mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-02 09:21:29 +00:00
revert back to master
yay i get to MANUALLY redo everything.
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parent
5e4be346d4
commit
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1 changed files with 61 additions and 48 deletions
109
src/k_kart.c
109
src/k_kart.c
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@ -182,24 +182,6 @@ void K_RegisterKartStuff(void)
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//}
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// Not sure what's a good place for this function
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// I'll get around to splitting *everything* in this file into better places soon...
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UINT16 K_GetPlayerDontDrawFlag(player_t *player)
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{
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UINT16 flag = 0;
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if (player == &players[displayplayers[0]])
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flag = MFD_DONTDRAWP1;
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else if (r_splitscreen >= 1 && player == &players[displayplayers[1]])
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flag = MFD_DONTDRAWP2;
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else if (r_splitscreen >= 2 && player == &players[displayplayers[2]])
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flag = MFD_DONTDRAWP3;
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else if (r_splitscreen >= 3 && player == &players[displayplayers[3]])
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flag = MFD_DONTDRAWP4;
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return flag;
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}
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boolean K_IsPlayerLosing(player_t *player)
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{
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INT32 winningpos = 1;
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@ -1354,9 +1336,9 @@ static void K_DrawDraftCombiring(player_t *player, player_t *victim, fixed_t cur
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band->colorized = true;
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band->fuse = 2;
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if (transparent)
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band->drawflags |= MFD_SHADOW;
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band->drawflags |= MFD_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player) | K_GetPlayerDontDrawFlag(victim));
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band->flags2 |= MF2_SHADOW;
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if (!P_IsDisplayPlayer(player) && !P_IsDisplayPlayer(victim))
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band->flags2 |= MF2_DONTDRAW;
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}
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curx += stepx;
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@ -1584,7 +1566,11 @@ void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
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K_FlipFromObject(mo, master);
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// visibility (usually for hyudoro)
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mo->drawflags = (master->drawflags & MFD_DONTDRAW);
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mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
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}
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// same as above, but does not adjust Z height when flipping
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@ -1595,7 +1581,11 @@ void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master)
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mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
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// visibility (usually for hyudoro)
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mo->drawflags = (master->drawflags & MFD_DONTDRAW);
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mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP2)|(master->eflags & MFE_DRAWONLYFORP2);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP3)|(master->eflags & MFE_DRAWONLYFORP3);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP4)|(master->eflags & MFE_DRAWONLYFORP4);
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}
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@ -1655,7 +1645,7 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
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P_SetTarget(&sparks->target, player->mo);
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P_SetScale(sparks, (sparks->destscale = player->mo->scale));
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K_MatchGenericExtraFlags(sparks, player->mo);
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sparks->drawflags |= MFD_DONTDRAW;
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sparks->flags2 |= MF2_DONTDRAW;
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}
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static fixed_t K_RandomFlip(fixed_t f)
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@ -3405,7 +3395,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
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}
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if (translucent)
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dust->drawflags |= MFD_SHADOW;
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dust->flags2 |= MF2_SHADOW;
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}
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void K_SpawnDraftDust(mobj_t *mo)
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@ -4881,9 +4871,9 @@ static void K_MoveHeldObjects(player_t *player)
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cur->flags &= ~MF_NOCLIPTHING;
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if (player->kartstuff[k_rocketsneakertimer] <= TICRATE && (leveltime & 1))
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cur->drawflags |= MFD_DONTDRAW;
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cur->flags2 |= MF2_DONTDRAW;
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else
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cur->drawflags &= ~MFD_DONTDRAW;
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cur->flags2 &= ~MF2_DONTDRAW;
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if (num & 1)
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P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_LVIBRATE : S_ROCKETSNEAKER_L));
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@ -5432,7 +5422,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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//ghost->momy = (3*player->mo->momy)/4;
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//ghost->momz = (3*player->mo->momz)/4;
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if (leveltime & 1)
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ghost->drawflags |= MFD_DONTDRAW;
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ghost->flags2 |= MF2_DONTDRAW;
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}
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if (P_IsObjectOnGround(player->mo))
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@ -5467,7 +5457,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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debtflag->frame += 4;
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debtflag->color = player->skincolor;
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debtflag->fuse = 2;
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debtflag->drawflags = K_GetPlayerDontDrawFlag(player);
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if (P_IsDisplayPlayer(player))
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debtflag->flags2 |= MF2_DONTDRAW;
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}
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if (player->kartstuff[k_springstars] && (leveltime & 1))
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@ -7435,35 +7426,61 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (G_RaceGametype())
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hyu *= 2; // double in race
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if (leveltime & 1)
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if (r_splitscreen)
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{
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player->mo->drawflags |= MFD_DONTDRAW;
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if (leveltime & 1)
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player->mo->flags2 |= MF2_DONTDRAW;
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else
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player->mo->flags2 &= ~MF2_DONTDRAW;
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if (player->kartstuff[k_hyudorotimer] >= (TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyu-(TICRATE/2))
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{
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if (player == &players[displayplayers[1]])
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player->mo->eflags |= MFE_DRAWONLYFORP2;
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else if (player == &players[displayplayers[2]] && r_splitscreen > 1)
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player->mo->eflags |= MFE_DRAWONLYFORP3;
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else if (player == &players[displayplayers[3]] && r_splitscreen > 2)
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player->mo->eflags |= MFE_DRAWONLYFORP4;
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else if (player == &players[displayplayers[0]])
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player->mo->eflags |= MFE_DRAWONLYFORP1;
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else
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player->mo->flags2 |= MF2_DONTDRAW;
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}
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else
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player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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}
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else
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{
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if (player->kartstuff[k_hyudorotimer] >= (TICRATE/2) && player->kartstuff[k_hyudorotimer] <= hyu-(TICRATE/2))
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player->mo->drawflags &= ~K_GetPlayerDontDrawFlag(player);
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if (P_IsDisplayPlayer(player)
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|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyu-(TICRATE/2))))
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{
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if (leveltime & 1)
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player->mo->flags2 |= MF2_DONTDRAW;
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else
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player->mo->flags2 &= ~MF2_DONTDRAW;
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}
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else
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player->mo->drawflags &= ~MFD_DONTDRAW;
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player->mo->flags2 |= MF2_DONTDRAW;
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}
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player->powers[pw_flashing] = player->kartstuff[k_hyudorotimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
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}
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else
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else if (player->kartstuff[k_hyudorotimer] == 0)
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{
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player->mo->drawflags &= ~MFD_DONTDRAW;
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player->mo->flags2 &= ~MF2_DONTDRAW;
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player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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}
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if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // dead in match? you da bomb
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{
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K_DropItems(player); //K_StripItems(player);
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K_StripOther(player);
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player->mo->drawflags |= MFD_SHADOW;
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player->mo->flags2 |= MF2_SHADOW;
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player->powers[pw_flashing] = player->kartstuff[k_comebacktimer];
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}
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else if (G_RaceGametype() || player->kartstuff[k_bumper] > 0)
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{
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player->mo->drawflags &= ~(MFD_TRANSMASK|MFD_BRIGHTMASK);
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player->mo->flags2 &= ~MF2_SHADOW;
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}
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}
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@ -10203,7 +10220,6 @@ static void K_drawKartMinimap(void)
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UINT8 *colormap = NULL;
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SINT8 localplayers[4];
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SINT8 numlocalplayers = 0;
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INT32 hyu = hyudorotime;
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mobj_t *mobj, *next; // for SPB drawing (or any other item(s) we may wanna draw, I dunno!)
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// Draw the HUD only when playing in a level.
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@ -10272,9 +10288,6 @@ static void K_drawKartMinimap(void)
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}
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}
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if (G_RaceGametype())
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hyu *= 2; // double in race
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// initialize
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for (i = 0; i < 4; i++)
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localplayers[i] = -1;
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@ -10324,8 +10337,8 @@ static void K_drawKartMinimap(void)
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if (players[i].kartstuff[k_hyudorotimer] > 0)
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{
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if (!((players[i].kartstuff[k_hyudorotimer] < TICRATE/2
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|| players[i].kartstuff[k_hyudorotimer] > hyu-(1*TICRATE/2))
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if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
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|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
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&& !(leveltime & 1)))
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continue;
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}
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@ -10607,7 +10620,7 @@ static void K_drawKartFirstPerson(void)
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UINT8 *colmap = NULL;
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ticcmd_t *cmd = &stplyr->cmd;
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if (stplyr->spectator || !stplyr->mo || (stplyr->mo->drawflags & MFD_DONTDRAW))
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if (stplyr->spectator || !stplyr->mo || (stplyr->mo->flags2 & MF2_DONTDRAW))
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return;
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if (stplyr == &players[displayplayers[1]] && r_splitscreen)
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@ -10629,9 +10642,9 @@ static void K_drawKartFirstPerson(void)
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{
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if (stplyr->speed < (20*stplyr->mo->scale) && (leveltime & 1) && !r_splitscreen)
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y++;
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if (stplyr->mo->drawflags & MFD_TRANSMASK)
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splitflags |= ((stplyr->mo->drawflags & MFD_TRANSMASK) >> MFD_TRANSSHIFT) << FF_TRANSSHIFT;
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// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
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if (stplyr->mo->flags2 & MF2_SHADOW)
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splitflags |= FF_TRANS80;
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else if (stplyr->mo->frame & FF_TRANSMASK)
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splitflags |= (stplyr->mo->frame & FF_TRANSMASK);
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}
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