Turn sprite less while sliptiding

This commit is contained in:
James R 2021-04-06 21:56:37 -07:00
parent 7e74a1d823
commit d5e4fb6bfa

View file

@ -7370,7 +7370,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_aizdriftstrat]; player->kartstuff[k_aizdriftstrat];
} }
if (abs(player->aizDriftTurn) < ANGLE_135) if (abs(player->aizDriftTurn) < ANGLE_112h)
{ {
player->aizDriftTurn = player->aizDriftTurn =
(abs(player->aizDriftTurn) + ANGLE_11hh) * (abs(player->aizDriftTurn) + ANGLE_11hh) *