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Buff Flame Shield bar-per-distance to compensate for scamlessness
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1 changed files with 1 additions and 1 deletions
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@ -10029,7 +10029,7 @@ void K_StripOther(player_t *player)
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static INT32 K_FlameShieldMax(player_t *player)
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{
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UINT32 disttofinish = 0;
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UINT32 distv = 2048;
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UINT32 distv = 1024; // Pre no-scams: 2048
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distv = distv * 16 / FLAMESHIELD_MAX; // Old distv was based on a 16-segment bar
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UINT8 numplayers = 0;
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UINT32 scamradius = 2000; // How close is close enough that we shouldn't be allowed to scam 1st?
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