From d7eebe10168744da6f7bdafbef096338172e927c Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Fri, 27 Sep 2024 04:20:44 -0700 Subject: [PATCH] Use splitfont for FPZ help text --- src/k_hud_track.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_hud_track.cpp b/src/k_hud_track.cpp index 5e4be21cd..06cc0ad5b 100644 --- a/src/k_hud_track.cpp +++ b/src/k_hud_track.cpp @@ -441,8 +441,8 @@ std::optional object_tooltip(const mobj_t* mobj) mobj->player == stplyr && stplyr->icecube.frozen, [&] { return Tooltip(TextElement( (leveltime/(TICRATE/2)%2) ? - TextElement().parse("").font(Draw::Font::kMenu) : - TextElement().parse("").font(Draw::Font::kMenu) + TextElement().parse("").font(splitfont) : + TextElement().parse("").font(splitfont) )).offset3d(0, 0, 64 * mobj->scale * P_MobjFlip(mobj)); } // I will be trying to figure out why the return value didn't accept a straightforward call to parse() for the rest of my life (apprx. 15 seconds) );