From d6210023d83f87da6f098eb9b54e44d431b70391 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Tue, 20 Aug 2024 18:00:16 -0700 Subject: [PATCH] Don't directly scale item power when frantic (distance is already scaled!) --- src/k_roulette.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/k_roulette.c b/src/k_roulette.c index 9959b6719..37d800dd4 100644 --- a/src/k_roulette.c +++ b/src/k_roulette.c @@ -1703,11 +1703,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet powers[i] = humanscaler * K_DynamicItemOddsRace[i-1][0]; dupetolerance[i] = K_DynamicItemOddsRace[i-1][1]; } - - if (K_IsItemPower(i) && rival) - powers[i] = 3 * powers[i] / 4; - if (K_IsItemPower(i) && franticitems) - powers[i] = 3 * powers[i] / 4; } // null stuff that doesn't have odds