mirror of
				https://github.com/KartKrewDev/RingRacers.git
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	SRB2 2.1.10 release
This commit is contained in:
		
							parent
							
								
									d066a7a6d1
								
							
						
					
					
						commit
						d6c29e19ab
					
				
					 17 changed files with 76 additions and 61 deletions
				
			
		| 
						 | 
				
			
			@ -1,4 +1,4 @@
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Here it is! SRB2 v2.1.9 source code!
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Here it is! SRB2 v2.1.10 source code!
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(why do we keep the version number up to date
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	when everything else in this file is hilariously old?
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	- Inuyasha)
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			@ -379,7 +379,13 @@ void COM_AddCommand(const char *name, com_func_t func)
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	{
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		if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
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		{
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			I_Error("Command %s already exists\n", name);
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			// don't I_Error for Lua commands
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			// Lua commands can replace game commands, and they have priority.
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			// BUT, if for some reason we screwed up and made two console commands with the same name,
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			// it's good to have this here so we find out.
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			if (cmd->function != COM_Lua_f)
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				I_Error("Command %s already exists\n", name);
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			return;
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		}
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	}
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			@ -769,7 +769,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
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			}
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			if (j == MAXPLAYERS) // fine, no I_Error
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			{
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				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...");
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				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
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				rst->flagplayer[i] = -2;
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			}
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			continue;
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			@ -1527,7 +1527,7 @@ static void CL_LoadReceivedSavegame(void)
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		Z_Free(savebuffer);
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		save_p = NULL;
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		if (unlink(tmpsave) == -1)
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			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
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			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
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		return;
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	}
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			@ -1535,7 +1535,7 @@ static void CL_LoadReceivedSavegame(void)
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	Z_Free(savebuffer);
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	save_p = NULL;
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	if (unlink(tmpsave) == -1)
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		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s"), tmpsave);
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		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
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	consistancy[gametic%BACKUPTICS] = Consistancy();
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	CON_ToggleOff();
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}
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			@ -2309,6 +2309,10 @@ void CL_Reset(void)
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	SV_StopServer();
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	SV_ResetServer();
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	// make sure we don't leave any fileneeded gunk over from a failed join
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	fileneedednum = 0;
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	memset(fileneeded, 0, sizeof(fileneeded));
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	// D_StartTitle should get done now, but the calling function will handle it
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}
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			@ -1087,14 +1087,14 @@ void D_SRB2Main(void)
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#endif
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	D_CleanFile();
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#if 1 // md5s last updated 8/03/14
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#if 1 // md5s last updated 8/05/14
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	// Check MD5s of autoloaded files
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	W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad
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	W_VerifyFileMD5(1, "e956466eff2c79f7b1cdefad24761bce"); // zones.dta
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	W_VerifyFileMD5(2, "95a4cdbed287323dd361243f357a5fd2"); // player.dta
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	W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
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	W_VerifyFileMD5(4, "636e4c7b71e770e8368b48fcfe07bbd8"); // patch.dta
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	W_VerifyFileMD5(4, "01735733412bf68c42f4669e964fc952"); // patch.dta
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	// don't check music.dta because people like to modify it, and it doesn't matter if they do
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	// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#endif
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			@ -3901,7 +3901,7 @@ static void Command_Cheats_f(void)
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	if (CV_CheatsEnabled())
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	{
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		CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
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		CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default."));
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		CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
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	}
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	else
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		CONS_Printf(M_GetText("No CHEAT-marked variables are changed -- Cheats are disabled.\n"));
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			@ -144,8 +144,8 @@ extern FILE *logstream;
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#define VERSIONSTRING "Trunk"
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#else
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#define VERSION    201 // Game version
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#define SUBVERSION 9  // more precise version number
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#define VERSIONSTRING "v2.1.9"
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#define SUBVERSION 10  // more precise version number
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#define VERSIONSTRING "v2.1.10"
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#endif
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// Modification options
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			@ -201,7 +201,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 14
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#define MODVERSION 15
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			@ -12525,12 +12525,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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		sfx_None,       // deathsound
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		0,              // speed
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		16*FRACUNIT,    // radius
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		56*FRACUNIT,    // height
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		48*FRACUNIT,    // height
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		0,              // display offset
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		1000,           // mass
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		0,              // damage
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		sfx_None,       // activesound
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		MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
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		MF_NOCLIP|MF_NOGRAVITY, // flags
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		S_NULL          // raisestate
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	},
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			@ -14398,7 +14398,7 @@ void P_ResetData(INT32 flags)
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{
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#ifndef ALLOW_RESETDATA
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	(void)flags;
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	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build."));
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	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
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#else
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	if (flags & 1)
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	{
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			@ -1842,7 +1842,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
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static luaL_Reg lib[] = {
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	{"print", lib_print},
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	{"EvalMath", lib_evalMath,},
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	{"EvalMath", lib_evalMath},
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	// m_random
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	{"P_Random",lib_pRandom},
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			@ -55,12 +55,13 @@ static lua_CFunction liblist[] = {
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// Lua asks for memory using this.
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static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
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{
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	(void)ud; (void)osize;
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	(void)ud;
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	if (nsize == 0) {
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		Z_Free(ptr);
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		if (osize != 0)
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			Z_Free(ptr);
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		return NULL;
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	} else
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		return Z_Realloc(ptr, nsize, PU_STATIC, NULL);
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		return Z_Realloc(ptr, nsize, PU_LUA, NULL);
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}
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// Panic function Lua calls when there's an unprotected error.
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			@ -183,7 +184,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
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	char *name;
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	f.wad = wad;
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	f.size = W_LumpLengthPwad(wad, lump);
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	f.data = Z_Malloc(f.size, PU_STATIC, NULL);
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	f.data = Z_Malloc(f.size, PU_LUA, NULL);
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	W_ReadLumpPwad(wad, lump, f.data);
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	f.curpos = f.data;
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			@ -307,7 +308,7 @@ fixed_t LUA_EvalMath(const char *word)
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		p = lua_tostring(L, -1);
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		while (*p++ != ':' && *p) ;
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		p += 3; // "1: "
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		CONS_Alert(CONS_WARNING, "%s", p);
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		CONS_Alert(CONS_WARNING, "%s\n", p);
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	}
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	else
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		res = lua_tointeger(L, -1);
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						 | 
				
			
			
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										20
									
								
								src/p_mobj.c
									
										
									
									
									
								
							
							
						
						
									
										20
									
								
								src/p_mobj.c
									
										
									
									
									
								
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			@ -3520,7 +3520,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
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			mobj_t *dummy;
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			SINT8 way = mobj->threshold - 1; // 0 through 4.
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			SINT8 way2;
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			i = 0; // reset i to 0 so we can check how many clones we've removed
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			// scan the thinkers to make sure all the old pinch dummies are gone before making new ones
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			@ -5780,12 +5780,18 @@ void P_MobjThinker(mobj_t *mobj)
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#ifdef HAVE_BLUA
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	// Check for a Lua thinker first
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	if (!mobj->player && LUAh_MobjThinker(mobj))
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		return;
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	else if (mobj->player && !mobj->player->spectator)
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	if (!mobj->player)
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	{
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		if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj))
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			return;
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	}
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	else if (!mobj->player->spectator)
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	{
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		// You cannot short-circuit the player thinker like you can other thinkers.
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		LUAh_MobjThinker(mobj);
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	if (P_MobjWasRemoved(mobj))
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		return;
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		if (P_MobjWasRemoved(mobj))
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			return;
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	}
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#endif
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	// if it's pushable, or if it would be pushable other than temporary disablement, use the
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	// separate thinker
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			@ -8262,7 +8268,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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	{
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		if ((i == MT_BLUEFLAG && blueflag) || (i == MT_REDFLAG && redflag))
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		{
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			CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!"));
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			CONS_Alert(CONS_ERROR, M_GetText("Only one flag per team allowed in CTF!\n"));
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			return;
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		}
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	}
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			@ -2978,7 +2978,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo)
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#ifdef HAVE_BLUA
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			LUAh_LinedefExecute(line, mo);
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#else
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			CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!");
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			CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n");
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#endif
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			break;
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						 | 
				
			
			
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										31
									
								
								src/p_user.c
									
										
									
									
									
								
							
							
						
						
									
										31
									
								
								src/p_user.c
									
										
									
									
									
								
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						 | 
				
			
			@ -4747,7 +4747,6 @@ static void P_ShootLine(mobj_t *source, mobj_t *dest, fixed_t height)
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static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t radius)
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{
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	mobj_t* targ;
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	if (player->pflags & PF_TRANSFERTOCLOSEST)
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		||||
	{
 | 
			
		||||
		const angle_t fa = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
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| 
						 | 
				
			
			@ -4763,17 +4762,14 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
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	if (player->exiting)
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		return;
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		||||
 | 
			
		||||
	// You're welcome, Rob. -Red
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		||||
	targ = player->mo->target;
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		||||
	if (!P_TryMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true))
 | 
			
		||||
	// You're welcome, Rob. (Now with slightly less horrendous hacking  -Red
 | 
			
		||||
	player->mo->tracer->flags &= ~MF_NOCLIP;
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		||||
	player->mo->tracer->z = player->mo->z;
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		||||
	if (!P_TryMove(player->mo->tracer, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, true)) {
 | 
			
		||||
		player->mo->tracer->flags |= MF_NOCLIP;
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		||||
		return;
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		||||
	else
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		||||
		P_TeleportMove(player->mo, player->mo->x-player->mo->momx, player->mo->y-player->mo->momy, player->mo->z);
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		||||
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		||||
	if (!(player->pflags & PF_TRANSFERTOCLOSEST) && !player->mo->target) {
 | 
			
		||||
		P_SetTarget(&player->mo->target, targ);
 | 
			
		||||
		P_SetMobjState(player->mo->tracer, S_SUPERTRANS1);
 | 
			
		||||
	}
 | 
			
		||||
	player->mo->tracer->flags |= MF_NOCLIP;
 | 
			
		||||
	{
 | 
			
		||||
		const INT32 sequence = player->mo->target->threshold;
 | 
			
		||||
		mobj_t *transfer1 = NULL;
 | 
			
		||||
| 
						 | 
				
			
			@ -5735,14 +5731,6 @@ static void P_NiGHTSMovement(player_t *player)
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		|||
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		||||
	P_NightsTransferPoints(player, xspeed, radius);
 | 
			
		||||
 | 
			
		||||
	// Check here after transferring because the game can be dumb sometimes -Red
 | 
			
		||||
	if (player->mo->tracer->state >= &states[S_SUPERTRANS1]
 | 
			
		||||
		&& player->mo->tracer->state <= &states[S_SUPERTRANS9])
 | 
			
		||||
	{
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		||||
		player->mo->momx = player->mo->momy = player->mo->momz = 0;
 | 
			
		||||
		return;
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		||||
	}
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		||||
 | 
			
		||||
	if (still)
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		||||
		player->mo->momz = -FRACUNIT;
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		||||
	else
 | 
			
		||||
| 
						 | 
				
			
			@ -7221,8 +7209,11 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
 | 
			
		|||
	{
 | 
			
		||||
		fa = (i*(FINEANGLES/16));
 | 
			
		||||
		mo = P_SpawnMobj(inflictor->x, inflictor->y, inflictor->z, MT_SUPERSPARK);
 | 
			
		||||
		mo->momx = FixedMul(FINESINE(fa),ns);
 | 
			
		||||
		mo->momy = FixedMul(FINECOSINE(fa),ns);
 | 
			
		||||
		if (!P_MobjWasRemoved(mo))
 | 
			
		||||
		{
 | 
			
		||||
			mo->momx = FixedMul(FINESINE(fa),ns);
 | 
			
		||||
			mo->momy = FixedMul(FINECOSINE(fa),ns);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (think = thinkercap.next; think != &thinkercap; think = think->next)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1214,7 +1214,7 @@
 | 
			
		|||
		C01FCF4B08A954540054247B /* Debug */ = {
 | 
			
		||||
			isa = XCBuildConfiguration;
 | 
			
		||||
			buildSettings = {
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.9;
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.10;
 | 
			
		||||
				GCC_PREPROCESSOR_DEFINITIONS = (
 | 
			
		||||
					"$(inherited)",
 | 
			
		||||
					NORMALSRB2,
 | 
			
		||||
| 
						 | 
				
			
			@ -1226,7 +1226,7 @@
 | 
			
		|||
		C01FCF4C08A954540054247B /* Release */ = {
 | 
			
		||||
			isa = XCBuildConfiguration;
 | 
			
		||||
			buildSettings = {
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.9;
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.10;
 | 
			
		||||
				GCC_ENABLE_FIX_AND_CONTINUE = NO;
 | 
			
		||||
				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 | 
			
		||||
				GCC_PREPROCESSOR_DEFINITIONS = (
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1214,7 +1214,7 @@
 | 
			
		|||
		C01FCF4B08A954540054247B /* Debug */ = {
 | 
			
		||||
			isa = XCBuildConfiguration;
 | 
			
		||||
			buildSettings = {
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.9;
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.10;
 | 
			
		||||
				GCC_PREPROCESSOR_DEFINITIONS = (
 | 
			
		||||
					"$(inherited)",
 | 
			
		||||
					NORMALSRB2,
 | 
			
		||||
| 
						 | 
				
			
			@ -1226,7 +1226,7 @@
 | 
			
		|||
		C01FCF4C08A954540054247B /* Release */ = {
 | 
			
		||||
			isa = XCBuildConfiguration;
 | 
			
		||||
			buildSettings = {
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.9;
 | 
			
		||||
				CURRENT_PROJECT_VERSION = 2.1.10;
 | 
			
		||||
				GCC_ENABLE_FIX_AND_CONTINUE = NO;
 | 
			
		||||
				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 | 
			
		||||
				GCC_PREPROCESSOR_DEFINITIONS = (
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -167,9 +167,6 @@ void Z_Free(void *ptr)
 | 
			
		|||
 | 
			
		||||
	if (ptr == NULL)
 | 
			
		||||
		return;
 | 
			
		||||
#ifdef HAVE_BLUA
 | 
			
		||||
	LUA_InvalidateUserdata(ptr);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef ZDEBUG2
 | 
			
		||||
	CONS_Debug(DBG_MEMORY, "Z_Free %s:%d\n", file, line);
 | 
			
		||||
| 
						 | 
				
			
			@ -186,6 +183,12 @@ void Z_Free(void *ptr)
 | 
			
		|||
	CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef HAVE_BLUA
 | 
			
		||||
	// anything that isn't by lua gets passed to lua just in case.
 | 
			
		||||
	if (block->tag != PU_LUA)
 | 
			
		||||
		LUA_InvalidateUserdata(ptr);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	// TODO: if zdebugging, make sure no other block has a user
 | 
			
		||||
	// that is about to be freed.
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										12
									
								
								src/z_zone.h
									
										
									
									
									
								
							
							
						
						
									
										12
									
								
								src/z_zone.h
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -34,12 +34,14 @@
 | 
			
		|||
// PU - purge tags.
 | 
			
		||||
// Tags < PU_LEVEL are not purged until freed explicitly.
 | 
			
		||||
#define PU_STATIC               1 // static entire execution time
 | 
			
		||||
#define PU_SOUND                2 // static while playing
 | 
			
		||||
#define PU_MUSIC                3 // static while playing
 | 
			
		||||
#define PU_HUDGFX               4 // static until WAD added
 | 
			
		||||
#define PU_LUA                  2 // static entire execution time -- used by lua so it doesn't get caught in loops forever
 | 
			
		||||
 | 
			
		||||
#define PU_HWRPATCHINFO         5 // Hardware GLPatch_t struct for OpenGL texture cache
 | 
			
		||||
#define PU_HWRPATCHCOLMIPMAP    6 // Hardware GLMipmap_t struct colromap variation of patch
 | 
			
		||||
#define PU_SOUND               11 // static while playing
 | 
			
		||||
#define PU_MUSIC               12 // static while playing
 | 
			
		||||
#define PU_HUDGFX              13 // static until WAD added
 | 
			
		||||
 | 
			
		||||
#define PU_HWRPATCHINFO        21 // Hardware GLPatch_t struct for OpenGL texture cache
 | 
			
		||||
#define PU_HWRPATCHCOLMIPMAP   22 // Hardware GLMipmap_t struct colromap variation of patch
 | 
			
		||||
 | 
			
		||||
#define PU_HWRCACHE            48 // static until unlocked
 | 
			
		||||
#define PU_CACHE               49 // static until unlocked
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -252,7 +252,9 @@ void writewad(const wad_t *wad, const char *fname, int compress)
 | 
			
		|||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (fwrite(cbuf, csize, 1, fp) < 1)
 | 
			
		||||
		if (!csize)
 | 
			
		||||
			; // inu: 0 length markers aren't to be written
 | 
			
		||||
		else if (fwrite(cbuf, csize, 1, fp) < 1)
 | 
			
		||||
		{
 | 
			
		||||
			err(1, "cannot write lump %lu to %s", (unsigned long)ix,
 | 
			
		||||
				fname);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue