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Keep record attack replays base-game-compatible for now
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1 changed files with 5 additions and 3 deletions
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@ -5337,9 +5337,11 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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if (ghost->player)
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{
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if (
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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!modeattacking && ( //@TODO: This is a temporary check to keep netreplays EXE record attack replays compatible with base Kart.
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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)
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)
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{
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ghostext[playernum].flags |= EZT_KART;
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