pedantic: fix address loading function pointer casts

This commit is contained in:
James R 2022-02-20 03:22:25 -08:00
parent 9722027fc1
commit d7087c7405
3 changed files with 69 additions and 69 deletions

View file

@ -457,7 +457,7 @@ boolean SetupGLfunc(void)
{
#ifndef STATIC_OPENGL
#define GETOPENGLFUNC(func, proc) \
func = GetGLFunc(#proc); \
*(void**)&func = GetGLFunc(#proc); \
if (!func) \
{ \
GL_MSG_Warning("failed to get OpenGL function: %s", #proc); \
@ -900,46 +900,46 @@ static struct {
void SetupGLFunc4(void)
{
pglActiveTexture = GetGLFunc("glActiveTexture");
pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
*(void**)&pglActiveTexture = GetGLFunc("glActiveTexture");
*(void**)&pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
*(void**)&pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
*(void**)&pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
/* 1.5 funcs */
pglGenBuffers = GetGLFunc("glGenBuffers");
pglBindBuffer = GetGLFunc("glBindBuffer");
pglBufferData = GetGLFunc("glBufferData");
pglDeleteBuffers = GetGLFunc("glDeleteBuffers");
*(void**)&pglGenBuffers = GetGLFunc("glGenBuffers");
*(void**)&pglBindBuffer = GetGLFunc("glBindBuffer");
*(void**)&pglBufferData = GetGLFunc("glBufferData");
*(void**)&pglDeleteBuffers = GetGLFunc("glDeleteBuffers");
/* 2.0 funcs */
pglBlendEquation = GetGLFunc("glBlendEquation");
*(void**)&pglBlendEquation = GetGLFunc("glBlendEquation");
#ifdef GL_SHADERS
pglCreateShader = GetGLFunc("glCreateShader");
pglShaderSource = GetGLFunc("glShaderSource");
pglCompileShader = GetGLFunc("glCompileShader");
pglGetShaderiv = GetGLFunc("glGetShaderiv");
pglGetShaderInfoLog = GetGLFunc("glGetShaderInfoLog");
pglDeleteShader = GetGLFunc("glDeleteShader");
pglCreateProgram = GetGLFunc("glCreateProgram");
pglDeleteProgram = GetGLFunc("glDeleteProgram");
pglAttachShader = GetGLFunc("glAttachShader");
pglLinkProgram = GetGLFunc("glLinkProgram");
pglGetProgramiv = GetGLFunc("glGetProgramiv");
pglUseProgram = GetGLFunc("glUseProgram");
pglUniform1i = GetGLFunc("glUniform1i");
pglUniform1f = GetGLFunc("glUniform1f");
pglUniform2f = GetGLFunc("glUniform2f");
pglUniform3f = GetGLFunc("glUniform3f");
pglUniform4f = GetGLFunc("glUniform4f");
pglUniform1fv = GetGLFunc("glUniform1fv");
pglUniform2fv = GetGLFunc("glUniform2fv");
pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
*(void**)&pglCreateShader = GetGLFunc("glCreateShader");
*(void**)&pglShaderSource = GetGLFunc("glShaderSource");
*(void**)&pglCompileShader = GetGLFunc("glCompileShader");
*(void**)&pglGetShaderiv = GetGLFunc("glGetShaderiv");
*(void**)&pglGetShaderInfoLog = GetGLFunc("glGetShaderInfoLog");
*(void**)&pglDeleteShader = GetGLFunc("glDeleteShader");
*(void**)&pglCreateProgram = GetGLFunc("glCreateProgram");
*(void**)&pglDeleteProgram = GetGLFunc("glDeleteProgram");
*(void**)&pglAttachShader = GetGLFunc("glAttachShader");
*(void**)&pglLinkProgram = GetGLFunc("glLinkProgram");
*(void**)&pglGetProgramiv = GetGLFunc("glGetProgramiv");
*(void**)&pglUseProgram = GetGLFunc("glUseProgram");
*(void**)&pglUniform1i = GetGLFunc("glUniform1i");
*(void**)&pglUniform1f = GetGLFunc("glUniform1f");
*(void**)&pglUniform2f = GetGLFunc("glUniform2f");
*(void**)&pglUniform3f = GetGLFunc("glUniform3f");
*(void**)&pglUniform4f = GetGLFunc("glUniform4f");
*(void**)&pglUniform1fv = GetGLFunc("glUniform1fv");
*(void**)&pglUniform2fv = GetGLFunc("glUniform2fv");
*(void**)&pglUniform3fv = GetGLFunc("glUniform3fv");
*(void**)&pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif
// GLU
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
*(void**)&pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
}
// jimita

View file

@ -57,7 +57,7 @@
#define GETFUNC(func) \
else if (0 == strcmp(#func, funcName)) \
funcPointer = &func \
funcPointer = FUNCPTRCAST(&func) \
//
//
/** \brief The *hwSym function
@ -75,7 +75,7 @@ void *hwSym(const char *funcName,void *handle)
void *funcPointer = NULL;
#ifdef HWRENDER
if (0 == strcmp("SetPalette", funcName))
funcPointer = &OglSdlSetPalette;
funcPointer = FUNCPTRCAST(&OglSdlSetPalette);
GETFUNC(Init);
GETFUNC(Draw2DLine);

View file

@ -1971,43 +1971,43 @@ void VID_StartupOpenGL(void)
if (!glstartup)
{
CONS_Printf("VID_StartupOpenGL()...\n");
HWD.pfnInit = hwSym("Init",NULL);
HWD.pfnFinishUpdate = NULL;
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
HWD.pfnDrawIndexedTriangles = hwSym("DrawIndexedTriangles",NULL);
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
HWD.pfnUpdateTexture = hwSym("UpdateTexture",NULL);
HWD.pfnDeleteTexture = hwSym("DeleteTexture",NULL);
HWD.pfnReadRect = hwSym("ReadRect",NULL);
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
HWD.pfnSetPalette = hwSym("SetPalette",NULL);
HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
*(void**)&HWD.pfnInit = hwSym("Init",NULL);
*(void**)&HWD.pfnFinishUpdate = NULL;
*(void**)&HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
*(void**)&HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
*(void**)&HWD.pfnDrawIndexedTriangles = hwSym("DrawIndexedTriangles",NULL);
*(void**)&HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
*(void**)&HWD.pfnSetBlend = hwSym("SetBlend",NULL);
*(void**)&HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
*(void**)&HWD.pfnSetTexture = hwSym("SetTexture",NULL);
*(void**)&HWD.pfnUpdateTexture = hwSym("UpdateTexture",NULL);
*(void**)&HWD.pfnDeleteTexture = hwSym("DeleteTexture",NULL);
*(void**)&HWD.pfnReadRect = hwSym("ReadRect",NULL);
*(void**)&HWD.pfnGClipRect = hwSym("GClipRect",NULL);
*(void**)&HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
*(void**)&HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
*(void**)&HWD.pfnSetPalette = hwSym("SetPalette",NULL);
*(void**)&HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
*(void**)&HWD.pfnDrawModel = hwSym("DrawModel",NULL);
*(void**)&HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
*(void**)&HWD.pfnSetTransform = hwSym("SetTransform",NULL);
*(void**)&HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
*(void**)&HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
*(void**)&HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
*(void**)&HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
*(void**)&HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
*(void**)&HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
*(void**)&HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
*(void**)&HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
*(void**)&HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
HWD.pfnCompileShaders = hwSym("CompileShaders",NULL);
HWD.pfnCleanShaders = hwSym("CleanShaders",NULL);
HWD.pfnSetShader = hwSym("SetShader",NULL);
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
*(void**)&HWD.pfnCompileShaders = hwSym("CompileShaders",NULL);
*(void**)&HWD.pfnCleanShaders = hwSym("CleanShaders",NULL);
*(void**)&HWD.pfnSetShader = hwSym("SetShader",NULL);
*(void**)&HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
*(void**)&HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
*(void**)&HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
vid.glstate = HWD.pfnInit() ? VID_GL_LIBRARY_LOADED : VID_GL_LIBRARY_ERROR; // let load the OpenGL library