Actually load shaders.pk3 again

This commit is contained in:
Eidolon 2025-03-16 23:47:49 -05:00
parent 4e13f61de5
commit d646e67f5f

View file

@ -2475,10 +2475,6 @@ void W_InitShaderLookup(const char *filename)
return;
}
}
else
{
return;
}
// It is acceptable to fail opening the pk3 lookup.
// The shader pk3 lookup is only needed to build a lookup directory of the zip