K_HandleFollower: set follower punt_ref to player

This commit is contained in:
James R 2023-12-04 20:25:15 -08:00
parent 7aa5b47851
commit d80689f0d1

View file

@ -419,6 +419,7 @@ void K_HandleFollower(player_t *player)
K_UpdateFollowerState(player->follower, fl->idlestate, FOLLOWERSTATE_IDLE);
P_SetTarget(&player->follower->target, player->mo); // we need that to know when we need to disappear
P_SetTarget(&player->follower->punt_ref, player->mo);
player->follower->angle = player->follower->old_angle = player->mo->angle;
// This is safe to only spawn it here, the follower is removed then respawned when switched.
@ -427,10 +428,12 @@ void K_HandleFollower(player_t *player)
bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_FRONT);
P_SetTarget(&player->follower->hnext, bmobj);
P_SetTarget(&bmobj->target, player->follower); // Used to know if we have to despawn at some point.
P_SetTarget(&bmobj->punt_ref, player->mo);
bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_BACK);
P_SetTarget(&player->follower->hnext->hnext, bmobj); // this seems absolutely stupid, I know, but this will make updating the momentums/flags of these a bit easier.
P_SetTarget(&bmobj->target, player->follower); // Ditto
P_SetTarget(&bmobj->punt_ref, player->mo);
}
}
else // follower exists, woo!