If a nextmapoverride is used in GP, do not take a life and restart the level when exiting without having properly won. It may be some sort of secret.

This commit is contained in:
toaster 2023-06-02 20:56:49 +01:00
parent f91f075a0d
commit d75ebd5453

View file

@ -3303,7 +3303,7 @@ void G_ExitLevel(void)
}
}
if (!G_GametypeUsesLives())
if (!G_GametypeUsesLives() || nextmapoverride != 0)
; // never force a retry
else if (specialstageinfo.valid == true || (gametyperules & GTR_BOSS))
{