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Fix ring capsules popping for you if you have an SPB.
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8109bc8e61
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1 changed files with 15 additions and 7 deletions
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@ -278,19 +278,27 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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break;
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break;
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case MT_ITEMCAPSULE:
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case MT_ITEMCAPSULE:
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if (special->threshold != KITEM_SUPERRING
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&& special->threshold != KITEM_SPB
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&& !P_CanPickupItem(player, 1))
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return;
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if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
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if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
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return;
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return;
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if (special->scale < special->extravalue1) // don't break it while it's respawning
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if (special->scale < special->extravalue1) // don't break it while it's respawning
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return;
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return;
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if (special->threshold == KITEM_SPB && K_IsSPBInGame()) // don't spawn a second SPB
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switch (special->threshold)
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return;
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{
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case KITEM_SPB:
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if (K_IsSPBInGame()) // don't spawn a second SPB
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return;
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break;
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case KITEM_SUPERRING:
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if (player->pflags & PF_RINGLOCK) // no cheaty rings
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return;
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break;
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default:
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if (!P_CanPickupItem(player, 1))
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return;
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break;
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}
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S_StartSound(toucher, special->info->deathsound);
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S_StartSound(toucher, special->info->deathsound);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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