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Actually load shaders.pk3 again
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1 changed files with 0 additions and 4 deletions
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@ -2475,10 +2475,6 @@ void W_InitShaderLookup(const char *filename)
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return;
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}
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}
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else
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{
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return;
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}
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// It is acceptable to fail opening the pk3 lookup.
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// The shader pk3 lookup is only needed to build a lookup directory of the zip
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