Add Power-Up Aura states

MT_POWERUP_AURA
SPR_RBOW
S_POWERUP_AURA
This commit is contained in:
James R 2023-06-29 18:53:35 -07:00
parent 47a5a0b6dc
commit d747f31225
3 changed files with 39 additions and 0 deletions

View file

@ -4586,6 +4586,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GACHABOM_RETURNING",
"S_SUPER_FLICKY",
"S_POWERUP_AURA",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -5717,6 +5719,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SUPER_FLICKY",
"MT_SUPER_FLICKY_CONTROLLER",
"MT_POWERUP_AURA",
};
const char *const MOBJFLAG_LIST[] = {

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@ -652,6 +652,7 @@ char sprnames[NUMSPRITES + 1][5] =
"ITMI",
"ITMN",
"PWRB",
"RBOW", // power-up aura
"WANT",
"PBOM", // player bomb
@ -5256,6 +5257,8 @@ state_t states[NUMSTATES] =
{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -29896,6 +29899,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_POWERUP_AURA
-1, // doomednum
S_POWERUP_AURA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
106*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -1203,6 +1203,7 @@ typedef enum sprite
SPR_ITMI,
SPR_ITMN,
SPR_PWRB,
SPR_RBOW, // power-up aura
SPR_WANT,
SPR_PBOM, // player bomb
@ -5687,6 +5688,8 @@ typedef enum state
S_SUPER_FLICKY,
S_POWERUP_AURA,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -6837,6 +6840,8 @@ typedef enum mobj_type
MT_SUPER_FLICKY,
MT_SUPER_FLICKY_CONTROLLER,
MT_POWERUP_AURA,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES