Egga Channel background for connecting

This commit is contained in:
toaster 2022-09-13 13:16:34 +01:00
parent 2d253e0105
commit d5e6d349a5
3 changed files with 4 additions and 3 deletions

View file

@ -1952,8 +1952,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
{
F_TitleScreenTicker(true);
F_TitleScreenDrawer();
M_DrawEggaChannel();
}
CL_DrawConnectionStatus();
#ifdef HAVE_THREADS

View file

@ -904,6 +904,8 @@ void M_HandleVideoModes(INT32 ch);
// data stuff
void M_HandleProfileErase(INT32 choice);
// Draws the EGGA CHANNEL background.
void M_DrawEggaChannel(void);
// Extras menu:
#define DF_ENCORE 0x40

View file

@ -2270,7 +2270,7 @@ static void M_MPOptDrawer(menu_t *m, INT16 extend[3][3])
}
// Draws the EGGA CHANNEL background.
static void M_DrawEggaChannel(void)
void M_DrawEggaChannel(void)
{
patch_t *background = W_CachePatchName("M_EGGACH", PU_CACHE);