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Don't flip P1 of a two-character save card, for aesthetique reasons.
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@ -7832,7 +7832,7 @@ static void M_DrawLoadGameData(void)
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Z_Free(colormap);
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Z_Free(colormap);
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tempx -= (20<<FRACBITS);
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tempx -= (20<<FRACBITS);
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flip = V_FLIP;
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//flip = V_FLIP;
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}
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}
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skipbot:
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skipbot:
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// signpost image
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// signpost image
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