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Holy shit
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@ -2737,7 +2737,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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// Play the sound without origin for anyone, as long as they're inside tagged areas.
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else
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{
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UINT i = 0;
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UINT8 i = 0;
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mobj_t* camobj = players[displayplayer].mo;
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ffloor_t *rover;
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boolean foundit = false;
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