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Spindash iframe ring drain based off of speed/weight
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1 changed files with 2 additions and 1 deletions
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@ -8713,6 +8713,7 @@ static void K_KartSpindash(player_t *player)
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{
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if ((cmd->buttons & (BT_DRIFT|BT_BRAKE)) == (BT_DRIFT|BT_BRAKE))
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{
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UINT8 ringdropframes = 2 + (player->kartspeed + player->kartweight);
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INT16 chargetime = MAXCHARGETIME - ++player->spindash;
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boolean spawnOldEffect = true;
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@ -8727,7 +8728,7 @@ static void K_KartSpindash(player_t *player)
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K_KartSpindashWind(player->mo);
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}
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if (player->flashing > 0 && (leveltime & 1) && player->hyudorotimer == 0)
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if (player->flashing > 0 && (player->spindash % ringdropframes == 0) && player->hyudorotimer == 0)
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{
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// Every frame that you're invisible from flashing, spill a ring.
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// Intentionally a lop-sided trade-off, so the game doesn't become
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