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	SRB2 2.1.10 release
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					 17 changed files with 76 additions and 61 deletions
				
			
		|  | @ -1,4 +1,4 @@ | |||
| Here it is! SRB2 v2.1.9 source code! | ||||
| Here it is! SRB2 v2.1.10 source code! | ||||
| (why do we keep the version number up to date | ||||
| 	when everything else in this file is hilariously old? | ||||
| 	- Inuyasha) | ||||
|  |  | |||
|  | @ -379,7 +379,13 @@ void COM_AddCommand(const char *name, com_func_t func) | |||
| 	{ | ||||
| 		if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
 | ||||
| 		{ | ||||
| 			I_Error("Command %s already exists\n", name); | ||||
| 			// don't I_Error for Lua commands
 | ||||
| 			// Lua commands can replace game commands, and they have priority.
 | ||||
| 			// BUT, if for some reason we screwed up and made two console commands with the same name,
 | ||||
| 			// it's good to have this here so we find out.
 | ||||
| 			if (cmd->function != COM_Lua_f) | ||||
| 				I_Error("Command %s already exists\n", name); | ||||
| 
 | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
|  |  | |||
|  | @ -769,7 +769,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst) | |||
| 			} | ||||
| 			if (j == MAXPLAYERS) // fine, no I_Error
 | ||||
| 			{ | ||||
| 				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing..."); | ||||
| 				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n"); | ||||
| 				rst->flagplayer[i] = -2; | ||||
| 			} | ||||
| 			continue; | ||||
|  | @ -1527,7 +1527,7 @@ static void CL_LoadReceivedSavegame(void) | |||
| 		Z_Free(savebuffer); | ||||
| 		save_p = NULL; | ||||
| 		if (unlink(tmpsave) == -1) | ||||
| 			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave); | ||||
| 			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1535,7 +1535,7 @@ static void CL_LoadReceivedSavegame(void) | |||
| 	Z_Free(savebuffer); | ||||
| 	save_p = NULL; | ||||
| 	if (unlink(tmpsave) == -1) | ||||
| 		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave); | ||||
| 		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave); | ||||
| 	consistancy[gametic%BACKUPTICS] = Consistancy(); | ||||
| 	CON_ToggleOff(); | ||||
| } | ||||
|  | @ -2309,6 +2309,10 @@ void CL_Reset(void) | |||
| 	SV_StopServer(); | ||||
| 	SV_ResetServer(); | ||||
| 
 | ||||
| 	// make sure we don't leave any fileneeded gunk over from a failed join
 | ||||
| 	fileneedednum = 0; | ||||
| 	memset(fileneeded, 0, sizeof(fileneeded)); | ||||
| 
 | ||||
| 	// D_StartTitle should get done now, but the calling function will handle it
 | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1087,14 +1087,14 @@ void D_SRB2Main(void) | |||
| #endif | ||||
| 	D_CleanFile(); | ||||
| 
 | ||||
| #if 1 // md5s last updated 8/03/14
 | ||||
| #if 1 // md5s last updated 8/05/14
 | ||||
| 
 | ||||
| 	// Check MD5s of autoloaded files
 | ||||
| 	W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
 | ||||
| 	W_VerifyFileMD5(1, "e956466eff2c79f7b1cdefad24761bce"); // zones.dta
 | ||||
| 	W_VerifyFileMD5(2, "95a4cdbed287323dd361243f357a5fd2"); // player.dta
 | ||||
| 	W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
 | ||||
| 	W_VerifyFileMD5(4, "636e4c7b71e770e8368b48fcfe07bbd8"); // patch.dta
 | ||||
| 	W_VerifyFileMD5(4, "01735733412bf68c42f4669e964fc952"); // patch.dta
 | ||||
| 	// don't check music.dta because people like to modify it, and it doesn't matter if they do
 | ||||
| 	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -3901,7 +3901,7 @@ static void Command_Cheats_f(void) | |||
| 	if (CV_CheatsEnabled()) | ||||
| 	{ | ||||
| 		CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n")); | ||||
| 		CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.")); | ||||
| 		CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); | ||||
| 	} | ||||
| 	else | ||||
| 		CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n")); | ||||
|  |  | |||
|  | @ -144,8 +144,8 @@ extern FILE *logstream; | |||
| #define VERSIONSTRING "Trunk" | ||||
| #else | ||||
| #define VERSION    201 // Game version
 | ||||
| #define SUBVERSION 9  // more precise version number
 | ||||
| #define VERSIONSTRING "v2.1.9" | ||||
| #define SUBVERSION 10  // more precise version number
 | ||||
| #define VERSIONSTRING "v2.1.10" | ||||
| #endif | ||||
| 
 | ||||
| // Modification options
 | ||||
|  | @ -201,7 +201,7 @@ extern FILE *logstream; | |||
| // it's only for detection of the version the player is using so the MS can alert them of an update.
 | ||||
| // Only set it higher, not lower, obviously.
 | ||||
| // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
 | ||||
| #define MODVERSION 14 | ||||
| #define MODVERSION 15 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -12525,12 +12525,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = | |||
| 		sfx_None,       // deathsound
 | ||||
| 		0,              // speed
 | ||||
| 		16*FRACUNIT,    // radius
 | ||||
| 		56*FRACUNIT,    // height
 | ||||
| 		48*FRACUNIT,    // height
 | ||||
| 		0,              // display offset
 | ||||
| 		1000,           // mass
 | ||||
| 		0,              // damage
 | ||||
| 		sfx_None,       // activesound
 | ||||
| 		MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
 | ||||
| 		MF_NOCLIP|MF_NOGRAVITY, // flags
 | ||||
| 		S_NULL          // raisestate
 | ||||
| 	}, | ||||
| 
 | ||||
|  | @ -14398,7 +14398,7 @@ void P_ResetData(INT32 flags) | |||
| { | ||||
| #ifndef ALLOW_RESETDATA | ||||
| 	(void)flags; | ||||
| 	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.")); | ||||
| 	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n")); | ||||
| #else | ||||
| 	if (flags & 1) | ||||
| 	{ | ||||
|  |  | |||
|  | @ -1842,7 +1842,7 @@ static int lib_gTicsToMilliseconds(lua_State *L) | |||
| 
 | ||||
| static luaL_Reg lib[] = { | ||||
| 	{"print", lib_print}, | ||||
| 	{"EvalMath", lib_evalMath,}, | ||||
| 	{"EvalMath", lib_evalMath}, | ||||
| 
 | ||||
| 	// m_random
 | ||||
| 	{"P_Random",lib_pRandom}, | ||||
|  |  | |||
|  | @ -55,12 +55,13 @@ static lua_CFunction liblist[] = { | |||
| // Lua asks for memory using this.
 | ||||
| static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize) | ||||
| { | ||||
| 	(void)ud; (void)osize; | ||||
| 	(void)ud; | ||||
| 	if (nsize == 0) { | ||||
| 		Z_Free(ptr); | ||||
| 		if (osize != 0) | ||||
| 			Z_Free(ptr); | ||||
| 		return NULL; | ||||
| 	} else | ||||
| 		return Z_Realloc(ptr, nsize, PU_STATIC, NULL); | ||||
| 		return Z_Realloc(ptr, nsize, PU_LUA, NULL); | ||||
| } | ||||
| 
 | ||||
| // Panic function Lua calls when there's an unprotected error.
 | ||||
|  | @ -183,7 +184,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump) | |||
| 	char *name; | ||||
| 	f.wad = wad; | ||||
| 	f.size = W_LumpLengthPwad(wad, lump); | ||||
| 	f.data = Z_Malloc(f.size, PU_STATIC, NULL); | ||||
| 	f.data = Z_Malloc(f.size, PU_LUA, NULL); | ||||
| 	W_ReadLumpPwad(wad, lump, f.data); | ||||
| 	f.curpos = f.data; | ||||
| 
 | ||||
|  | @ -307,7 +308,7 @@ fixed_t LUA_EvalMath(const char *word) | |||
| 		p = lua_tostring(L, -1); | ||||
| 		while (*p++ != ':' && *p) ; | ||||
| 		p += 3; // "1: "
 | ||||
| 		CONS_Alert(CONS_WARNING, "%s", p); | ||||
| 		CONS_Alert(CONS_WARNING, "%s\n", p); | ||||
| 	} | ||||
| 	else | ||||
| 		res = lua_tointeger(L, -1); | ||||
|  |  | |||
							
								
								
									
										20
									
								
								src/p_mobj.c
									
										
									
									
									
								
							
							
						
						
									
										20
									
								
								src/p_mobj.c
									
										
									
									
									
								
							|  | @ -3520,7 +3520,7 @@ static void P_Boss3Thinker(mobj_t *mobj) | |||
| 			mobj_t *dummy; | ||||
| 			SINT8 way = mobj->threshold - 1; // 0 through 4.
 | ||||
| 			SINT8 way2; | ||||
| 			 | ||||
| 
 | ||||
| 			i = 0; // reset i to 0 so we can check how many clones we've removed
 | ||||
| 
 | ||||
| 			// scan the thinkers to make sure all the old pinch dummies are gone before making new ones
 | ||||
|  | @ -5780,12 +5780,18 @@ void P_MobjThinker(mobj_t *mobj) | |||
| 
 | ||||
| #ifdef HAVE_BLUA | ||||
| 	// Check for a Lua thinker first
 | ||||
| 	if (!mobj->player && LUAh_MobjThinker(mobj)) | ||||
| 		return; | ||||
| 	else if (mobj->player && !mobj->player->spectator) | ||||
| 	if (!mobj->player) | ||||
| 	{ | ||||
| 		if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj)) | ||||
| 			return; | ||||
| 	} | ||||
| 	else if (!mobj->player->spectator) | ||||
| 	{ | ||||
| 		// You cannot short-circuit the player thinker like you can other thinkers.
 | ||||
| 		LUAh_MobjThinker(mobj); | ||||
| 	if (P_MobjWasRemoved(mobj)) | ||||
| 		return; | ||||
| 		if (P_MobjWasRemoved(mobj)) | ||||
| 			return; | ||||
| 	} | ||||
| #endif | ||||
| 	// if it's pushable, or if it would be pushable other than temporary disablement, use the
 | ||||
| 	// separate thinker
 | ||||
|  | @ -8262,7 +8268,7 @@ void P_SpawnMapThing(mapthing_t *mthing) | |||
| 	{ | ||||
| 		if ((i == MT_BLUEFLAG && blueflag) || (i == MT_REDFLAG && redflag)) | ||||
| 		{ | ||||
| 			CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!")); | ||||
| 			CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!\n")); | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
|  |  | |||
|  | @ -2978,7 +2978,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo) | |||
| #ifdef HAVE_BLUA | ||||
| 			LUAh_LinedefExecute(line, mo); | ||||
| #else | ||||
| 			CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!"); | ||||
| 			CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n"); | ||||
| #endif | ||||
| 			break; | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										31
									
								
								src/p_user.c
									
										
									
									
									
								
							
							
						
						
									
										31
									
								
								src/p_user.c
									
										
									
									
									
								
							|  | @ -4747,7 +4747,6 @@ static void P_ShootLine(mobj_t *source, mobj_t *dest, fixed_t height) | |||
| 
 | ||||
| static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t radius) | ||||
| { | ||||
| 	mobj_t* targ; | ||||
| 	if (player->pflags & PF_TRANSFERTOCLOSEST) | ||||
| 	{ | ||||
| 		const angle_t fa = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y); | ||||
|  | @ -4763,17 +4762,14 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad | |||
| 	if (player->exiting) | ||||
| 		return; | ||||
| 
 | ||||
| 	// You're welcome, Rob. -Red
 | ||||
| 	targ = player->mo->target; | ||||
| 	if (!P_TryMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)) | ||||
| 	// You're welcome, Rob. (Now with slightly less horrendous hacking  -Red
 | ||||
| 	player->mo->tracer->flags &= ~MF_NOCLIP; | ||||
| 	player->mo->tracer->z = player->mo->z; | ||||
| 	if (!P_TryMove(player->mo->tracer, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)) { | ||||
| 		player->mo->tracer->flags |= MF_NOCLIP; | ||||
| 		return; | ||||
| 	else | ||||
| 		P_TeleportMove(player->mo, player->mo->x-player->mo->momx, player->mo->y-player->mo->momy, player->mo->z); | ||||
| 
 | ||||
| 	if (!(player->pflags & PF_TRANSFERTOCLOSEST) && !player->mo->target) { | ||||
| 		P_SetTarget(&player->mo->target, targ); | ||||
| 		P_SetMobjState(player->mo->tracer, S_SUPERTRANS1); | ||||
| 	} | ||||
| 	player->mo->tracer->flags |= MF_NOCLIP; | ||||
| 	{ | ||||
| 		const INT32 sequence = player->mo->target->threshold; | ||||
| 		mobj_t *transfer1 = NULL; | ||||
|  | @ -5735,14 +5731,6 @@ static void P_NiGHTSMovement(player_t *player) | |||
| 
 | ||||
| 	P_NightsTransferPoints(player, xspeed, radius); | ||||
| 
 | ||||
| 	// Check here after transferring because the game can be dumb sometimes -Red
 | ||||
| 	if (player->mo->tracer->state >= &states[S_SUPERTRANS1] | ||||
| 		&& player->mo->tracer->state <= &states[S_SUPERTRANS9]) | ||||
| 	{ | ||||
| 		player->mo->momx = player->mo->momy = player->mo->momz = 0; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	if (still) | ||||
| 		player->mo->momz = -FRACUNIT; | ||||
| 	else | ||||
|  | @ -7221,8 +7209,11 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius) | |||
| 	{ | ||||
| 		fa = (i*(FINEANGLES/16)); | ||||
| 		mo = P_SpawnMobj(inflictor->x, inflictor->y, inflictor->z, MT_SUPERSPARK); | ||||
| 		mo->momx = FixedMul(FINESINE(fa),ns); | ||||
| 		mo->momy = FixedMul(FINECOSINE(fa),ns); | ||||
| 		if (!P_MobjWasRemoved(mo)) | ||||
| 		{ | ||||
| 			mo->momx = FixedMul(FINESINE(fa),ns); | ||||
| 			mo->momy = FixedMul(FINECOSINE(fa),ns); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	for (think = thinkercap.next; think != &thinkercap; think = think->next) | ||||
|  |  | |||
|  | @ -1214,7 +1214,7 @@ | |||
| 		C01FCF4B08A954540054247B /* Debug */ = { | ||||
| 			isa = XCBuildConfiguration; | ||||
| 			buildSettings = { | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.9; | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.10; | ||||
| 				GCC_PREPROCESSOR_DEFINITIONS = ( | ||||
| 					"$(inherited)", | ||||
| 					NORMALSRB2, | ||||
|  | @ -1226,7 +1226,7 @@ | |||
| 		C01FCF4C08A954540054247B /* Release */ = { | ||||
| 			isa = XCBuildConfiguration; | ||||
| 			buildSettings = { | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.9; | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.10; | ||||
| 				GCC_ENABLE_FIX_AND_CONTINUE = NO; | ||||
| 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO; | ||||
| 				GCC_PREPROCESSOR_DEFINITIONS = ( | ||||
|  |  | |||
|  | @ -1214,7 +1214,7 @@ | |||
| 		C01FCF4B08A954540054247B /* Debug */ = { | ||||
| 			isa = XCBuildConfiguration; | ||||
| 			buildSettings = { | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.9; | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.10; | ||||
| 				GCC_PREPROCESSOR_DEFINITIONS = ( | ||||
| 					"$(inherited)", | ||||
| 					NORMALSRB2, | ||||
|  | @ -1226,7 +1226,7 @@ | |||
| 		C01FCF4C08A954540054247B /* Release */ = { | ||||
| 			isa = XCBuildConfiguration; | ||||
| 			buildSettings = { | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.9; | ||||
| 				CURRENT_PROJECT_VERSION = 2.1.10; | ||||
| 				GCC_ENABLE_FIX_AND_CONTINUE = NO; | ||||
| 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO; | ||||
| 				GCC_PREPROCESSOR_DEFINITIONS = ( | ||||
|  |  | |||
|  | @ -167,9 +167,6 @@ void Z_Free(void *ptr) | |||
| 
 | ||||
| 	if (ptr == NULL) | ||||
| 		return; | ||||
| #ifdef HAVE_BLUA | ||||
| 	LUA_InvalidateUserdata(ptr); | ||||
| #endif | ||||
| 
 | ||||
| #ifdef ZDEBUG2 | ||||
| 	CONS_Debug(DBG_MEMORY, "Z_Free %s:%d\n", file, line); | ||||
|  | @ -186,6 +183,12 @@ void Z_Free(void *ptr) | |||
| 	CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line); | ||||
| #endif | ||||
| 
 | ||||
| #ifdef HAVE_BLUA | ||||
| 	// anything that isn't by lua gets passed to lua just in case.
 | ||||
| 	if (block->tag != PU_LUA) | ||||
| 		LUA_InvalidateUserdata(ptr); | ||||
| #endif | ||||
| 
 | ||||
| 	// TODO: if zdebugging, make sure no other block has a user
 | ||||
| 	// that is about to be freed.
 | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										12
									
								
								src/z_zone.h
									
										
									
									
									
								
							
							
						
						
									
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								src/z_zone.h
									
										
									
									
									
								
							|  | @ -34,12 +34,14 @@ | |||
| // PU - purge tags.
 | ||||
| // Tags < PU_LEVEL are not purged until freed explicitly.
 | ||||
| #define PU_STATIC               1 // static entire execution time
 | ||||
| #define PU_SOUND                2 // static while playing
 | ||||
| #define PU_MUSIC                3 // static while playing
 | ||||
| #define PU_HUDGFX               4 // static until WAD added
 | ||||
| #define PU_LUA                  2 // static entire execution time -- used by lua so it doesn't get caught in loops forever
 | ||||
| 
 | ||||
| #define PU_HWRPATCHINFO         5 // Hardware GLPatch_t struct for OpenGL texture cache
 | ||||
| #define PU_HWRPATCHCOLMIPMAP    6 // Hardware GLMipmap_t struct colromap variation of patch
 | ||||
| #define PU_SOUND               11 // static while playing
 | ||||
| #define PU_MUSIC               12 // static while playing
 | ||||
| #define PU_HUDGFX              13 // static until WAD added
 | ||||
| 
 | ||||
| #define PU_HWRPATCHINFO        21 // Hardware GLPatch_t struct for OpenGL texture cache
 | ||||
| #define PU_HWRPATCHCOLMIPMAP   22 // Hardware GLMipmap_t struct colromap variation of patch
 | ||||
| 
 | ||||
| #define PU_HWRCACHE            48 // static until unlocked
 | ||||
| #define PU_CACHE               49 // static until unlocked
 | ||||
|  |  | |||
|  | @ -252,7 +252,9 @@ void writewad(const wad_t *wad, const char *fname, int compress) | |||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (fwrite(cbuf, csize, 1, fp) < 1) | ||||
| 		if (!csize) | ||||
| 			; // inu: 0 length markers aren't to be written
 | ||||
| 		else if (fwrite(cbuf, csize, 1, fp) < 1) | ||||
| 		{ | ||||
| 			err(1, "cannot write lump %lu to %s", (unsigned long)ix, | ||||
| 				fname); | ||||
|  |  | |||
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