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In Tutorial gametype, permit all courses even if not visited
Allows you to come back to Brakes without having to play Rings again
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1 changed files with 9 additions and 5 deletions
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@ -103,11 +103,15 @@ boolean M_CanShowLevelInList(INT16 mapnum, levelsearch_t *levelsearch)
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// Finally, the most complex check: does the map have lock conditions?
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// Finally, the most complex check: does the map have lock conditions?
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if (levelsearch->checklocked)
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if (levelsearch->checklocked)
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{
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{
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// Check for visitation
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// All tutorial courses can be visited for the first time once the game has truly started.
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if (!(mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
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if (levelsearch->tutorial == false || M_GameTrulyStarted() == false)
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&& !(mapheaderinfo[mapnum]->records.mapvisited & MV_VISITED)
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{
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&& !(cup && cup->cachedlevels[0] == mapnum))
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// Check for visitation
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return false;
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if (!(mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
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&& !(mapheaderinfo[mapnum]->records.mapvisited & MV_VISITED)
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&& !(cup && cup->cachedlevels[0] == mapnum))
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return false;
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}
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// Check for completion
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// Check for completion
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if ((mapheaderinfo[mapnum]->menuflags & LF2_FINISHNEEDED)
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if ((mapheaderinfo[mapnum]->menuflags & LF2_FINISHNEEDED)
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