100; // relative scale
|
||||
part->flags2 |= MF2_CLASSICPUSH; // classicpush = centered horizontally
|
||||
P_SetTarget(&actor->tracer, part); // pointer to this item, so we can modify its sprite/frame
|
||||
|
||||
// capsule caps
|
||||
part = actor;
|
||||
for (i = 0; i < CAPSULESIDES; i++)
|
||||
{
|
||||
// a bottom side
|
||||
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART));
|
||||
P_SetTarget(&part->hnext->hprev, part);
|
||||
part = part->hnext;
|
||||
P_SetTarget(&part->target, actor);
|
||||
P_SetMobjState(part, buttState);
|
||||
part->angle = i * ANG_CAPSULE;
|
||||
part->movedir = spin; // rotation speed
|
||||
part->movefactor = 0; // z offset
|
||||
part->extravalue1 = buttScale; // relative scale
|
||||
|
||||
// a top side
|
||||
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_ITEMCAPSULE_PART));
|
||||
P_SetTarget(&part->hnext->hprev, part);
|
||||
part = part->hnext;
|
||||
P_SetTarget(&part->target, actor);
|
||||
P_SetMobjState(part, S_ITEMCAPSULE_TOP_SIDE);
|
||||
part->angle = i * ANG_CAPSULE;
|
||||
part->movedir = spin; // rotation speed
|
||||
part->movefactor = actor->info->height - part->info->height; // z offset
|
||||
}
|
||||
|
||||
P_RefreshItemCapsuleParts(actor);
|
||||
}
|
||||
#undef CAPSULESIDES
|
||||
#undef ANG_CAPSULE
|
||||
#undef ROTATIONSPEED
|
||||
|
|
|
|||
129
src/p_inter.c
129
src/p_inter.c
|
|
@ -277,6 +277,24 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
P_SetTarget(&special->target, toucher);
|
||||
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
|
||||
break;
|
||||
case MT_ITEMCAPSULE:
|
||||
if (special->threshold != KITEM_SUPERRING
|
||||
&& special->threshold != KITEM_SPB
|
||||
&& !P_CanPickupItem(player, 1))
|
||||
return;
|
||||
|
||||
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
|
||||
return;
|
||||
|
||||
if (special->scale < special->extravalue1) // don't break it while it's respawning
|
||||
return;
|
||||
|
||||
if (special->threshold == KITEM_SPB && K_IsSPBInGame()) // don't spawn a second SPB
|
||||
return;
|
||||
|
||||
S_StartSound(toucher, special->info->deathsound);
|
||||
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
|
||||
return;
|
||||
case MT_KARMAHITBOX:
|
||||
if (!special->target->player)
|
||||
return;
|
||||
|
|
@ -1282,6 +1300,117 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
}
|
||||
break;
|
||||
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
UINT8 i;
|
||||
mobj_t *attacker = inflictor ? inflictor : source;
|
||||
mobj_t *part = target->hnext;
|
||||
angle_t angle = FixedAngle(360*P_RandomFixed());
|
||||
INT16 spacing = (target->radius >> 1) / target->scale;
|
||||
|
||||
// set respawn fuse
|
||||
if (modeattacking) // no respawns
|
||||
;
|
||||
else if (target->threshold == KITEM_SUPERRING)
|
||||
target->fuse = 20*TICRATE;
|
||||
else
|
||||
target->fuse = 40*TICRATE;
|
||||
|
||||
// burst effects
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
mobj_t *blast = P_SpawnMobjFromMobj(target, 0, 0, target->info->height >> 1, MT_BATTLEBUMPER_BLAST);
|
||||
blast->angle = angle + i*ANGLE_90;
|
||||
P_SetScale(blast, 2*blast->scale/3);
|
||||
blast->destscale = 2*blast->scale;
|
||||
}
|
||||
|
||||
// dust effects
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
mobj_t *puff = P_SpawnMobjFromMobj(
|
||||
target,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(-spacing, spacing) * FRACUNIT,
|
||||
P_RandomRange(0, 4*spacing) * FRACUNIT,
|
||||
MT_SPINDASHDUST
|
||||
);
|
||||
|
||||
P_SetScale(puff, (puff->destscale *= 2));
|
||||
puff->momz = puff->scale * P_MobjFlip(puff);
|
||||
|
||||
P_Thrust(puff, R_PointToAngle2(target->x, target->y, puff->x, puff->y), 3*puff->scale);
|
||||
if (attacker)
|
||||
{
|
||||
puff->momx += attacker->momx;
|
||||
puff->momy += attacker->momy;
|
||||
puff->momz += attacker->momz;
|
||||
}
|
||||
}
|
||||
|
||||
// remove inside item
|
||||
if (target->tracer && !P_MobjWasRemoved(target->tracer))
|
||||
P_RemoveMobj(target->tracer);
|
||||
|
||||
// bust capsule caps
|
||||
while (part && !P_MobjWasRemoved(part))
|
||||
{
|
||||
P_InstaThrust(part, part->angle + ANGLE_90, 6 * part->target->scale);
|
||||
P_SetObjectMomZ(part, 6 * FRACUNIT, false);
|
||||
part->fuse = TICRATE/2;
|
||||
part->flags &= ~MF_NOGRAVITY;
|
||||
|
||||
if (attacker)
|
||||
{
|
||||
part->momx += attacker->momx;
|
||||
part->momy += attacker->momy;
|
||||
part->momz += attacker->momz;
|
||||
}
|
||||
part = part->hnext;
|
||||
}
|
||||
|
||||
// give the player an item!
|
||||
if (source && source->player)
|
||||
{
|
||||
player_t *player = source->player;
|
||||
|
||||
// special behavior for ring capsules
|
||||
if (target->threshold == KITEM_SUPERRING)
|
||||
{
|
||||
player->superring = min(player->superring + 5*target->movecount*3, UINT16_MAX);
|
||||
break;
|
||||
}
|
||||
|
||||
// special behavior for SPB capsules
|
||||
if (target->threshold == KITEM_SPB)
|
||||
{
|
||||
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (target->threshold < 1 || target->threshold >= NUMKARTITEMS) // bruh moment prevention
|
||||
{
|
||||
player->itemtype = KITEM_SAD;
|
||||
player->itemamount = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->itemtype = target->threshold;
|
||||
if (K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE) // never give more than 1 shield
|
||||
player->itemamount = 1;
|
||||
else
|
||||
player->itemamount = max(1, target->movecount);
|
||||
}
|
||||
player->karthud[khud_itemblink] = TICRATE;
|
||||
player->karthud[khud_itemblinkmode] = 0;
|
||||
player->itemroulette = 0;
|
||||
player->roulettetype = 0;
|
||||
if (P_IsDisplayPlayer(player))
|
||||
S_StartSound(NULL, sfx_itrolf);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MT_BATTLECAPSULE:
|
||||
{
|
||||
mobj_t *cur;
|
||||
|
|
|
|||
|
|
@ -365,6 +365,8 @@ void P_InternalFlickyBubble(mobj_t *actor);
|
|||
void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fixed_t chasez);
|
||||
void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angle);
|
||||
|
||||
void P_RefreshItemCapsuleParts(mobj_t *mobj);
|
||||
|
||||
//
|
||||
// P_MAP
|
||||
//
|
||||
|
|
|
|||
181
src/p_mobj.c
181
src/p_mobj.c
|
|
@ -3748,6 +3748,57 @@ static void P_RingThinker(mobj_t *mobj)
|
|||
P_CycleMobjState(mobj);
|
||||
}
|
||||
|
||||
static void P_ItemCapsulePartThinker(mobj_t *mobj)
|
||||
{
|
||||
if (mobj->fuse > 0) // dead
|
||||
{
|
||||
mobj->fuse--;
|
||||
if (mobj->fuse == 0)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
mobj->renderflags ^= RF_DONTDRAW;
|
||||
}
|
||||
else // alive
|
||||
{
|
||||
mobj_t *target = mobj->target;
|
||||
fixed_t targetScale, z;
|
||||
|
||||
if (P_MobjWasRemoved(target))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
// match the capsule's scale
|
||||
if (mobj->extravalue1)
|
||||
targetScale = FixedMul(mobj->extravalue1, target->scale);
|
||||
else
|
||||
targetScale = target->scale;
|
||||
|
||||
if (mobj->scale != targetScale)
|
||||
P_SetScale(mobj, mobj->destscale = targetScale);
|
||||
|
||||
// find z position
|
||||
K_GenericExtraFlagsNoZAdjust(mobj, target);
|
||||
if (mobj->flags & MFE_VERTICALFLIP)
|
||||
z = target->z + target->height - mobj->height - FixedMul(mobj->scale, mobj->movefactor);
|
||||
else
|
||||
z = target->z + FixedMul(mobj->scale, mobj->movefactor);
|
||||
|
||||
// rotate & move to capsule
|
||||
mobj->angle += mobj->movedir;
|
||||
if (mobj->flags2 & MF2_CLASSICPUSH) // centered
|
||||
P_TeleportMove(mobj, target->x, target->y, z);
|
||||
else
|
||||
P_TeleportMove(mobj,
|
||||
target->x + P_ReturnThrustX(mobj, mobj->angle + ANGLE_90, mobj->radius),
|
||||
target->y + P_ReturnThrustY(mobj, mobj->angle + ANGLE_90, mobj->radius),
|
||||
z);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_BossTargetPlayer
|
||||
// If closest is true, find the closest player.
|
||||
|
|
@ -5457,11 +5508,11 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
{
|
||||
case KITEM_ORBINAUT:
|
||||
mobj->tracer->sprite = SPR_ITMO;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|(min(mobj->target->player->itemamount-1, 3));
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|K_GetOrbinautItemFrame(mobj->target->player->itemamount);
|
||||
break;
|
||||
case KITEM_INVINCIBILITY:
|
||||
mobj->tracer->sprite = SPR_ITMI;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|((leveltime % (7*3)) / 3);
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|K_GetInvincibilityItemFrame();
|
||||
break;
|
||||
case KITEM_SAD:
|
||||
mobj->tracer->sprite = SPR_ITEM;
|
||||
|
|
@ -5589,6 +5640,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
P_SetMobjStateNF(smok, smok->info->painstate); // same function, diff sprite
|
||||
}
|
||||
break;
|
||||
case MT_ITEMCAPSULE_PART:
|
||||
P_ItemCapsulePartThinker(mobj);
|
||||
break;
|
||||
case MT_BATTLECAPSULE_PIECE:
|
||||
if (mobj->extravalue2)
|
||||
mobj->frame |= FF_VERTICALFLIP;
|
||||
|
|
@ -6063,11 +6117,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
{
|
||||
case KITEM_ORBINAUT:
|
||||
mobj->sprite = SPR_ITMO;
|
||||
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(min(mobj->movecount-1, 3));
|
||||
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
|
||||
break;
|
||||
case KITEM_INVINCIBILITY:
|
||||
mobj->sprite = SPR_ITMI;
|
||||
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|((leveltime % (7*3)) / 3);
|
||||
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
|
||||
break;
|
||||
case KITEM_SAD:
|
||||
mobj->sprite = SPR_ITEM;
|
||||
|
|
@ -6084,6 +6138,38 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case MT_ITEMCAPSULE:
|
||||
// scale the capsule
|
||||
if (mobj->scale < mobj->extravalue1)
|
||||
{
|
||||
fixed_t oldHeight = mobj->height;
|
||||
|
||||
if ((mobj->extravalue1 - mobj->scale) < mobj->scalespeed)
|
||||
P_SetScale(mobj, mobj->destscale = mobj->extravalue1);
|
||||
else
|
||||
P_SetScale(mobj, mobj->destscale = mobj->scale + mobj->scalespeed);
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
mobj->z -= (mobj->height - oldHeight);
|
||||
}
|
||||
|
||||
// update & animate capsule
|
||||
if (!P_MobjWasRemoved(mobj->tracer))
|
||||
{
|
||||
mobj_t *part = mobj->tracer;
|
||||
|
||||
if (mobj->threshold != part->threshold
|
||||
|| mobj->movecount != part->movecount) // change the capsule properties if the item type or amount is updated
|
||||
P_RefreshItemCapsuleParts(mobj);
|
||||
|
||||
// animate invincibility capsules
|
||||
if (mobj->threshold == KITEM_INVINCIBILITY)
|
||||
{
|
||||
mobj->color = K_RainbowColor(leveltime);
|
||||
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_ORBINAUT:
|
||||
{
|
||||
boolean grounded = P_IsObjectOnGround(mobj);
|
||||
|
|
@ -8405,6 +8491,17 @@ static boolean P_FuseThink(mobj_t *mobj)
|
|||
|
||||
P_RemoveMobj(mobj); // make sure they disappear
|
||||
return false;
|
||||
case MT_ITEMCAPSULE:
|
||||
if (mobj->spawnpoint)
|
||||
P_SpawnMapThing(mobj->spawnpoint);
|
||||
else
|
||||
{
|
||||
mobj_t *newMobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->type);
|
||||
newMobj->threshold = mobj->threshold;
|
||||
newMobj->movecount = mobj->movecount;
|
||||
}
|
||||
P_RemoveMobj(mobj);
|
||||
return false;
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = mobj->hnext, *next;
|
||||
|
|
@ -8975,6 +9072,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
|
|||
case MT_FLOATINGITEM:
|
||||
case MT_BLUESPHERE:
|
||||
case MT_EMERALD:
|
||||
case MT_ITEMCAPSULE:
|
||||
thing->shadowscale = FRACUNIT/2;
|
||||
break;
|
||||
case MT_DRIFTCLIP:
|
||||
|
|
@ -9333,6 +9431,40 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->fuse = 100;
|
||||
break;
|
||||
// SRB2Kart
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
fixed_t oldHeight = mobj->height;
|
||||
|
||||
// set default item & count
|
||||
#if 0 // set to 1 to test capsules with random items, e.g. with objectplace
|
||||
if (P_RandomChance(FRACUNIT/3))
|
||||
mobj->threshold = KITEM_SUPERRING;
|
||||
else if (P_RandomChance(FRACUNIT/3))
|
||||
mobj->threshold = KITEM_SPB;
|
||||
else if (P_RandomChance(FRACUNIT/3))
|
||||
mobj->threshold = KITEM_ORBINAUT;
|
||||
else
|
||||
mobj->threshold = P_RandomRange(1, NUMKARTITEMS - 1);
|
||||
mobj->movecount = P_RandomChance(FRACUNIT/3) ? 1 : P_RandomKey(32) + 1;
|
||||
#else
|
||||
mobj->threshold = KITEM_SUPERRING; // default item is super ring
|
||||
mobj->movecount = 1;
|
||||
#endif
|
||||
|
||||
// grounded/aerial properties
|
||||
P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 0);
|
||||
if (!P_IsObjectOnGround(mobj))
|
||||
mobj->flags |= MF_NOGRAVITY;
|
||||
|
||||
// set starting scale
|
||||
mobj->extravalue1 = mobj->scale; // this acts as the capsule's destscale; we're avoiding P_MobjScaleThink because we want aerial capsules not to scale from their center
|
||||
mobj->scalespeed >>= 1;
|
||||
P_SetScale(mobj, mobj->destscale = mapobjectscale >> 4);
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
mobj->z += (oldHeight - mobj->height);
|
||||
|
||||
break;
|
||||
}
|
||||
case MT_KARMAHITBOX:
|
||||
{
|
||||
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->scale);
|
||||
|
|
@ -10072,6 +10204,11 @@ void P_RespawnSpecials(void)
|
|||
pcount++;
|
||||
}
|
||||
|
||||
#if 0 // set to 1 to enable quick respawns for testing
|
||||
if (true)
|
||||
time = 5*TICRATE;
|
||||
else
|
||||
#endif
|
||||
if (gametyperules & GTR_SPHERES)
|
||||
{
|
||||
if (pcount > 2)
|
||||
|
|
@ -10618,6 +10755,21 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
|||
if (modifiedgame && !savemoddata)
|
||||
return false; // No cheating!!
|
||||
|
||||
break;
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
boolean isRingCapsule = (mthing->angle < 1 || mthing->angle == KITEM_SUPERRING || mthing->angle >= NUMKARTITEMS);
|
||||
|
||||
// don't spawn ring capsules in GTR_SPHERES gametypes
|
||||
if (isRingCapsule && (gametyperules & GTR_SPHERES))
|
||||
return false;
|
||||
|
||||
// in record attack, only spawn ring capsules
|
||||
// (behavior can be inverted with the Extra flag, i.e. item capsule spawns and ring capsule does not)
|
||||
if (modeattacking
|
||||
&& (!(mthing->options & MTF_EXTRA) == !isRingCapsule))
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
@ -11567,6 +11719,27 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
}
|
||||
break;
|
||||
}
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
// Angle = item type
|
||||
if (mthing->angle > 0 && mthing->angle < NUMKARTITEMS)
|
||||
mobj->threshold = mthing->angle;
|
||||
|
||||
// Parameter = extra items (x5 for rings)
|
||||
mobj->movecount += mthing->extrainfo;
|
||||
|
||||
// Special = +16 items (+80 for rings)
|
||||
if (mthing->options & MTF_OBJECTSPECIAL)
|
||||
mobj->movecount += 16;
|
||||
|
||||
// Ambush = double size (grounded) / half size (aerial)
|
||||
if (!(mthing->options & MTF_AMBUSH) == !P_IsObjectOnGround(mobj))
|
||||
{
|
||||
mobj->extravalue1 = min(mobj->extravalue1 << 1, FixedDiv(64*FRACUNIT, mobj->info->radius)); // don't make them larger than the blockmap can handle
|
||||
mobj->scalespeed <<= 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_AAZTREE_HELPER:
|
||||
{
|
||||
fixed_t top = mobj->z;
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT8(save_p, players[i].ringdelay);
|
||||
WRITEUINT16(save_p, players[i].ringboost);
|
||||
WRITEUINT8(save_p, players[i].sparkleanim);
|
||||
WRITEUINT8(save_p, players[i].superring);
|
||||
WRITEUINT16(save_p, players[i].superring);
|
||||
|
||||
WRITEUINT8(save_p, players[i].curshield);
|
||||
WRITEUINT8(save_p, players[i].bubblecool);
|
||||
|
|
@ -532,7 +532,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].ringdelay = READUINT8(save_p);
|
||||
players[i].ringboost = READUINT16(save_p);
|
||||
players[i].sparkleanim = READUINT8(save_p);
|
||||
players[i].superring = READUINT8(save_p);
|
||||
players[i].superring = READUINT16(save_p);
|
||||
|
||||
players[i].curshield = READUINT8(save_p);
|
||||
players[i].bubblecool = READUINT8(save_p);
|
||||
|
|
|
|||
|
|
@ -966,6 +966,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Debug notification
|
||||
{"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hammer cocks, bang bang
|
||||
{"itcaps", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Item capsule"},
|
||||
|
||||
// SRB2Kart - Engine sounds
|
||||
// Engine class A
|
||||
|
|
|
|||
|
|
@ -1030,6 +1030,7 @@ typedef enum
|
|||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
sfx_cock,
|
||||
sfx_itcaps,
|
||||
|
||||
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
|
||||
// Engine class A - Low Speed, Low Weight
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue