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	whitespace cleanup
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					 1 changed files with 1 additions and 1 deletions
				
			
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			@ -8404,7 +8404,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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			x = thiscam->x;
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			y = thiscam->y;
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		}
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		if (P_AproxDistance(x - player->mo->x, y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
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			player->mo->flags2 |= MF2_SHADOW;
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		else
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