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Fix min/max allowing for theoretical handling breakage in camera-sliptide logic
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1 changed files with 1 additions and 1 deletions
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@ -2254,7 +2254,7 @@ static void P_UpdatePlayerAngle(player_t *player)
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}
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}
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else
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else
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{
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{
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steeringLeft = min(steeringLeft, max(steeringRight, -1));
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steeringLeft = min(steeringLeft, min(steeringRight, -1));
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steeringRight = min(steeringLeft, -1);
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steeringRight = min(steeringLeft, -1);
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}
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}
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}
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}
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