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Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata).
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1 changed files with 8 additions and 2 deletions
10
src/m_menu.c
10
src/m_menu.c
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@ -2582,7 +2582,7 @@ boolean M_Responder(event_t *ev)
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{
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{
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if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
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if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
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{
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{
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S_StartSound(NULL, sfx_menu1);
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S_StartSound(NULL, sfx_skid);
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M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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return true;
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return true;
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}
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}
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@ -6565,7 +6565,13 @@ static void M_HandleLoadSave(INT32 choice)
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S_StartSound(NULL, sfx_skid);
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S_StartSound(NULL, sfx_skid);
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M_StartMessage("Are you sure you want to play\n\x85ultimate mode\x80? It isn't remotely fair,\nand you don't even get an emblem for it.\n\n(Press 'Y' to confirm)\n",M_SaveGameUltimateResponse,MM_YESNO);
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M_StartMessage("Are you sure you want to play\n\x85ultimate mode\x80? It isn't remotely fair,\nand you don't even get an emblem for it.\n\n(Press 'Y' to confirm)\n",M_SaveGameUltimateResponse,MM_YESNO);
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}
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}
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else if (savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
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else if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected-1].lives == -42 && !(!modifiedgame || savemoddata))
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{
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loadgamescroll = 0;
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S_StartSound(NULL, sfx_skid);
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M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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}
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else if (saveSlotSelected == NOSAVESLOT || savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
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{
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{
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loadgamescroll = 0;
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loadgamescroll = 0;
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S_StartSound(NULL, sfx_menu1);
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S_StartSound(NULL, sfx_menu1);
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