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Remove papersprite property from invisible Sealed Star Lamp core
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@ -466,7 +466,7 @@ void Obj_SSLampMapThingSpawn(mobj_t* mo, mapthing_t* mt)
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// we need this because linkdrawing to a papersprite results in all linked mobjs becoming invisible when the papersprite is viewed parallel to its angle
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core = P_SpawnMobjFromMobj(mo, bulbX, bulbY, BULB_VERTICAL_OFFSET, MT_SS_LAMP_BULB);
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P_SetTarget(&core->tracer, mo);
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core->frame = (core->frame & ~FF_FRAMEMASK) | 5;
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core->frame = 5; // no flags needed, just a plain invisible sprite
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// parallel bulb
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part = P_SpawnMobjFromMobj(core, 0, 0, 0, MT_SS_LAMP_BULB);
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