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Fix angle lag not working
(Why was angle being set again above this...)
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parent
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commit
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1 changed files with 5 additions and 11 deletions
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@ -191,7 +191,8 @@ void K_HandleFollower(player_t *player)
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fixed_t bubble; // bubble scale (0 if no bubble)
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mobj_t *bmobj; // temp bubble mobj
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angle_t destAngle, angleDiff;
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angle_t destAngle;
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INT32 angleDiff;
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if (player->followerready == false)
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{
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@ -322,7 +323,6 @@ void K_HandleFollower(player_t *player)
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player->follower->momy = FixedDiv(sy - player->follower->y, fl.horzlag);
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player->follower->z += FixedDiv(deltaz, fl.vertlag);
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player->follower->momz = FixedDiv(sz - player->follower->z, fl.vertlag);
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player->follower->angle = player->mo->angle;
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if (player->mo->colorized)
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{
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@ -357,18 +357,12 @@ void K_HandleFollower(player_t *player)
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}
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// Sal: Smoothly rotate angle to the destination value.
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angleDiff = destAngle - player->follower->angle;
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angleDiff = AngleDeltaSigned(destAngle, player->follower->angle);
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if (angleDiff > ANGLE_180)
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if (angleDiff != 0)
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{
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angleDiff = InvAngle(FixedDiv(InvAngle(angleDiff), fl.anglelag));
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player->follower->angle += FixedDiv(angleDiff, fl.anglelag);
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}
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else
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{
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angleDiff = FixedDiv(angleDiff, fl.anglelag);
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}
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player->follower->angle += angleDiff;
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// Finally, if the follower has bubbles, move them, set their scale, etc....
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// This is what I meant earlier by it being easier, now we can just use this weird lil loop to get the job done!
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