diff --git a/src/p_mobj.c b/src/p_mobj.c index 42652afdc..6820d7948 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2831,8 +2831,8 @@ void P_PlayerZMovement(mobj_t *mo) // Helps give OpenGL models a bit of the tumble tell. if (P_MobjFlip(mo) * mo->momz <= 0) { - const angle_t speed = ANG2; - angle_t dest = FixedAngle(50*FRACUNIT); + const angle_t speed = ANG2; //FixedMul(ANG2, abs(mo->momz) / 8); + angle_t dest = ANG60 - ANG10; INT32 pitchDelta = AngleDeltaSigned(mo->pitch, 0); INT32 rollDelta = AngleDeltaSigned(mo->roll, 0);