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K_HandleFollower: set follower punt_ref to player
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1 changed files with 3 additions and 0 deletions
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@ -419,6 +419,7 @@ void K_HandleFollower(player_t *player)
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K_UpdateFollowerState(player->follower, fl->idlestate, FOLLOWERSTATE_IDLE);
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P_SetTarget(&player->follower->target, player->mo); // we need that to know when we need to disappear
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P_SetTarget(&player->follower->punt_ref, player->mo);
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player->follower->angle = player->follower->old_angle = player->mo->angle;
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// This is safe to only spawn it here, the follower is removed then respawned when switched.
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@ -427,10 +428,12 @@ void K_HandleFollower(player_t *player)
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bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_FRONT);
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P_SetTarget(&player->follower->hnext, bmobj);
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P_SetTarget(&bmobj->target, player->follower); // Used to know if we have to despawn at some point.
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P_SetTarget(&bmobj->punt_ref, player->mo);
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bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_BACK);
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P_SetTarget(&player->follower->hnext->hnext, bmobj); // this seems absolutely stupid, I know, but this will make updating the momentums/flags of these a bit easier.
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P_SetTarget(&bmobj->target, player->follower); // Ditto
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P_SetTarget(&bmobj->punt_ref, player->mo);
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}
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}
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else // follower exists, woo!
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