Expose K_PointLimitForGametype to Lua

This commit is contained in:
JugadorXEI 2025-08-09 18:49:00 +02:00
parent 6270222e8a
commit d677c37b53

View file

@ -4696,6 +4696,13 @@ static int lib_kTimeLimitForGametype(lua_State *L)
return 1; return 1;
} }
static int lib_kPointLimitForGametype(lua_State *L)
{
INLEVEL
lua_pushinteger(L, K_PointLimitForGametype());
return 1;
}
static int lib_kGetCollideAngle(lua_State *L) static int lib_kGetCollideAngle(lua_State *L)
{ {
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5177,6 +5184,7 @@ static luaL_Reg lib[] = {
{"K_SetItemOut",lib_kSetItemOut}, {"K_SetItemOut",lib_kSetItemOut},
{"K_UnsetItemOut",lib_kUnsetItemOut}, {"K_UnsetItemOut",lib_kUnsetItemOut},
{"K_TimeLimitForGametype",lib_kTimeLimitForGametype}, {"K_TimeLimitForGametype",lib_kTimeLimitForGametype},
{"K_PointLimitForGametype",lib_kPointLimitForGametype},
{"K_GetCollideAngle",lib_kGetCollideAngle}, {"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag}, {"K_AddHitLag",lib_kAddHitLag},